SPELLBLADE

Description:
Spellblades are disciplined warrior-mages who blend martial combat with arcane power. Rather than focusing on raw magical output like a sorcerer or deep theoretical study like a wizard, the Spellblade learns to channel spells through steel, binding magic to a chosen weapon and enhancing their swordplay with elemental or protective energies. While their spellcasting is more limited than that of dedicated arcane casters, their mastery of combat techniques and armor allows them to survive on the front lines while delivering spells through precise strikes.
Alignment restrictions: none
Hit die: d8
Proficiencies:
Armor (light, medium), shields, weapons (simple and martial)
Skill points: 2 + Intelligence modifier ( (2 + INT modifier) * 4 at 1st level )
Skills:
concentration, discipline, heal, knowledge: history, knowledge: arcana, tumble, spot, listen
Primary saving throw(s): Fortitude and Will
Base attack bonus: +3/4 levels
Spellcasting:
Arcane (spell failure from armor is a factor unless reduced by class features), Intelligence-based (a base INT score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified INT, and the INT modifier affects spell DCs), and prepared half-caster (low–mid level spell access, spells must be prepared before casting).
Spells
| Cantrips | ||
|---|---|---|
| Acid Splash | Flare | Ray of Frost |
| Electric Jolt | Larloch's Minor Drain | Ray of Flame |
| Prestidigitation |
| 1st level spells | 2nd level spells | 3rd level spells |
|---|---|---|
| Arrow of Dusk | Aganazzar's Scorcher | Aura of Shadows |
| Disrupt Undead | Balagarn's Iron Horn | Circle of Fire |
| Endure Elements | Blindness/Deafness | Clarity |
| Expeditious Retreat | Bull's Strength | Dark Bolt |
| Feline Balance | Cat's Grace | Dispel Magic |
| Horizikaul's Boom | Combust | Displacement |
| Ice Dagger | Darkness | Edevar's Eviction |
| Impede | Death Armor | Fireball |
| Ironguts | Endurance | Scintillating Sphere |
| Least Spell Breach | Flame Armor | Vitriolic Sphere |
| Magic Missile | Flame Burst | Iceball |
| Magic Weapon | Flame Weapon | Flame Arrow |
| Negative Energy Ray | Fox's Cunning | Greater Magic Weapon |
| Oberian's Ousting | Gedlee's Electric Loop | Gust of Wind |
| Orb of Fire (Lesser) | Ghostly Visage | Haste |
| Protection from Alignment | Ghoul Touch | Keen Edge |
| Ray of Clumsiness | Glitter Dust | Lightning Bolt |
| Sap Elemental Essence | Lesser Dispel | Mestil's Acid Breath |
| Spider Climb | Life Bolt | Negative Energy Burst |
| Toad Leap | Mage Alarm | Protection from Elements |
| True Strike | Melf's Acid Arrow | Shatter |
| Trout Backstroke | Protection from Petrification | Vampiric Touch |
| Wall of Smoke | Resist Elements | |
| Worm Wiggle |
| Lvl | BAB | Saves | Feats | HP range |
|---|---|---|---|---|
| 1st | +0 | Fort +2 / Ref +0 / Will +2 | Bonded Weapon 1 | 1–8 |
| 2nd | +1 | Fort +3 / Ref +0 / Will +3 | Arcane Channeling 0 | 2–16 |
| 3rd | +2 | Fort +3 / Ref +1 / Will +3 | Bonded Weapon 2 | 3–24 |
| 4th | +3 | Fort +4 / Ref +1 / Will +4 | Eldritch Defence | 4–32 |
| 5th | +3 | Fort +4 / Ref +1 / Will +4 | Arcane Armour Training, Arcane Channeling 1 | 5–40 |
| 6th | +4 | Fort +5 / Ref +2 / Will +5 | Bonus Feat | 6–48 |
| 7th | +5 | Fort +5 / Ref +2 / Will +5 | Arcane Armour Mastery, Arcane Channeling 2 | 7–56 |
| 8th | +6 | Fort +6 / Ref +2 / Will +6 | Eldritch Retribution | 8–64 |
| 9th | +6 | Fort +6 / Ref +3 / Will +6 | Bonded Weapon 3 | 9–72 |
| 10th | +7 | Fort +7 / Ref +3 / Will +7 | Arcane Ward | 10–80 |
Spellblade Spells per day
| Level | 0 | 1st | 2nd | 3rd |
|---|---|---|---|---|
| 1 | 2 | - | - | - |
| 2 | 3 | 0 | - | - |
| 3 | 3 | 1 | - | - |
| 4 | 4 | 2 | 0 | - |
| 5 | 4 | 3 | 1 | - |
| 6 | 5 | 3 | 2 | 1 |
| 7 | 5 | 4 | 3 | 1 |
| 8 | 6 | 4 | 4 | 2 |
| 9 | 6 | 5 | 4 | 2 |
| 10 | 7 | 5 | 4 | 3 |
Feats
LEVEL 1 — BONDED WEAPON 1
Active Feat (1/day): Bonded Weapon 1
Bond to one melee weapon equipped in the main hand.
