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    Burgesse

    @Burgesse

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    Latest posts made by Burgesse

    • Deadwell hidden base's key not working

      The Forgotten Sepulture has an inner door that wasn't locked when I went inside, but the moment I grabbed a skull key, it, the storage chest and the small chamber door all locked.

      The key then didn't open any of these.

      Module version
      240410 Strife 8275

      posted in Closed Bugs
      BurgesseB
      Burgesse
    • Stormhorn map transitions doubled up.

      Both exits to the Jagged Peaks lead to the Eastern Slops.

      posted in Closed Bugs
      BurgesseB
      Burgesse
    • Clockwork spider (?) not crafting

      All the materials and no craft options.
      20230801234938_1.jpg

      posted in Closed Bugs
      BurgesseB
      Burgesse
    • Still can't reach the Tempus donation bowl

      I don't know if the fix was left out, but the bowl is still in a zone of 'nope'

      posted in Closed Bugs
      BurgesseB
      Burgesse
    • Titanium coating recipes are missing something unlisted.

      It only asks for enchanted ingots and the iron weapon, but doesn't give the option to craft it.

      I tested putting holy water in with it, just in case, but its either missing something on the list, or it's just broken.

      posted in Closed Bugs
      BurgesseB
      Burgesse
    • Copper, Tin, Iron helms missing

      The crafting menu option for these are missing. Currently, only Mithril and platinum appear.

      posted in Closed Bugs
      BurgesseB
      Burgesse
    • Platinum boots are a myth

      I got the successful crafting message and the XP, but no actual boots.

      posted in Closed Bugs
      BurgesseB
      Burgesse
    • King's Abyss transition

      The way IN from the new zone works, but there isn't a transition path back.

      posted in Closed Bugs
      BurgesseB
      Burgesse
    • The Crafting hall

      This is just a general list.

      -While there is a blacksmith set up, there isn't an actual store for things like patterns or leather pads or rivets.

      -Nor is there anyone there who sells holy water, which is a general store item.

      -The gem craft NPC has alchemical reagents and various enchanting oils, but they're all single stock items, so if you buy one, it's gone until reset.

      -Tinkerer forum lists iron ingot for clockwork cutter, while IG it's copper.

      -The enchanting NPC needs to have alchemical reagent put back for disenchanting, since it's been removed from stores and the variable ones don't work. (Maybe just put them and the boxes of them and enchanting oil back?)

      -The silvering stand in the hall eats the weapon if you fail, I didn't try with the titanium.

      -Tinkering device occasionally explodes for damage but doesn't give any idea of the cause. I'm sure its just a tinkering gimmick, but still...

      Can we have weapon enchanting back?

      Thats it so far.

      posted in Closed Bugs
      BurgesseB
      Burgesse
    • Clean up Crew

      Module version 230708 Strife 8057
      Quest name Clean up crew
      Quests giver 'Albert'
      ZQA: Arabel:Rotting goblin tribe
      Level range 4-9
      Party requirements 1-10
      Number of people that did the quest: 1
      Party composition with levels: 9
      Quest turn in gp and xp: 250/150

      Okay, for a quest about undead, the actual threat isn't undead. Let me explain.

      Each encounter was:
      1 bone rat (not a threat.)
      1 goblin spirit with a strength drain aoe (the con save can be annoying and it doesn't wear off. While you 'can' rest to remove it, I want to argue that it shouldn't need restoration type potions to clear.)
      1 raging goblin. (+12/7 before raging and ac 21~ This barbarian goblin has the AC of a fighter in plate. He is not fun to fight and it's AB means you either are a fighter with expertise or you tank it until it dies. They also don't drop anything.)

      The last time, it had some very nasty traps and arbalests with a crossbow specced fighter build who could shoot outside render range.

      The problem:

      This is not a fun quest. The chest loot is what I'd expect from a 4-6 and very little is actually dropped. For all the talk of undead goblins, they are very much a minor sideshow to the mooks that can and will hit like a truck. The crossbow goblins seemed very crit happy and a raging goblin with an axe is always a threat above and beyond most others.

      Some of these mobs have an AB so high that only platemail+towershield fighters with imp- expertise have a good chance of taking on more than 1 spawn at a time without needing items.
      Or just roll through with a cleric/summoner.

      I don't think any class outside a frontliner can actually do this solo, and even a group will need a dedicated fronter, imo. I'm sure a self buffing caster can do it too, but not everyone plays one.

      I'm sure there are some who can blaze through this, but lets be honest, if you're burning through buff potions and a wand of healing to get paid 250, something is wrong.

      The version of this with actual zombie goblins was fun. This one just feels like more power creep where mobs get increasingly high AB to hit those few pc's who went bulwark. It encourages using an invis potion and doing an end run.

      Ideas for changes?

      Actual zombie goblins, and no raging ones. Or have 1 as a mini-boss type with an escort of toughs. Goblin's strength is numbers, not solo champions, so it feels weird that a quest about undead goblins doesn't have any undead goblins. (ghosts don't count. Or the rats.)

      Maybe more drops/chests? Maybe a review of the loot table for this quest?
      Loot I found? a cure light wand, some lvl 1 scrolls and goblins armor. Banded mail is the worst armor in the game and +1 doesn't make it much better.

      Maybe there are more hidden areas, but I'm not a fan of 'the real loot needs a +12 search in this one spot!' mechanics.

      Also noticed some pathing problems on the catwalk sections.

      This is not a 'this quest too hard' thing, it's a 'this isn't fun and the reward isn't.'

      posted in Implemented/Closed Suggestions
      BurgesseB
      Burgesse