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    Hullack Bandits Feedback

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • MortuiM
      Mortui
      last edited by

      • Final Area needs to have its lighting turned up significantly, it's way too dark.

      • Bandits need to be replaced with their tougher versions; Wardens instead of Archers, Veteran instead of Bandits and Elite Mages instead of regular Mages.

      • More variety of enemies needed, with more enemies added to each spawn ideally; bandit-tamed animals.

      • Last but not least, traps need fixing; apparently the traps I added don't work.

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      • PuffyP
        Puffy
        last edited by

        • Will check IG, might add some torches as well
        • There are low and high spawns, what spawns depends on the party. Elite creatures are not meant for quests
        • Animals can be added
        • Traps should be fine, will check why they don't work

        @SpiffyMeister
        the real bench mark for success is if you seduce a puffy pc or npc
        @Prof-Misclick
        Puffy said "Don't you trust me? Then vote yes NERD!"
        #scaredofstrongwomen

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        • MortuiM
          Mortui
          last edited by

          Elite Bandit Mages aren't Midgardsomr's creations, they're just an upscaled version of regular bandit mages, with fireballs that do more than 10 damage.

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          • PuffyP
            Puffy
            last edited by

            @Puffy said in Hullack Bandits Feedback:

            Elite creatures are not meant for quests

            Still applies :)

            @SpiffyMeister
            the real bench mark for success is if you seduce a puffy pc or npc
            @Prof-Misclick
            Puffy said "Don't you trust me? Then vote yes NERD!"
            #scaredofstrongwomen

            1 Reply Last reply Reply Quote
            • MortuiM
              Mortui
              last edited by

              Then rename them. They're level 8 or so wizards, they're hardly out-of-sorts for a quest that contains bandits, and weak quest mobs are just going to be an unfun cakewalk.

              MidgardsormrM 1 Reply Last reply Reply Quote
              • Miss_BehaviourM
                Miss_Behaviour
                last edited by

                There's elite bandits in the Starwater Tomb quest though...

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                • MidgardsormrM
                  Midgardsormr @Mortui
                  last edited by

                  @Mortui said in Hullack Bandits Feedback:

                  Then rename them. They're level 8 or so wizards, they're hardly out-of-sorts for a quest that contains bandits, and weak quest mobs are just going to be an unfun cakewalk.

                  Yes, best as I can tell this is actually Bioware default. Elites of others may be my creation.

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                  • MortuiM
                    Mortui
                    last edited by

                    Bump

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                    • EchoE
                      Echo
                      last edited by

                      Moving this to the Quest suggestions forum

                      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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