Effects:
- +1 Enhancement vs Magical Beasts
- Duration: 24 hours
- Weapon becomes Non-Drop
- Re-attuning a new weapon removes the effect from the old one
LEVEL 2 — ARCANE CHANNELING 0
The Spellblade gains the ability to store cantrips in their bonded weapon.
Mechanics:
- Store via casting spell on bonded weapon
- Triggered via Active Feat: "Arcane Channeling -0-"
- Next successful hit triggers the stored spell.
- Channel lasts 3 rounds before dissipating unused
- Only 1 stored cantrip at a time
- Activating Arcane Channeling while already active wastes the currently stored spell
LEVEL 3 — BONDED WEAPON 2
Active Feat (1/day): Bonded Weapon 2
Bond to one melee weapon equipped in the main hand.
Effects:
- +2 Enhancement vs Magical Beasts
- +1 Enhancement vs Outsiders
- Duration: 24 hours
- Weapon becomes Non-Drop
- Re-attuning a new weapon removes the effect from the old one
LEVEL 4 — ELDRITCH DEFENCE
Whenever the Spellblade casts a non-touch spell, they gain +2 (capped) Dodge AC for 2 rounds.
LEVEL 5 — ARCANE ARMOR TRAINING + ARCANE CHANNELING 1
Feat Gained: Arcane Armor Training
Feat Type: General
Prerequisites: Light Armor Proficiency, ability to cast 1st-level spells
Specifics:
You have learned how to cast spells while wearing light and medium armor.
Reduce Arcane Spell Failure due to armor and/or shield penalties by 30% for spells you cast.
Use: Automatic
ARCANE CHANNELING 1:
The Spellblade gains the ability to store 1st-level spells in their bonded weapon.
Mechanics:
- Store via casting spell on bonded weapon
- Triggered via Active Feat: "Arcane Channeling -1-"
- Next successful hit triggers the stored spell.
- Channel lasts 3 rounds before dissipating unused
- Only 1 stored 1st-level spell at a time
- Activating Arcane Channeling while already active wastes the currently stored spell
LEVEL 6 — BONUS FEAT
Bonus feat
LEVEL 7 — ARCANE ARMOR MASTERY + ARCANE CHANNELING 2
Feat Gained: Arcane Armor Mastery
Feat Type: General
Prerequisites: Medium Armor Proficiency, Arcane Armor Training, ability to cast 1st-level spells
Specifics:
You have learned how to cast spells while wearing heavy armor.
Reduce Arcane Spell Failure due to armor and/or shield penalties by 45% for spells you cast.
This bonus replaces, and does not stack with, Arcane Armor Training.
Use: Automatic
ARCANE CHANNELING 2:
The Spellblade gains the ability to store 2nd-level spells in their bonded weapon.
Mechanics:
- Store via casting spell on bonded weapon
- Triggered via Active Feat: "Arcane Channeling -2-"
- Next successful hit triggers stored spell.
- Channel lasts 3 rounds before dissipating unused
- Only 1 stored 2nd-level spell at a time
- Activating Arcane Channeling while already active wastes the currently stored spell
LEVEL 8 — ELDRITCH RETRIBUTION
Feat Type: Special
Prerequisites: None
Specifics:
Whenever you are hit by an abjuration effect which strips magical effects from you, instantly gain Bonus Magical damage equal to:
INT modifier + (Spellblade level / 2)
for the next 3 rounds.
Use: Automatic
LEVEL 9 — BONDED WEAPON 3
Active Feat (1/day): Bonded Weapon 3
Bond to one melee weapon equipped in the main hand.
Effects:
- +1 AB
- +2 Enhancement vs Magical Beasts
- +2 Enhancement vs Outsiders
- Duration: 24 hours
- Weapon becomes Non-Drop
- Re-attuning a new weapon removes effect from the old one
LEVEL 10 — ARCANE WARD
Gain an Active Feat (1/day) which casts Globe of Invulnerability at Caster Level 10.
Use: Activated, 1/day