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    • G

      Blood Ritual Dagger

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      G

      Turns out the one you get from the chap in the Manticore doesn’t do this, so not a bug!

    • O-louthO

      Vanilla Curse song wrong stats on forum

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      O-louthO

      @SpiffyMeister here.

    • SpiffyMeisterS

      Trap_WayPoints

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      1 Posts
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      No one has replied
    • PrettysmittenP

      HD 5.5 Suppressor

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      1 Posts
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      No one has replied
    • Gloomy_SundayG

      Frost giant zombies

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      ZoolZ

      Just bare in mind that, the only undead that were made "to be undead" are the special ones you can dig up.

      If you didn't dig it up, no one said "this is how I want the undead creature to be"

      The DM was designing a monster to be fought by PC's,while it is alive.

      So, any requests to change none dug up undead is just a no, because it's a request to change the monster, not the undead version.

    • sharkinajarS

      Too high CR enemies being able to be animated

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      ZoolZ

      @gdardog said in Too high CR enemies being able to be animated:

      The cap is 200hps base on the NPCs from previous discussions.

      Yeah its this.

      There's also a variable DMs can use to block them, and all quest bosses are off limits (mostly due to having multiple named zombies being weird)

    • foamcastleF

      Crafting - Enchanting - Only one dart required and crafted per recipe

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      5 Posts
      325 Views
      EchoE

      ok now it's fixed (i hope)
      7684

    • foamcastleF

      Gnomish crafting addition brewer's oven in wall

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      252 Views
      EchoE

      fixed 7684

    • A

      Incorrect portrait for fourth tier fire summons

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      270 Views
      A

      @echo

      Thanks :)

      I appreciate your time and hard work

      Apollo

    • sharkinajarS

      Tessaril's Tower first door bugged

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      6 Posts
      383 Views
      EchoE

      set all the doors to initial state open until the area can be revisited

    • SpiffyMeisterS

      iAreaInfo Errors

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      5 Posts
      167 Views
      ZoolZ

      Yeah,and chuck iAreaInfo onto your resmanned areas.

      Those are (mostly) the issue.

      They should probably not call out, but that'd be more code to check em.

      Maybe we could auto put the var on loaded areas though (but that stops you using the var to set if sendings are heard there, plane of fire shouldn't get sendings as a mad example)

    • G

      Player Loot Tool - Bag Error

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      G

      I’m pretty sure everything was flagged as “duped” before I even got to click on the bags, then they were destroyed when the bags were dragged and dropped into my inventory.

    • CadizC

      disrupt undead

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    • O-louthO

      Deafening Clang removes Flame weapon when it runs out

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      5 Posts
      179 Views
      ZoolZ

      Weird bug though.

    • ?

      Alchemy: Failed healing potions fail to destroy any ingredients.

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      6 Posts
      173 Views
      EchoE

      It's a lot of "re"s because I've revamped recipes at least 3 times now :D

    • M

      Smith's Light Hammer, Prestige points wrong

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      3 Posts
      141 Views
      M

      @echo I'll update in case I find it again. I've forgotten where I found it

    • ZapZ

      Frost Giants can't be disarmed

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      4 Posts
      219 Views
      ZapZ

      @echo Haven't had a chance to test, will do Asap.

    • FizzgigF

      winking moon inn spawn point

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      4 Posts
      168 Views
      EchoE

      Is this still an issue?

    • M

      Copper Darts

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      EchoE

      Craftable weapons are next on the overhaul list. This will be corrected as part of a bulk edit.

    • SpiffyMeisterS

      Broken Loot Chests in Haunted Halls, Flooded Caverns, Kobold Stronghold

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      EchoE

      should be fixed v7679

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