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    Limit the distracting effect of mushrooms to until the next rest only

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • S
      Swifty Willownall @YuritheHarsil
      last edited by Swifty Willownall

      Back in my day, we did mushrooms FOR the weird effects and didn't care about 'powers'. Grumbly old man noises.

      Scott Keellip - White Knight, killed by Drow
      Sir William the Fearless - Fearless! and nice.
      Vardix - Black Dragon cultist. Also killed by Drow.
      Nihlos Carver - Fear the Reaper
      Argun The Dawnhammer - Strongman of Lathander

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      • D
        DracoS @Swifty Willownall
        last edited by

        I think it's fine they last through several rests, considering there ilegal magic mushrooms!

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        • E
          Eraamion The Justiciars
          last edited by

          In that case the powers should be better, not something you can also get from quite common consumables.

          SpiffyMeisterS 1 Reply Last reply Reply Quote
          • SpiffyMeisterS
            SpiffyMeister House of Ash @Eraamion
            last edited by

            @Eraamion they are among the best consumables in the game...

            Puffy's bumbling Scum-goblin minion.

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            • E
              Eraamion The Justiciars
              last edited by

              The two best ones I can think of is the CL8 stoneskin one and the CL10 lesser premonition one. They are good, but consider that the commonly available alternatives are a CL7 stoneskin potion and a CL7 imp invis dust of disappearance. Minus the fact that you cannot target or cannot rest reliably.

              SpiffyMeisterS 1 Reply Last reply Reply Quote
              • SpiffyMeisterS
                SpiffyMeister House of Ash @Eraamion
                last edited by

                @Eraamion Okay, that is a fair point.

                @Zool could there be a check for a clarity spell/potion to stop the hallucinations so that casters can rest?

                Puffy's bumbling Scum-goblin minion.

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                • E
                  Eraamion The Justiciars @SpiffyMeister
                  last edited by Eraamion

                  @SpiffyMeister @Zool Lesser Mind Blank, Mind Blank, and full Restoration + Greater Restoration should also be added to such a check.

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                  • J
                    jalafoon
                    last edited by

                    From what I understood, at least from my last conversation with Zool, is that the hallucinations are set up this way to avoid having to add real mechanical penalties to them.
                    The hallucinations are annoying, sure. But they are not actually detrimental.
                    If you increase the potency of the mushrooms, or reduce the effects of the hallucinations, then you may have to actually add in detriments to their use. Things like on-use: poison self. Or a percentage chance of becoming confused

                    ZoolZ 1 Reply Last reply Reply Quote
                    • Y
                      YuritheHarsil
                      last edited by

                      Free very exploitable poweful buffs. The halucinations are very fine.

                      Eidan Brooke - professional Hunter, mushroom hugger, High Druid of the Helmlands

                      Mr.MolochM ZoolZ 2 Replies Last reply Reply Quote
                      • Mr.MolochM
                        Mr.Moloch @YuritheHarsil
                        last edited by

                        As the feedback indicates, the mushrooms are a high powered benefit with a minor annoyance affect to compensate rather than a mechanical penalty. This is not likely to be removed.

                        In the future, there are two simple rules to remember:

                        NO SPITTING.

                        DO NOT CROSS MISTER MOLOCH.

                        https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

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                        • ZoolZ
                          Zool @jalafoon
                          last edited by

                          @jalafoon said in Limit the distracting effect of mushrooms to until the next rest only:

                          But they are not actually detrimental.

                          They were a tad detrimental to my sorceror when I accidentally targetted one with a fireball and it then zipped over to me before I could cancel it.

                          But yes, they are not direct mechanical drawbacks.

                          The question on how they are removed is that, they use real time (regardless of you being logged in or not), to slowly degrade until there are no longer any effects left. The more you use, the longer that will take.

                          Resets don't matter, if you are at a high effect level, the server resets, and you log back in moments later, you'll still be at a very similar level.

                          > !!!MOLES for the MOLE GOD!!!

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                          • ZoolZ
                            Zool @YuritheHarsil
                            last edited by Zool

                            @YuritheHarsil said in Limit the distracting effect of mushrooms to until the next rest only:

                            Free very exploitable poweful buffs. The halucinations are very fine.

                            They need some work if they are still seen as free.

                            The distractions didn't quite cut it I guess. I'll figure out something else at some point. Trying to balance it so people still use them, while them not being entirely "free" is tough, but I expect that as soon as we add "direct" mechanical negatives, they'd be thrown away and barely ever used, which isn't the idea.

                            (And in terms of economically free - they were originally designed to have a direct gold cost and be EXTREMELY rare as loot drops - then -someone- added them to a quest loot table.

                            > !!!MOLES for the MOLE GOD!!!

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