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    Bone Charm: Flee has no uses

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • HellzYeahH
      HellzYeah @sharkinajar
      last edited by

      @sharkinajar

      I'm pretty sure what happens here is that the mobs are using the charms that they drop, but I've never been paying attention enough to notice if they do.

      Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

      ZoolZ 1 Reply Last reply Reply Quote
      • ZoolZ
        Zool @HellzYeah
        last edited by Zool

        @hellzyeah
        That would be amazing as it would mean creatures can use items again, and I've been trying to get the AI to do that properly for ages.

        I hope that IS happening, then we can just change the loot to be given to the creature on death instead of on spawn, and it solves the issue.

        > !!!MOLES for the MOLE GOD!!!

        CadizC 1 Reply Last reply Reply Quote
        • CadizC
          Cadiz @Zool
          last edited by

          @zool they definately use the hurt ones and pretty sure some armour ones collected are used too

          Zool's rule - don't be a dick.

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          • ZoolZ
            Zool
            last edited by

            Hurrr... this bug report may be very good news

            > !!!MOLES for the MOLE GOD!!!

            druidtekD 1 Reply Last reply Reply Quote
            • druidtekD
              druidtek @Zool
              last edited by

              @zool I had a thought, perhaps the item usage is inconsistent since the items are unidentified, so if the mob makes a lore check it can be used, but if it doesn't then it can't?

              Just a guess.

              Player of Grete Moonsilver, Elora Brightsong

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              • EchoE
                Echo
                last edited by

                I just verified that all bone charms in the undead loot containers have more than once charge so it seems that they are indeed using the items.

                "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                druidtekD 1 Reply Last reply Reply Quote
                • ZoolZ
                  Zool
                  last edited by

                  Good stuff.

                  Will modify the monster loot spawning to spawn the loot on death, not when the monster is created.

                  > !!!MOLES for the MOLE GOD!!!

                  1 Reply Last reply Reply Quote
                  • druidtekD
                    druidtek @Echo
                    last edited by

                    @echo a good test, I bet the ones with no uses because the charges are gone are already identified.

                    Player of Grete Moonsilver, Elora Brightsong

                    EchoE 1 Reply Last reply Reply Quote
                    • EchoE
                      Echo @druidtek
                      last edited by

                      @druidtek They are not identified. IDK why.

                      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                      druidtekD 1 Reply Last reply Reply Quote
                      • druidtekD
                        druidtek @Echo
                        last edited by

                        @echo My hypothesis is that the mob identifies and uses them, thus the missing charges, and the ones we find unidentified they didn't pass the lore check so are full charges. So a test would be next time I do the necro-goblins, check to see if any of the used charge ones are already identified when I find them as loot.

                        Player of Grete Moonsilver, Elora Brightsong

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