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    Tailoring suggestions

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    • E
      EyeOfGruumsh Aunkspear Auxiliaries
      last edited by EyeOfGruumsh

      Woolen Tunics
      All woolen tunics require 1 bolt of wool, 1 pattern, and 2 Basic enchanting oils. Woolen tunics may be dyed and modified. However, earthen colors and simple styles are prefereable (do not make this look like silk!) Additional materials listed below.

      Name Mat'. A Mat'l. B Mat'lC Recipe Level Stats
      Peasant's Robe (AC 0) Copper Rivets (2) Leather Pouch (3) Sage Leafs (5) 3 AE +1, save vs. poison/disease +1; Impede (3): 3 uses
      Oiled Beggar's Robe (AC 0) Bronze Rivets (2) Leather Pouch (3) Magical Jar of Grease (1) 5 persuade/pick-pocket +1; Tight Space +2 bonus; Spell immunity: Entangle
      Sturdy Working Clothes (AC 0) Iron Rivets (2) Leather Pouch (3) Dire Rat Leather (1) 6 AC+1, fortitude save +1; intimidate +1; Endurance (3): 4 uses
      Robe of the Drunken Master (AC 0) Mithril Rivets (2) Sapphire Dust (3) Iceberry (2) 7 AC +2 vs. Chaos, save vs. poison/disease +2; Bonus Feat: Extra stunning attacks; OUB: Pure Monk
      Robe of the Sun Soul (AC 0) Mithril Rivets (2) Mineral Diamond (3) Sunrod (2) 8 AC +2 vs. Chaos, Undead, save vs. poison +2; Continual Flame (3): 5 uses; Speed Bonus: 10%; OUB: Pure Monk

      Cotton Tunics
      All cloth tunics require 1 bolt of cotton, 1 pattern, 2 cloth, and 1 Greater enchanting oil. Cotton-based tunics and armors may be dyed and modified. Additional materials listed below.

      Name Mat'. A Mat'l. B Mat'lC Recipe Level Stats
      Servant's Outfit (AC 0) Gold rivets (3) Embroidered leather ribbon (1) 2pp Tethgard Coin (4) 7 persuade +2, discipline +2; save vs. fear +1; appraise +1; lore +1; Mage Armor (3): 5 uses
      Rich Merchant's Travel Outfit (AC 0) Platinum rivets (3) Embroidered leather ribbon (2) 10pp Tethgard Coin (1) 9 AC vs. Chaos +1; appraise/persuade/lore +2, bluff +1; Cloak of Mist (4): 7 uses
      Jester's Costume (AC 0) Mithril rivets (3) Simple colored ribbon (7) Glitter Bomb (1) 10 Perform/tumble/spellcraft +2, Spellslot Bard 1/1; Tasha's hideous laughter (3): 5 uses

      Padded Armors
      All padded armors require some wool padding in addition to cloth, i.e., 1 bolt of wool, 1 pattern, 2 cloth, and 1 Moderate enchanting oil. Padded armors may be dyed and modified. Additional materials listed below.

      Name Mat'. A Mat'l. B Mat'lC Recipe Level Stats
      Bospirian Sheepherder's Vest (AC 1) Bronze rivets (3) Onyx Dust (2) Holy Water (2) 7 AC +2 vs. undead; AE+2; 13 charges: Disrupt Undead (6) 1 charge/use; Polarization (6) 2 charges/use; Death Ward (6) 3 charges/use
      Duelist's Padded Vest (AC 1) Iron rivets (3) Embroidered leather ribbon (1) Bronze Studs (4) 8 AC +2 vs. chaos; Parry/tumble/discipline +2; Lesser Heroism (5): 3 uses
      Vest of a Noble Champion (AC 1) Platinum rivets (3) Embroidered leather ribbon (3) Enchanted Emerald (3) 12 AC +2 vs. chaos; Parry/discipline/perform/taunt +2; Aura of Glory (5): 5 uses
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      • E
        EyeOfGruumsh Aunkspear Auxiliaries
        last edited by EyeOfGruumsh

        CURED HIDES

        All Cured Hides are made at a Curing Tub. All recipes require 1 Curing Salt, 1 Tanning Acid and 1 Skin of their respective animals.

