City of Arabel
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Register
    • Login

    Bone Charm: Flee has no uses

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
    13 Posts 6 Posters 572 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • EchoE
      Echo @sharkinajar
      last edited by

      Is this a crafted item or one found on undead?

      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

      sharkinajarS 1 Reply Last reply Reply Quote
      • sharkinajarS
        sharkinajar @Echo
        last edited by

        @echo The one found on bodies.

        HellzYeahH 1 Reply Last reply Reply Quote
        • HellzYeahH
          HellzYeah @sharkinajar
          last edited by

          @sharkinajar

          I'm pretty sure what happens here is that the mobs are using the charms that they drop, but I've never been paying attention enough to notice if they do.

          Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

          ZoolZ 1 Reply Last reply Reply Quote
          • ZoolZ
            Zool @HellzYeah
            last edited by Zool

            @hellzyeah
            That would be amazing as it would mean creatures can use items again, and I've been trying to get the AI to do that properly for ages.

            I hope that IS happening, then we can just change the loot to be given to the creature on death instead of on spawn, and it solves the issue.

            > !!!MOLES for the MOLE GOD!!!

            CadizC 1 Reply Last reply Reply Quote
            • CadizC
              Cadiz @Zool
              last edited by

              @zool they definately use the hurt ones and pretty sure some armour ones collected are used too

              Zool's rule - don't be a dick.

              1 Reply Last reply Reply Quote
              • ZoolZ
                Zool
                last edited by

                Hurrr... this bug report may be very good news

                > !!!MOLES for the MOLE GOD!!!

                druidtekD 1 Reply Last reply Reply Quote
                • druidtekD
                  druidtek @Zool
                  last edited by

                  @zool I had a thought, perhaps the item usage is inconsistent since the items are unidentified, so if the mob makes a lore check it can be used, but if it doesn't then it can't?

                  Just a guess.

                  Player of Grete Moonsilver, Elora Brightsong

                  1 Reply Last reply Reply Quote
                  • EchoE
                    Echo
                    last edited by

                    I just verified that all bone charms in the undead loot containers have more than once charge so it seems that they are indeed using the items.

                    "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                    druidtekD 1 Reply Last reply Reply Quote
                    • ZoolZ
                      Zool
                      last edited by

                      Good stuff.

                      Will modify the monster loot spawning to spawn the loot on death, not when the monster is created.

                      > !!!MOLES for the MOLE GOD!!!

                      1 Reply Last reply Reply Quote
                      • druidtekD
                        druidtek @Echo
                        last edited by

                        @echo a good test, I bet the ones with no uses because the charges are gone are already identified.

                        Player of Grete Moonsilver, Elora Brightsong

                        EchoE 1 Reply Last reply Reply Quote
                        • EchoE
                          Echo @druidtek
                          last edited by

                          @druidtek They are not identified. IDK why.

                          "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                          druidtekD 1 Reply Last reply Reply Quote
                          • druidtekD
                            druidtek @Echo
                            last edited by

                            @echo My hypothesis is that the mob identifies and uses them, thus the missing charges, and the ones we find unidentified they didn't pass the lore check so are full charges. So a test would be next time I do the necro-goblins, check to see if any of the used charge ones are already identified when I find them as loot.

                            Player of Grete Moonsilver, Elora Brightsong

                            1 Reply Last reply Reply Quote
                            • PuffyP Puffy moved this topic from Bug Reports on
                            • 1 / 1
                            • First post
                              Last post