Limit the distracting effect of mushrooms to until the next rest only
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Presently, the mushrooms effect lasts through several rests , I am not sure what makes it disappear. I think a duration until the next rest is fine, possibly adding some flavor text when they are being consumed.
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You want ultimate mushroom powers but not to partake in the fabulous visions and prenonitions they offer?
Lame.
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Back in my day, we did mushrooms FOR the weird effects and didn't care about 'powers'. Grumbly old man noises.
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I think it's fine they last through several rests, considering there ilegal magic mushrooms!
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In that case the powers should be better, not something you can also get from quite common consumables.
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@Eraamion they are among the best consumables in the game...
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The two best ones I can think of is the CL8 stoneskin one and the CL10 lesser premonition one. They are good, but consider that the commonly available alternatives are a CL7 stoneskin potion and a CL7 imp invis dust of disappearance. Minus the fact that you cannot target or cannot rest reliably.
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@SpiffyMeister @Zool Lesser Mind Blank, Mind Blank, and full Restoration + Greater Restoration should also be added to such a check.
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From what I understood, at least from my last conversation with Zool, is that the hallucinations are set up this way to avoid having to add real mechanical penalties to them.
The hallucinations are annoying, sure. But they are not actually detrimental.
If you increase the potency of the mushrooms, or reduce the effects of the hallucinations, then you may have to actually add in detriments to their use. Things like on-use: poison self. Or a percentage chance of becoming confused -
Free very exploitable poweful buffs. The halucinations are very fine.
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As the feedback indicates, the mushrooms are a high powered benefit with a minor annoyance affect to compensate rather than a mechanical penalty. This is not likely to be removed.
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M Mr.Moloch locked this topic
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M Mr.Moloch moved this topic from Suggestions
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@jalafoon said in Limit the distracting effect of mushrooms to until the next rest only:
But they are not actually detrimental.
They were a tad detrimental to my sorceror when I accidentally targetted one with a fireball and it then zipped over to me before I could cancel it.
But yes, they are not direct mechanical drawbacks.
The question on how they are removed is that, they use real time (regardless of you being logged in or not), to slowly degrade until there are no longer any effects left. The more you use, the longer that will take.
Resets don't matter, if you are at a high effect level, the server resets, and you log back in moments later, you'll still be at a very similar level.
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@YuritheHarsil said in Limit the distracting effect of mushrooms to until the next rest only:
Free very exploitable poweful buffs. The halucinations are very fine.
They need some work if they are still seen as free.
The distractions didn't quite cut it I guess. I'll figure out something else at some point. Trying to balance it so people still use them, while them not being entirely "free" is tough, but I expect that as soon as we add "direct" mechanical negatives, they'd be thrown away and barely ever used, which isn't the idea.
(And in terms of economically free - they were originally designed to have a direct gold cost and be EXTREMELY rare as loot drops - then -someone- added them to a quest loot table.