City of Arabel
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Register
    • Login

    Lizardfolk Cove - buff boss + shortcut

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
    15 Posts 7 Posters 427 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • EthikaE
      Ethika @Shadowfax
      last edited by

      @shadowfax I agree with this, same situation with the boss on hullack Forest walk as well. The great wyverns and cyclops chieftains you run into on that quest would eat the boss for breakfast

      Lord_AcererakL 1 Reply Last reply Reply Quote
      • Lord_AcererakL
        Lord_Acererak @Ethika
        last edited by Lord_Acererak

        Regarding lizard folk cove boss;

        Pretty sure I watched this boss kill a player inside two rounds alittle while ago.

        sharkinajarS 1 Reply Last reply Reply Quote
        • sharkinajarS
          sharkinajar @Lord_Acererak
          last edited by

          @lord_acererak it has very scary poison.

          Sparr0wS 1 Reply Last reply Reply Quote
          • Sparr0wS
            Sparr0w @sharkinajar
            last edited by Sparr0w

            I believe it spams improved KD, too.

            I agree its HP could use a boost tho.

            Lord_AcererakL 1 Reply Last reply Reply Quote
            • Lord_AcererakL
              Lord_Acererak @Sparr0w
              last edited by

              @sparr0w

              your (second!) funeral!

              Sparr0wS 1 Reply Last reply Reply Quote
              • Sparr0wS
                Sparr0w @Lord_Acererak
                last edited by

                @lord_acererak

                What can I say, I like pain.

                sharkinajarS 1 Reply Last reply Reply Quote
                • sharkinajarS
                  sharkinajar @Sparr0w
                  last edited by

                  I actually kind of agree, the boss could use a bit of an hp increase. Not by too much, maybe 30-40 hp or so

                  1 Reply Last reply Reply Quote
                  • Sparr0wS
                    Sparr0w
                    last edited by

                    I'd look at the Improved KD spam and compensate with HP.

                    Can HP scale based on party size?

                    Prof. MisclickP ZoolZ 2 Replies Last reply Reply Quote
                    • Prof. MisclickP
                      Prof. Misclick @Sparr0w
                      last edited by

                      @sparr0w said in Lizardfolk Cove - buff boss + shortcut:

                      I'd look at the Improved KD spam and compensate with HP.

                      Can HP scale based on party size?

                      Not that I know of.

                      Retired

                      1 Reply Last reply Reply Quote
                      • ZoolZ
                        Zool @Sparr0w
                        last edited by

                        @sparr0w Not by default, and not in a standard way.

                        There's a couple ways though -

                        • custom scripting
                        • Multiple versions of the boss with different stats, then have the system scale based on the CR of the party via the encounter trigger (built in)

                        So, it can be done yeah.

                        > !!!MOLES for the MOLE GOD!!!

                        Prof. MisclickP 1 Reply Last reply Reply Quote
                        • Prof. MisclickP
                          Prof. Misclick @Zool
                          last edited by

                          @zool said in Lizardfolk Cove - buff boss + shortcut:

                          @sparr0w Not by default, and not in a standard way.

                          There's a couple ways though -

                          • custom scripting
                          • Multiple versions of the boss with different stats, then have the system scale based on the CR of the party via the encounter trigger (built in)

                          So, it can be done yeah.

                          You volunteering?

                          Retired

                          ZoolZ 1 Reply Last reply Reply Quote
                          • ZoolZ
                            Zool @Prof. Misclick
                            last edited by

                            @prof-misclick I could make a custom script, but honestly, it's probly better for DM's to just, make three versions of any boss they make, and then add each to the encounter, set them all as unique, and then set mix/max creatures spawned to 1.

                            That'll then choose the most appropriate according to... biowares... logic (which is ok, I guess)

                            > !!!MOLES for the MOLE GOD!!!

                            1 Reply Last reply Reply Quote
                            • ZoolZ
                              Zool
                              last edited by Zool

                              CAVEAT:

                              All of what I am saying is theoretical, and just feasibility of what -could- be done.

                              What does actually get done, is a totally different situation, this is just a discussion.
                              (As with basically all of my posts unless they say "We are doing this")

                              > !!!MOLES for the MOLE GOD!!!

                              1 Reply Last reply Reply Quote
                              • ShadowfaxS
                                Shadowfax
                                last edited by

                                we had a large party so it really got squished in a few rounds.
                                The scaling monster sounds nice!

                                Emeraude Highhill - retired I guess?
                                Bloodhound Ydira - active

                                1 Reply Last reply Reply Quote
                                • PuffyP Puffy moved this topic from Suggestions: Quest Tweaks and Feedback on
                                • 1 / 1
                                • First post
                                  Last post