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    Allow rest in Snaking Tunnels

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • TheMinionOfArabelT
      TheMinionOfArabel
      last edited by

      Please allow people to rest in the area called Stonelands, Snaking Tunnels. The place is huge to explore, some of the spawns are pretty tough (which is fine) and, by the time you get to the end, you've burned through a lot.

      And gods forbids anyone wants to explore the dead magic area at the other end, they could really use the ability to rest and prepare for it before going in, because you cannot heal or use any magic in it (no spell, no wands, no potions, and probably no items either). You can only buff in the tunnels but then you cannot rest to replenish.

      Current PC: Alizee Walton

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      • V-RageV
        V-Rage
        last edited by

        Agreed

        Also likely a bug but monsters can cast in the dead magic zone

        Prof. MisclickP 1 Reply Last reply Reply Quote
        • Prof. MisclickP
          Prof. Misclick
          last edited by

          v8144
          Added a rest area n the snaking tunnels. Take a screenie and some more details about "the other end and where you are suggesting another rest area.

          Retired

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          • Prof. MisclickP
            Prof. Misclick @V-Rage
            last edited by

            @V-Rage said in Allow rest in Snaking Tunnels:

            Agreed

            Also likely a bug but monsters can cast in the dead magic zone

            yes.

            Eventually on the list to get fixed. @SpiffyMeister

            Retired

            M 1 Reply Last reply Reply Quote
            • M
              Master_Sarevok @Prof. Misclick
              last edited by Master_Sarevok

              @Prof-Misclick

              Till it’s fixed could the spawns be readjusted so that casters don’t appear? Like take the casters out of the encounters monster list?

              Would suffice as an alternative till it’s eventually fixed

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              • TheMinionOfArabelT
                TheMinionOfArabel
                last edited by

                @Prof-Misclick
                The end of the area is where the dead magic zone is at. Toolset wise, it should be where the dead magic zone is painted.

                Will get a screenshot next time I'm in there IG.

                Current PC: Alizee Walton

                CadizC 1 Reply Last reply Reply Quote
                • CadizC
                  Cadiz @TheMinionOfArabel
                  last edited by

                  it is the area beyond the tunnels that is more the issue, rather than the nul zone in the tunnels themselves

                  Zool's rule - don't be a dick.

                  TheMinionOfArabelT 1 Reply Last reply Reply Quote
                  • TheMinionOfArabelT
                    TheMinionOfArabel @Cadiz
                    last edited by

                    Prof was asking where the end of the tunnel is to add a rest area so you can go in the area that is beyond said tunnel. Being able to prepare would help a lot to explore the area beyond without it being a death trap no one wants to go in.

                    Current PC: Alizee Walton

                    PuffyP 1 Reply Last reply Reply Quote
                    • PuffyP
                      Puffy @TheMinionOfArabel
                      last edited by

                      Implemented

                      @SpiffyMeister
                      the real bench mark for success is if you seduce a puffy pc or npc
                      @Prof-Misclick
                      Puffy said "Don't you trust me? Then vote yes NERD!"
                      #scaredofstrongwomen

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