• Potions

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    EchoE

    Potion prices are unlikely to change for the foreseeable future.

  • List of QoL and For-Fun suggestions

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    ?

    To the same effect of adding exit NPCs to the Hullack, could we perhaps implement exit objects and transitions of the same purpose to some of the quests on the server? The only ones I am familiar with are Ants (Which seems unintentional) and the Walking quest south of Bospir which doesn't really transition but loops back on itself.

  • On garbage in quest loottables

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    SpiffyMeisterS

    Some quests still have 'garbage' in them due to the existence of certain quests which require it. They are, however, in quests that are rarely done and you need to look for them really...

  • Ranger/druid companions - only summonable in wilderness areas

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    EchoE

    This is an issue that can be self-regulated by responsible druid players.
    At this point there is no reason to add extra scripting.
    If there is an issue/incident, then an Admin can handle it on a case-by-case basis.

  • Polarization potions

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    EchoE

    Check potion shop after v6706

  • Hullack Bandits Feedback

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    EchoE

    Moving this to the Quest suggestions forum

  • Reopening NPC merchant buying price

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    EchoE

    Max buying price has been slightly elevated.

  • Historic district needs a redo.

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    EchoE

    Zolm this is for suggestions, not criticism.
    Saying "It looks like a bunch of buildings slapped together with no cohesive thought for city layout design" is just being insulting. You made your suggestion in the first post. No need to get nasty about it. And you were told it is a low priority at the moment. Please consider your words before you post. I'm going to lock this thread now that your point, and our point, has been made.

  • My response to "Every area needs a quest" mentality

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    PuffyP

    It's an aim, not a priority or anything. :) We don't fret over an area missing a quest, it's just a goal the team has.

  • Crafting - Lower weight

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    EchoE

    Weight reduction implemented.

  • Young Allosaurus summon

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    EchoE

    increased claw and bite damage; increased str
    v6706

  • Deinonychus size reduction

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    EchoE

    fdbe5b08-3bce-4e84-8894-e2fe8ed2652d-image.png
    Better?

  • Lower the appearance of snakes

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    EchoE

    This has been implemented.

  • Node minimum spawns

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    EchoE

    Ok spawning % for gems is now 98%, with 30% chance that the node will break. I had over-adjusted and someone got 28 topaz from a single node and that was bad!

    Clay and sand % are 100% with 25% chance of running out.

  • [Crafting] Fishing changes

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    EchoE

    Fishmonger in Immersea now has "Bucket o' Bait" for 45g for testing purposes

  • Bring back charity chest

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    EchoE

    No. Charity chest was abused daily.
    If you dont want it, dont pick it up. If you want to dump items, use the Trash Barrels.

  • Heroic Plumbers

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  • Sticky quest

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    PuffyP

    @Sljppers said in Heroic Plumbers quest:

    @Tempest-Rose

    It seems like you're referencing Sticky Situation. Heroic Plumbers is in Falcon's Rest, Arabel; and it has its own (likely way more egregious) design problems.

    Heroic Plumbers is way over-tuned with regard to risk versus reward, though. It seems to use a generic low level loot table and is a fair bit longer and circuitous.
    The monsters are all ochre jellies with damage immunity to physical, as well as acid damage. The jellies grant 3xp at level four, with around 30(?) HP each +5 ab and deal between 5 and 10 damage a hit. They spawn in groups of 1 and 3, with a bit more going on at the end.

    It's a lot more similar to the old Myron's quest than an entry level quest, but the rewards are definitely not commensurate for its design. The quest itself is a slog of attrition for any players running it, and though there are many loot nodes, the best loot in the quest is a CLW wand amongst literal trash, and the gold and xp reward is 150/150 like similar (Much less unrewarding) quests in the level band.

    I actually think Heroic Plumbers would be a good candidate for an expanded level range as it currently stands, have it's loot table looked at, or have the monsters within tuned a bit lower or varied from just the jellies.

    Please post this on a separate thread for sanity

  • Forest Walk loot

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  • Tailoring Models price

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    Vrugor the GreatV

    @Tempest-Rose

    It is expensive. Spent 3K on some nice looking iron full plate armour. Simply halving costs would be reasonable I think.