        Hide Type Recipe Level -- Hide Type Recipe Level
        Black Doe 4 -- White Stag 4
        Sabre Tooth Tiger 4 -- Elk 3

        LEATHER

        All Leather is created at a Hide Rack. All recipes use 1 Tanning Oil and 1 Cured Hide of their respective animals.

        Leather Type Recipe Level -- Leather Type Recipe Level
        Black Doe 5 -- White Stag 5
        Sabre Tooth Tiger 5 -- Elk 4

        (Note: White Stag and Sabre Tooth are still WIP)

        DEER

        Deer (common)

        Item Recipe Rec. Level Stats
        Leather Strap 1 cured hide (yields 8) 3 used to make other items
        Leather Wrap 1 leather (yields 6) 3 used to make other items
        Leather Pouch 1 leather (yields 5) 3 used to make other items
        Bedroll, Normal 1 leather, 1 cloth, 1 padding, 2 leather wraps 4 5.5 lb
        Bedroll, Lightweight 1 leather, 1 cloth, 2 leather wraps, 1 greater ench. oil 6 0.5 lb
        Leather Blindfold 2 leather straps, 1 leather wrap, 1 cloth, moderate enchantment oil (1) 7 Causes the wearer's vision to go dark (as in the sleeping-script); cannot be taken off while being tied up with a tying rope; otherwise scripting as for a tying rope

        Elk (theme: keen senses/acid resistance)

        Revered by the fabled Elk Tribe of the Silver Marches, elk leather is said to convey some small echo of both the spirit of these hardy animals as well as some of the hardships and skills attributed to the Elk Tribe.

        Item Recipe Rec. Level Stats
        Leather (AC2) 3 leather, 1 cloth padding, 1 greater ench oil, 2 bags of acid 10 +1 AC vs. lawful; AC +2 vs. dragon; 10% acid resistance; set traps/disarm traps +2; +1 saves vs. fear; spell immunity: Melf's acid arrow
        Studded Leather (AC3) 3 leather, 2 studs, 1 cloth padding, 1 greater ench oil, 3 bags of acid 10 +1 AC vs. lawful; AC +2 vs. dragon; 10% acid resistance; set traps/disarm traps +2; search +1; +1 saves vs. fear; spell immunity: Mestil's acid breath
        Cured Hide (AC4) 3 cured hide, 1 cloth padding, 1 greater ench oil, 1 moderate ench. oil, 3 bags of acid 11 +1 AC vs. lawful; AC +2 vs. dragon; 10% acid resistance; set traps/disarm traps +2; +1 saves vs. fear; spell immunity: Mestil's acid sheath
        Boots 1 leather, 1 cured hide, 2 leather wraps, 1 cloth padding, 1 greater ench. oil, 1 moderate ench. oil 9 5% acid resistance; +2 saves vs. acid; Resist elements (3), 5 uses
        Hood 1 leather, 1 cloth padding, 1 greater ench oil, 2 wyvern blood 11 Search/listen/spot+2; 5% acid resistance; Remove deafness/blindness (5): 7 uses
        Belt 1 leather, 1 leather strap, 1 studs, 1 greater ench oil, 1 small dragon scales 10 AC +1 vs. dragon/lawful; taunt/listen+2; saves s. acid +2; Amplify (5): 7 uses
        Cloak 1 leather, 1 cloth , 2 leather pouches, 1 greater ench oil 12 +1 AC vs. dragon/lawful; 10% acid resistance; +2 saves vs. acid; Bark Skin (5) 5 uses
        Gloves 1 leather, 1 cloth padding, 1 iron spikes, 2 leather pouches, 2 bags of acid, 1 greater ench oil 10 5% acid resistance; +1 saves vs. acid; set/disarm traps +2; Protection from Law (7): 5 uses
        Bag 1 leather, 1 studs, 2 leather wraps, 1 lesser ench. oil, 1 greater ench. oil 10 50% weight reduction of contents; base item 50% weight reduction (.5lb)
        Blood-smeared elk-leather mask 1 leather, 2, leather straps, 2 greater oil, 1 bolt of wool, 1 vial of PC blood 10 Bonus Feat: Alertness; spot/listen+2; Blood Frenzy (5): 7 uses, OUB: chaotic

