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    Lizardfolk Cove - buff boss + shortcut

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • Sparr0wS
      Sparr0w @sharkinajar
      last edited by Sparr0w

      I believe it spams improved KD, too.

      I agree its HP could use a boost tho.

      Lord_AcererakL 1 Reply Last reply Reply Quote
      • Lord_AcererakL
        Lord_Acererak @Sparr0w
        last edited by

        @sparr0w

        your (second!) funeral!

        Sparr0wS 1 Reply Last reply Reply Quote
        • Sparr0wS
          Sparr0w @Lord_Acererak
          last edited by

          @lord_acererak

          What can I say, I like pain.

          sharkinajarS 1 Reply Last reply Reply Quote
          • sharkinajarS
            sharkinajar @Sparr0w
            last edited by

            I actually kind of agree, the boss could use a bit of an hp increase. Not by too much, maybe 30-40 hp or so

            1 Reply Last reply Reply Quote
            • Sparr0wS
              Sparr0w
              last edited by

              I'd look at the Improved KD spam and compensate with HP.

              Can HP scale based on party size?

              Prof. MisclickP ZoolZ 2 Replies Last reply Reply Quote
              • Prof. MisclickP
                Prof. Misclick @Sparr0w
                last edited by

                @sparr0w said in Lizardfolk Cove - buff boss + shortcut:

                I'd look at the Improved KD spam and compensate with HP.

                Can HP scale based on party size?

                Not that I know of.

                Retired

                1 Reply Last reply Reply Quote
                • ZoolZ
                  Zool @Sparr0w
                  last edited by

                  @sparr0w Not by default, and not in a standard way.

                  There's a couple ways though -

                  • custom scripting
                  • Multiple versions of the boss with different stats, then have the system scale based on the CR of the party via the encounter trigger (built in)

                  So, it can be done yeah.

                  > !!!MOLES for the MOLE GOD!!!

                  Prof. MisclickP 1 Reply Last reply Reply Quote
                  • Prof. MisclickP
                    Prof. Misclick @Zool
                    last edited by

                    @zool said in Lizardfolk Cove - buff boss + shortcut:

                    @sparr0w Not by default, and not in a standard way.

                    There's a couple ways though -

                    • custom scripting
                    • Multiple versions of the boss with different stats, then have the system scale based on the CR of the party via the encounter trigger (built in)

                    So, it can be done yeah.

                    You volunteering?

                    Retired

                    ZoolZ 1 Reply Last reply Reply Quote
                    • ZoolZ
                      Zool @Prof. Misclick
                      last edited by

                      @prof-misclick I could make a custom script, but honestly, it's probly better for DM's to just, make three versions of any boss they make, and then add each to the encounter, set them all as unique, and then set mix/max creatures spawned to 1.

                      That'll then choose the most appropriate according to... biowares... logic (which is ok, I guess)

                      > !!!MOLES for the MOLE GOD!!!

                      1 Reply Last reply Reply Quote
                      • ZoolZ
                        Zool
                        last edited by Zool

                        CAVEAT:

                        All of what I am saying is theoretical, and just feasibility of what -could- be done.

                        What does actually get done, is a totally different situation, this is just a discussion.
                        (As with basically all of my posts unless they say "We are doing this")

                        > !!!MOLES for the MOLE GOD!!!

                        1 Reply Last reply Reply Quote
                        • ShadowfaxS
                          Shadowfax
                          last edited by

                          we had a large party so it really got squished in a few rounds.
                          The scaling monster sounds nice!

                          Emeraude Highhill - retired I guess?
                          Bloodhound Ydira - active

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