• Dana's Bugs

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    EchoE

    The NPC's conversation tells you to "bring back proof that the source has been eliminated".

    @arcanigans said in Dana's Bugs:

    It had been fixed at one point to fire that ending flag when the queen was killed, but apparently it got reverted by accident.

    This wasnt an accident. You need proof for the NPC.

  • Mycelium isn't Wilderness

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    EchoE

    iAreaInfo variable was incorrect
    fixed v7225

  • Geggenar's Goblin song bugging subsequent songs

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    SpiffyMeisterS

    Roger

  • King/Queen Abyss CARES spawns are pretty brutal

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    PuffyP

    Resolved 7714, confirmed with the help of @Miss_Behaviour

  • cloak of mist spell

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    SpiffyMeisterS

    I vaguely recall this is due to the fact cloak of mist was based on the mage armor spell back in the day and the documentation was such that we simply made it conjuration as well.

  • Crafting Arrows

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    PrettysmittenP

    Ah maybe that is it. Okay.

  • Brood Spitter (Spider Theme) uses Animal Empathy

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    SpiffyMeisterS

    Removed ranger levels and AE ranks.

    Should address the weirdness.

  • (Not a bug. Just vanilla) Parry acting strange

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    Prof. MisclickP

    @zool said in Parry acting strange:

    Yep, totally irrelevant weather something is going wrong or not, because we can't do anything to this stuff anyway.

    This. It’s “working” as it always has. Reporting is sketchy. Guts of the mechanics are a mystery. As long as it parries and ripostes then that’s all we can do.

    Closing it

  • Disrupt Undead Wrong Spell Level (for clerics)

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    SpiffyMeisterS

    Just need to update the tlk

  • Tightly Timed Package Quest

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    PrettysmittenP

    Thanks Echo!

  • Area Wand not adjusting Music

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    EchoE

    After some poking around, the DMFI Music Wand does this. but I cant figure out why the Area Wand doesnt work. Will just use the DMFI wand for now.

  • Iron Spear has the wrong stats

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    EchoE

    v7702 fixed along with other iron weapons

  • iSpawnInStealth not working?

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    EchoE

    Just did a quick search.
    there's some stuff in sc_spawn7 that is commented out

    //SetSpawnInCondition(NW_FLAG_STEALTH); // If the NPC has stealth and they are a rogue go into stealth mode

    There is sooooo many AI scripts that seem to be overlapping and duplicating each other.
    Honestly the whole system probably needs to be scrapped and redone but idk who has the time to take on a project that big right now. Maybe after Deth & I retire from our jobs in a few years?

  • Halfhap (Tilverton Druid Quest) spawning 3x mobs?

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    EchoE

    Resolved (maybe) 7702

  • Ruined Tower in Desert Goblin Quest traps PCs

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    EchoE

    fixed 7702

  • Scribing Station unreachable

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    EchoE

    fixed 7702

  • Farmer's Mill unreachable in 2 areas

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    EchoE

    fixed v7702

  • Halfhap Triple Spawns

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    EchoE

    7702 Should be fixed

  • Improved Critical Feat - Falchion

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    SpiffyMeisterS

    All I know is some shit got reverted when the coa2da was created and I had to import some stuff in from the cep65tophak

  • Fungi Mantle Cloak

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    EchoE

    Oversight. It doesnt actually cast anything. It was probably copied from another cloak that did.