• reduce spawns on wolf-infested farm

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    PuffyP

    Reduced the amount of wolves 6969

  • Add an end-room chest to the sewer undead goblin quest

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    PuffyP

    Made the chest spawn 100% of the time

  • Add loot chests to Satyrs lowbie

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    PuffyP

    Made the chest spawn 100% of the time

  • Add end-room chest to Silence of the Lambs

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    PuffyP

    Made the loot chest spawn 100% of the time.

  • Nerf Silence of the lambs boss

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    PuffyP

    Completed 6969

  • Cave of Wickedness Chains Xp marker isn't clickable

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    PuffyP

    Resolved 6969

  • Sembian Embassy Prestige Store Suggestions

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    PuffyP

    Added some of the suggestions with minor tweaks

  • Make potions better stackables

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    EchoE

    Use the Potion Homoginizer Player Tool.

  • Suggestions on Prestige Tokens

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    PuffyP

    Will edit, more suggestions are welcome!

  • priest's battle axe in dwarven prestige store

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    No one has replied
  • Council

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    PuffyP

    Council decisions will be announced once completed

  • Reduce traps count

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    J

    @Cadiz @Gloomy_Sunday and I did the starwater tomb (the eveningstar quest), the traps were all poison, and very strong poison. Have to say, I have done it since and the traps were okay. Maybe some kind of RNG element?

    I dont think there is an issue with traps, they should be plentiful and some powerful ones - more because a rogue should be able to get a trap collection for pvp/pve shenanigans. Too many powerful ones can be problematic. I'd say only poison are actual killers as long as you have someone healing on standby.

    There is a neg energy trap in Redwood that can be triggered multiple times.

  • cannot hand in the letter trail quest

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    ?

    Yeah I believe it happened because it gave the quest to both of us at the same time

  • Buff Thunder Rage

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    sharkinajarS

    Okay!

  • Suggestions About Crafting

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    sharkinajarS

    Perfect! :D

  • Crafting

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    EchoE

    We will not have bloodstones.
    Other stuff is being discussed by the development team.
    If you have suggestions for the CNR system, I will gladly read them. They may or may not be implemented. Please make suggestions in their own thread.

  • Armor models

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    EchoE

    @JoeKickAss said in Armor models:

    alleys & rooftops could be fleshed out a bit

    This post is about adding tailoring models to areas that are NOT inside the city.

    That said, v6956 : Tailoring Models added to Immersea and Eveningstar

    @JoeKickAss said in Armor models:

    murdered manticore could be a good hub for criminals

    That's exactly why it exists, but has nothing to do with the suggestion in the first post.

  • Monks

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    sharkinajarS

    Monks are a really, really good and DANGEROUS class. The main issue is that they REQUIRE good buffs and supplies. Things will be a lot more manageable and easier once cheaper supplies are in for potions and the like, giving monks a hell of a lot of a better life. They can be incredibly powerful, and they are very hard to balance well without going completely out of hand.

  • Quest Item Drop Rate

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    PuffyP

    The way to solve this is just to remove a % of the wands :) nothing hard to do

  • Make Bark/blur/shield cheaper or increase gold payout

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    J

    It can seem as though martial classes are weak doing scripted quests but with really low HP, a lot of two handers can one shot a lot of players.