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  • RE: Module Changes

    Hey folks, I'm still taking a break from DMing to play a character. However, I am also still updating/fixing bugs in the module. The next update has a bunch of stuff.

    Revised Arabel Old Tomb & Darendaal's Tomb with more loot and monster variety, and balance adjustments.

    Adjusted loot in Ant Net Quest, some of which was too good for a solo quest and really belonged on a Team Quest (particularly looking at potion pay outs).

    Revised Ant Net Deeper significantly, it is now a separate optional Team quest you can complete after finishing the first part of the ant quest. The quest was revised for balance, monster variety, loot variety, and lots of secrets and lore to find.

    Minor bug fixes to the Gilmore Quest and High Road Stonecliffs.

    Bospir Haunted Hill (Rotting Jake Quest) was a intro quest located out in Bospir so very few people got to do it, and the area was plain and kind of empty. Its been revised to be a Team quest, more balance/variety in loot and monsters, more ambiance in decor.

    Redid Silence of the Lambs quest (Rotting Jake), this was a intro quest way outside Arabel that no one did really. Now its a Team Quest. It also was a very empty quest, a little more horror elements now going through it.

    Revised Tessaril's Tower to improve loot variations and remove some of the traps that were using the old default trap system (it honestly, had way too many traps anyway).

    X3_S2_pdk_Rally Purple Dragon Rallying Cry ability was 1 round, it is now 1 Turn Per PD Level.

    Edited coacs_imbue_inc so that Spellblades making wands can now use the wands they make. Just copied what was done with Divine Souls, so 99% sure I did it right.

    posted in Announcements