        Black Doe (theme: unstoppable, dark rage).

        Item Recipe Rec. Level Stats
        Leather (AC2) 3 leather, 1 cloth padding, 1 greater ench oil, 1 moderate ench. oil 11 AC +1; AC +2 vs. lawful/good; intimidate/taunt +2; +2 saves vs. fear; +1 save vs. death; death armor (3): 13 uses; spell immunity: impede
        Studded Leather (AC3) 3 leather, 2 studs, 1 cloth padding, 1 greater ench oil, 1 moderate ench. oil 12 AC +1; AC +2 vs. lawful/good; intimidate/taunt +2; 10% negative energy immunity; poison (spell): 13 uses; spell immunity: color spray
        Cured Hide (AC4) 3 cured hide, 1 cloth padding, 1 greater ench oil, 1 moderate ench. oil 12 AC +2 vs. lawful/good; intimidate/taunt +2; 10% negative energy immunity; spell immunity: confusion
        Boots 1 leather, 1 cured hide, 2 leather wraps, 1 cloth padding, 1 greater ench. oil, 1 moderate ench. oil 10 intimidate/taunt +2, save vs. disease +2; Bull's Stength (4), 7 uses
        Hood 1 leather, 1 cloth padding, 1 greater ench oil, 1 wyvern blood 11 intimidate/taunt +2; Spell immunity: Hold Person
        Belt 1 leather, 1 leather strap, 1 studs, 1 greater ench oil, 1 toll blood 11 Safe +2 vs. fear/death; intimidate +2; blood frenzy (7) 10 uses
        Cloak 1 leather, 1 cloth , 2 leather pouches, 1 moderate ench oil, 1 greater ench oil 12 10% negative energy immunity; taunt +2; Aura of Shadows (5): 7 uses
        Gloves 1 leather, 1 cloth padding, 1 iron spikes, 2 leather pouches, 1 bag of fire, 1 greater ench oil, 1 lesser ench. oil 12 5% negative energy immunity; Intimidate/taunt +2; freedom of movement (7): 3 uses
        Bag 1 leather, 1 studs, 2 leather wraps, 1 moderate ench. oil, 1 greater ench. oil 12 70% weight reduction
        Whip 1 leather, 2, leather straps, 2 greater oil, 1 bag of fire, 1 studs 12 Bonus Feat: Disarm (Whip), Negative Energy 1d8, Fire 1d6 , Intimidate/Taunt +2; dominate person (9): 6 uses; OUB: Evil

        White Stag (theme: healing and purity).

