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    EyeOfGruumsh

    @EyeOfGruumsh

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    Latest posts made by EyeOfGruumsh

    • RE: Unusable Selune Belt at Shrine of Selune

      Ah, and the Full-Moon Robes still have the dual-deity bug:

      9114bdf5-1536-43f1-82e7-fc79492f788c-image.png

      posted in Closed Bugs
      E
      EyeOfGruumsh
    • RE: Unusable Selune Belt at Shrine of Selune

      The items seem to all be fine now, restrictions-wise. However, I noticed that the Belt of the New Moon seems overpriced for an item with charges of mostly not very popolar spells. I.e., they are thematic and all, but it also take up a slot etc., so >6000 gold seems like a bit much (?).

      1f4c1561-f49e-47f1-af02-dd6411752e6b-image.png

      4e8c33ef-3571-49bf-8ed6-fc429473a190-image.png

      posted in Closed Bugs
      E
      EyeOfGruumsh
    • RE: Unusable Selune Belt at Shrine of Selune

      Same issue for the Moon Slippers, I think (the price is ok though for those)

      0994e817-0daa-45fc-ab3f-364308459f91-image.png

      posted in Closed Bugs
      E
      EyeOfGruumsh
    • Unusable Selune Belt at Shrine of Selune

      This one is marked Red for Leander. Possibly it is another AND for the faith?
      Also, it seems to be set at only 1gp which would be tgtbt

      4bf918f0-f1cc-4558-9f6a-9d3fffb9e14d-image.png

      posted in Closed Bugs
      E
      EyeOfGruumsh
    • RE: Aunskspear Shrine of Forlon Hope Door Bug

      I think the last time was that the SPOILER enabled the Knock spell to work?

      posted in Closed Bugs
      E
      EyeOfGruumsh
    • Rodrigo Leonard with outdated setting Lore

      The guy is in Immersea by the docks, and seems to be living a little behind the moon with his regional info.

      4105c8cc-5dc9-43be-8931-72d2c0463223-image.png

      posted in Closed Bugs
      E
      EyeOfGruumsh
    • Aunskspear Crevice Bugs
      • The bowl does not seem to work
      • The first door seems to open in response to a knock spell (I do not think that is intended)
      • There are at least three secrets that can be found via search. Those generate an "I found something" type of response but nothing shows up

      @Mr-Moloch

      posted in Closed Bugs
      E
      EyeOfGruumsh
    • RE: Mountain Walk Quest

      Default view? The space was so small, I could see the boss (and click on it) - but not or only with great difficulty the name and health indicator. It was just in a location with a lot of "walls" or rocks around.

      Hidden treasures would probably need someone with spot or search to find. We did not have that in this group and were, admittedly, stumbling around quite a bit. Maybe we also got bad rolls on the treasure we did find.

      We might also have explored more.. if it had not felt quite as dangerous (also with some of the other spawns, which were definately very interesting and varied). Likely also missed parts of the foresty map, which was not easy to navigate (though approriately so!).

      posted in Closed Bugs
      E
      EyeOfGruumsh
    • Wool you Look at that

      The Quest Entry Description for this Quest still mentions Collinwood.

      864f6a4e-969f-4ac4-b7fd-db254edccf13-image.png

      posted in Closed Bugs
      E
      EyeOfGruumsh
    • Mountain Walk Quest

      We managed to survive the new Mountain Walk Quest with 3 people and found a few bugs.

      1. The Quest did not register as finished after having succeeded on the skill checks on the "End Quest Item":

      769a7de2-4be0-4d45-a699-492f5cd8dae1-image.png

      Saw this only later - but could not turn it in.

      1. The Return-rope provided a "Destination could not be found"

      c15127e3-b7a9-403f-a88a-c2b4c22e9077-image.png

      1. The Risk vs. Reward on our run was.. terrible. I.e., not a bug - but the Risk was extreme and felt great even for a 7-10, whereas it is listed as a 6-10. We went on Full Panic mode against the End Boss that likely should not have spawned on top of us. There was also a challenging ambush after a climb check (but ok).

      We must have nearly died at least 3 times (?). Leander spent 2 stone skins, 2 or 3 haste potions, around 10 cure critical wounds charges, various blur potions 2 or 3 bark skin, etc. I did not count it all.

      Draco said they spent a full wand in healing easily. Rewards included 3 serious healing wands and 1 cure critical potion for having succeeded at both checks.

      That said, it is awesome thematically and plot-wise! But could need some.. adjustments and fixes. I hope this helps!

      Ah, another issue with the boss and how it spawned was that it was also very hard to see to what extent we were even harming it. It was very hard to zoom out enough to see from where we were.

      Likely the Boss would be less deadly if it can be seen at a distance.

      posted in Closed Bugs
      E
      EyeOfGruumsh