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    Buffing Martial Stones

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • sharkinajarS
      sharkinajar
      last edited by

      I was trying to think of a good way for frontlining to be feasible, and it clicked. Those martial stones of last chapter. OUB barb/fighter/monk. Bringing those back, yet tweaked, would make front lining a hell of a lot of a better time. And they could scale with level, yet not give more bonuses than potions so that they don't get outdated. That way martial classes get a nice little boon that makes surviving a hell of a lot of an easier time.

      SUGGESTED STATS:

      Oub monk fighter or barbarian. Taking any other classes makes it unusable.

      Suggested price: 100xlevel for 5 charges (150 per charge. A quest nets 250g, so 150 of that going to surviving isn't too bad. Or make price scale with level, yet never going above 200 a use.)

      Lasts 1 hour / level.

      Level 4: +1 natural AC, +1 Deflection AC, +15 temporary hp.
      Level 5: +1 natural AC, +1 deflection AC, +15 temp hp.
      Level 6: +1 natural AC, +2 deflection AC, +15 temp HP.
      Level 7: +1 natural AC, +2 deflection AC, +20 temp HP
      Level 8: +2 natural AC, +2 Deflection AC, +20 temp HP
      Level 9: +2 natural AC, +2 Deflection AC, +20 temp HP
      Level 10: +2 natural AC, +2 Deflection AC, +25 temp HP

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      • CrazyZlericC
        CrazyZleric
        last edited by

        @sharkinajar said in Buffing Martial Stones:

        yet not give more bonuses than potions so that they don't get outdated

        but yet once you hit level 8 thats exactly what happens.

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        • sharkinajarS
          sharkinajar
          last edited by

          Not true @CrazyZleric . Bark gives +3 ac and shield gives +4.

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          • RulerR
            Ruler
            last edited by

            I believe this to be a good change.

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            • ?
              A Former User
              last edited by

              I agree with this as the three main martial classes with no spells whatoever have been struggling in our current setting especially gear and gold wise unless they join a faction, so this change will be good for non faction PCs which there are quite a few of.

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              • sharkinajarS
                sharkinajar
                last edited by

                Maybe even adding in something as little as 5% di or 1/- to it would go a long way as well without being too much.

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                • CitizenBaneC
                  CitizenBane
                  last edited by

                  Seems like a good change

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