        Item Recipe Rec. Level Stats
        Leather (AC2) 3 leather, 1 cloth padding, 1 greater ench oil, 1 moderate ench. oil 11 AC +1; AC +2 vs. chaos/evil; heal/discipline/parry +2; +2 saves vs. disease; +1 save vs. death; life bolt (3): 13 uses; spell immunity: dark bolt
        Studded Leather (AC3) 3 leather, 2 studs, 1 cloth padding, 1 greater ench oil, 1 moderate ench. oil 12 AC +1; AC +2 vs. chaos/evil; heal/discipline +2; +2 saves vs. disease, death; clarity: 13 uses; spell immunity: infestation of maggots
        Cured Hide (AC4) 3 cured hide, 1 cloth padding, 1 greater ench oil, 1 moderate ench. oil 12 AC +1; AC +2 vs. chaos/evil; heal/discipline +2; +2 saves vs. disease, death; spell immunity: Evard's black tentacles
        Boots 1 leather, 1 cured hide, 2 leather wraps, 1 cloth padding, 1 greater ench. oil, 1 moderate ench. oil 10 heal/discipline +2, save vs. disease +2; Endurance (4), 7 uses
        Hood 1 leather, 1 cloth padding, 1 greater ench oil, 2 holy water 10 heal/listen+2; will saves +1; Lesser Resoration (5): 7 uses
        Belt 1 leather, 1 leather strap, 1 studs, 1 greater ench oil, 1 toll blood 11 heal/discipline/persuade+2; fortitude saves +1; Water Jet (7) 10 uses
        Cloak 1 leather, 1 cloth , 2 leather pouches, 1 greater ench oil 12 +1 AC vs. undead; heal/hide +2; Sanctuary (5): 7 uses
        Gloves 1 leather, 1 cloth padding, 1 iron spikes, 2 leather pouches, 1 bag of fire, 1 greater ench oil, 1 lesser ench. oil 12 5% cold immunity; heal/discipline +2; Silence (7): 5 uses
        Bag 1 leather, 1 studs, 2 leather wraps, 1 moderate ench. oil, 1 greater ench. oil 12 70% weight reduction
        Whip of white Silk 1 leather, 2, leather straps, 2 greater oil, 7 chamomile flowers, 3 potions of cure disease 12 Bonus Feat: Disarm (Whip), 1d2 slashing dmg, On hit: Remove disease (5)

        FELINES

        Sabre Tooth Tiger (theme: apex graceful predator)

        Item Recipe Rec. Level Stats
        Leather (AC2) 3 leather, 1 cloth padding, 1 greater ench oil, 1 moderate ench. oil 11 AC +2; persuade/tumble +2; jump+2; +2 Animal Empathy; Cats Grace (7): 7 uses; 10% weight reduction
        Studded Leather (AC3) 3 leather, 2 studs, 1 cloth padding, 1 greater ench oil, 1 moderate ench. oil 12 AC +2; jump+2; Animal Empathy +2; Greater Magic Fang: 7 uses; 10% weight reduction
        Cured Hide (AC4) 3 cured hide, 1 cloth padding, 1 greater ench oil, 1 moderate ench. oil 13 AC +2, 10% Slashing/Piercing Immunity, +2 Animal Empathy, +1 Search; 10% weight reduction
        Boots 1 leather, 1 cured hide, 2 leather wraps, 1 cloth padding, 1 greater ench. oil, 1 moderate ench. oil 10 move silently/hide +2, tumble +2, climb +2; Worm wriggle (4), 7 uses
        Hood 1 leather, 1 cloth padding, 1 greater ench oil, 1 potion of Eagle's splendor 11 hide/intimidate/taunt +2; persuade +2; Charm person or animal (3): 7 uses
        Belt 1 leather, 1 leather strap, 1 studs, 1 greater ench oil, 1 toll blood 11 Safe +2 vs. fear/disease; intimidate +2; search +1; Fear (7): 7 uses
        Cloak 1 leather, 1 cloth , 2 leather pouches, 1 moderate ench oil, 1 greater ench oil 12 hide+2; intimidate/taunt +2; Summon Monster II (5): 7 uses
        Gloves 1 leather, 1 cloth padding, 1 iron spikes, 2 leather pouches, 1 bag of fire, 1 greater ench oil, 1 lesser ench. oil 12 1d6 slashing dmg, 1d6 piercing dmg; discipline +1
        Whip 1 leather, 2, leather straps, 2 greater oil, 1 bag of fire, 1 studs 12 Bonus Feat: Disarm (Whip), Slashing 1d8, Piercing 1d6, Intimidate +2; climb +2; hold person (5): 7 uses
        EchoE 1 Reply Last reply Reply Quote
        • EchoE
          Echo @EyeOfGruumsh
          last edited by Echo

          @EyeOfGruumsh said in Tailoring suggestions:

          Black Doe

          currently Black Does are set up as "boss" spawns, like the red squirrel and arabellan hare, meaning VERY rare so making these would not be achievable in any decent timeframe.

