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    Lizardfolk Cove - buff boss + shortcut

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • ShadowfaxS
      Shadowfax
      last edited by Shadowfax

      The boss on this quest is way too easy to kill. A large group takes it out without it even having time to land a hit.

      I would suggest to give it more HP.

      oooh and please add a shortcut, pretty please! quest does not have one so, long way back.

      Emeraude Highhill - retired I guess?
      Bloodhound Ydira - active

      EthikaE 1 Reply Last reply Reply Quote
      • EthikaE
        Ethika @Shadowfax
        last edited by

        @shadowfax I agree with this, same situation with the boss on hullack Forest walk as well. The great wyverns and cyclops chieftains you run into on that quest would eat the boss for breakfast

        Lord_AcererakL 1 Reply Last reply Reply Quote
        • Lord_AcererakL
          Lord_Acererak @Ethika
          last edited by Lord_Acererak

          Regarding lizard folk cove boss;

          Pretty sure I watched this boss kill a player inside two rounds alittle while ago.

          sharkinajarS 1 Reply Last reply Reply Quote
          • sharkinajarS
            sharkinajar @Lord_Acererak
            last edited by

            @lord_acererak it has very scary poison.

            Sparr0wS 1 Reply Last reply Reply Quote
            • Sparr0wS
              Sparr0w @sharkinajar
              last edited by Sparr0w

              I believe it spams improved KD, too.

              I agree its HP could use a boost tho.

              Lord_AcererakL 1 Reply Last reply Reply Quote
              • Lord_AcererakL
                Lord_Acererak @Sparr0w
                last edited by

                @sparr0w

                your (second!) funeral!

                Sparr0wS 1 Reply Last reply Reply Quote
                • Sparr0wS
                  Sparr0w @Lord_Acererak
                  last edited by

                  @lord_acererak

                  What can I say, I like pain.

                  sharkinajarS 1 Reply Last reply Reply Quote
                  • sharkinajarS
                    sharkinajar @Sparr0w
                    last edited by

                    I actually kind of agree, the boss could use a bit of an hp increase. Not by too much, maybe 30-40 hp or so

                    1 Reply Last reply Reply Quote
                    • Sparr0wS
                      Sparr0w
                      last edited by

                      I'd look at the Improved KD spam and compensate with HP.

                      Can HP scale based on party size?

                      Prof. MisclickP ZoolZ 2 Replies Last reply Reply Quote
                      • Prof. MisclickP
                        Prof. Misclick @Sparr0w
                        last edited by

                        @sparr0w said in Lizardfolk Cove - buff boss + shortcut:

                        I'd look at the Improved KD spam and compensate with HP.

                        Can HP scale based on party size?

                        Not that I know of.

                        Retired

                        1 Reply Last reply Reply Quote
                        • ZoolZ
                          Zool @Sparr0w
                          last edited by

                          @sparr0w Not by default, and not in a standard way.

                          There's a couple ways though -

                          • custom scripting
                          • Multiple versions of the boss with different stats, then have the system scale based on the CR of the party via the encounter trigger (built in)

                          So, it can be done yeah.

                          > !!!MOLES for the MOLE GOD!!!

                          Prof. MisclickP 1 Reply Last reply Reply Quote
                          • Prof. MisclickP
                            Prof. Misclick @Zool
                            last edited by

                            @zool said in Lizardfolk Cove - buff boss + shortcut:

                            @sparr0w Not by default, and not in a standard way.

                            There's a couple ways though -

                            • custom scripting
                            • Multiple versions of the boss with different stats, then have the system scale based on the CR of the party via the encounter trigger (built in)

                            So, it can be done yeah.

                            You volunteering?

                            Retired

                            ZoolZ 1 Reply Last reply Reply Quote
                            • ZoolZ
                              Zool @Prof. Misclick
                              last edited by

                              @prof-misclick I could make a custom script, but honestly, it's probly better for DM's to just, make three versions of any boss they make, and then add each to the encounter, set them all as unique, and then set mix/max creatures spawned to 1.

                              That'll then choose the most appropriate according to... biowares... logic (which is ok, I guess)

                              > !!!MOLES for the MOLE GOD!!!

                              1 Reply Last reply Reply Quote
                              • ZoolZ
                                Zool
                                last edited by Zool

                                CAVEAT:

                                All of what I am saying is theoretical, and just feasibility of what -could- be done.

                                What does actually get done, is a totally different situation, this is just a discussion.
                                (As with basically all of my posts unless they say "We are doing this")

                                > !!!MOLES for the MOLE GOD!!!

                                1 Reply Last reply Reply Quote
                                • ShadowfaxS
                                  Shadowfax
                                  last edited by

                                  we had a large party so it really got squished in a few rounds.
                                  The scaling monster sounds nice!

                                  Emeraude Highhill - retired I guess?
                                  Bloodhound Ydira - active

                                  1 Reply Last reply Reply Quote
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