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Lizardfolk Cove - buff boss + shortcut

Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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  • S
    Shadowfax
    last edited by Shadowfax 20 Jan 2022, 03:34

    The boss on this quest is way too easy to kill. A large group takes it out without it even having time to land a hit.

    I would suggest to give it more HP.

    oooh and please add a shortcut, pretty please! quest does not have one so, long way back.

    Emeraude Highhill - retired I guess?
    Bloodhound Ydira - active

    E 1 Reply Last reply 20 Jan 2022, 14:04 Reply Quote
    • E
      Ethika @Shadowfax
      last edited by 20 Jan 2022, 14:04

      @shadowfax I agree with this, same situation with the boss on hullack Forest walk as well. The great wyverns and cyclops chieftains you run into on that quest would eat the boss for breakfast

      L 1 Reply Last reply 20 Jan 2022, 16:54 Reply Quote
      • L
        Lord_Acererak @Ethika
        last edited by Lord_Acererak 20 Jan 2022, 16:54

        Regarding lizard folk cove boss;

        Pretty sure I watched this boss kill a player inside two rounds alittle while ago.

        S 1 Reply Last reply 20 Jan 2022, 17:23 Reply Quote
        • S
          sharkinajar @Lord_Acererak
          last edited by 20 Jan 2022, 17:23

          @lord_acererak it has very scary poison.

          S 1 Reply Last reply 20 Jan 2022, 18:23 Reply Quote
          • S
            Sparr0w @sharkinajar
            last edited by Sparr0w 20 Jan 2022, 18:23

            I believe it spams improved KD, too.

            I agree its HP could use a boost tho.

            L 1 Reply Last reply 20 Jan 2022, 19:01 Reply Quote
            • L
              Lord_Acererak @Sparr0w
              last edited by 20 Jan 2022, 19:01

              @sparr0w

              your (second!) funeral!

              S 1 Reply Last reply 20 Jan 2022, 19:07 Reply Quote
              • S
                Sparr0w @Lord_Acererak
                last edited by 20 Jan 2022, 19:07

                @lord_acererak

                What can I say, I like pain.

                S 1 Reply Last reply 20 Jan 2022, 19:10 Reply Quote
                • S
                  sharkinajar @Sparr0w
                  last edited by 20 Jan 2022, 19:10

                  I actually kind of agree, the boss could use a bit of an hp increase. Not by too much, maybe 30-40 hp or so

                  1 Reply Last reply Reply Quote
                  • S
                    Sparr0w
                    last edited by 20 Jan 2022, 19:14

                    I'd look at the Improved KD spam and compensate with HP.

                    Can HP scale based on party size?

                    P Z 2 Replies Last reply 20 Jan 2022, 19:36 Reply Quote
                    • P
                      Prof. Misclick @Sparr0w
                      last edited by 20 Jan 2022, 19:36

                      @sparr0w said in Lizardfolk Cove - buff boss + shortcut:

                      I'd look at the Improved KD spam and compensate with HP.

                      Can HP scale based on party size?

                      Not that I know of.

                      Retired

                      1 Reply Last reply Reply Quote
                      • Z
                        Zool @Sparr0w
                        last edited by 20 Jan 2022, 19:50

                        @sparr0w Not by default, and not in a standard way.

                        There's a couple ways though -

                        • custom scripting
                        • Multiple versions of the boss with different stats, then have the system scale based on the CR of the party via the encounter trigger (built in)

                        So, it can be done yeah.

                        > !!!MOLES for the MOLE GOD!!!

                        P 1 Reply Last reply 20 Jan 2022, 19:54 Reply Quote
                        • P
                          Prof. Misclick @Zool
                          last edited by 20 Jan 2022, 19:54

                          @zool said in Lizardfolk Cove - buff boss + shortcut:

                          @sparr0w Not by default, and not in a standard way.

                          There's a couple ways though -

                          • custom scripting
                          • Multiple versions of the boss with different stats, then have the system scale based on the CR of the party via the encounter trigger (built in)

                          So, it can be done yeah.

                          You volunteering?

                          Retired

                          Z 1 Reply Last reply 20 Jan 2022, 20:00 Reply Quote
                          • Z
                            Zool @Prof. Misclick
                            last edited by 20 Jan 2022, 20:00

                            @prof-misclick I could make a custom script, but honestly, it's probly better for DM's to just, make three versions of any boss they make, and then add each to the encounter, set them all as unique, and then set mix/max creatures spawned to 1.

                            That'll then choose the most appropriate according to... biowares... logic (which is ok, I guess)

                            > !!!MOLES for the MOLE GOD!!!

                            1 Reply Last reply Reply Quote
                            • Z
                              Zool
                              last edited by Zool 20 Jan 2022, 22:53

                              CAVEAT:

                              All of what I am saying is theoretical, and just feasibility of what -could- be done.

                              What does actually get done, is a totally different situation, this is just a discussion.
                              (As with basically all of my posts unless they say "We are doing this")

                              > !!!MOLES for the MOLE GOD!!!

                              1 Reply Last reply Reply Quote
                              • S
                                Shadowfax
                                last edited by 21 Jan 2022, 00:39

                                we had a large party so it really got squished in a few rounds.
                                The scaling monster sounds nice!

                                Emeraude Highhill - retired I guess?
                                Bloodhound Ydira - active

                                1 Reply Last reply Reply Quote
                                • P Puffy moved this topic from Suggestions: Quest Tweaks and Feedback on 22 Jul 2024, 10:28
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