          @EyeOfGruumsh said in Tailoring suggestions:

          Ribbons, scarves, handkerchiefs

          We do not currently have models for these. I mean, I can make an item but no one would be able to see it (you cant wear or hold them, for example)

          "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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          • E
            EyeOfGruumsh Aunkspear Auxiliaries
            last edited by EyeOfGruumsh

            If something isn't extremely rare - no one will buy it anyways. At least not as far as tailoring seems to be concerned. I would not mind that at all, personally. Presently, tailoring is very much lacking in a "mithral-equivalent", in my opinion. Though, I do not know just how rare that is.

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            • V-RageV
              V-Rage
              last edited by

              Your current suggestion for black doe would be weaker than Grizzly which is a flat +1

              Also the high level leathers are considerably weaker than say a platinum chain shirt which is a flat +2

              Perhaps the top end leather, studded leather and hides could also be made +2

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              • E
                EyeOfGruumsh Aunkspear Auxiliaries @V-Rage
                last edited by

                Good point! I have changed the suggestion to a flat AC+2 for those armors now. Thematically, I would like it to be better against lawful (e.g., AC+2; AC+3 vs Lawful), but it feels like there may be an unwritten rule that player-craftable must not include anything with a „+3“, or higher. Not sure.

                Based on the conversation with Evangeline in game last night, I felt reminded that there is likely no IC-argument in the world that could convince people to try leathers rather than platinum.

                On another note, I think it would be really nice if armor being worn in certain places might cause some NPC sneers, for example.

                @V-Rage

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                • E
                  EyeOfGruumsh Aunkspear Auxiliaries @Echo
                  last edited by

                  As for the ribbons et al., visible would be cool - but not necessary, in my opinion.

                  @Echo

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                  • E
                    EyeOfGruumsh Aunkspear Auxiliaries
                    last edited by EyeOfGruumsh

                    This post is deleted!
                    PuffyP 1 Reply Last reply Reply Quote
                    • PuffyP
                      Puffy @EyeOfGruumsh
                      last edited by

                      One suggestion per topic please. Items is fine to bundle but other things should be another topic

                      @SpiffyMeister
                      the real bench mark for success is if you seduce a puffy pc or npc
                      @Prof-Misclick
                      Puffy said "Don't you trust me? Then vote yes NERD!"
                      #scaredofstrongwomen

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                      • E
                        EyeOfGruumsh Aunkspear Auxiliaries
                        last edited by

                        Various updates and some re-organization of the suggestions in the tables from the above posts.

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                        • EchoE
                          Echo
                          last edited by

                          Unlikely to re-add white stag items. They were removed along with winter wolves and malar panthers because they are magical creatures (or shapeshifters in the case of MPs).

                          Some of these items are being considered, though. If you have any practice with the toolset and want to design the looks for any of the tunics/dresses @EyeOfGruumsh , I'd like to use your designs.

                          "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                          • E
                            EyeOfGruumsh Aunkspear Auxiliaries @Echo
                            last edited by

                            Thanks for considering these - will get in touch via Discord.

                            @Echo

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                            • E
                              EyeOfGruumsh Aunkspear Auxiliaries
                              last edited by

                              Added a suggestion table for Elks (see: https://nodebb.cityofarabel.com/topic/64708/tailoring-suggestions/12?page=1)

                              @Echo

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                              • EchoE
                                Echo
                                last edited by

                                Some recipes are implemented with v8343
                                Thanks to @EyeOfGruumsh for the ideas.

                                "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                                • EchoE
                                  Echo
                                  last edited by

                                  Elk stuff added with some modifications to stats.
                                  As always, bug report issues.

                                  "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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