Even then, that's hard to do. Which ends up just discouraging players. Basically means if they're going to randomly die without any way to protect against it, why go on the dm quest at all?
As a reminder to @Latok and everyone, please use the template and fill in all relevant information. Thanks.
Template
Module version
Quest name
Quests giver
Level range
Party requirements
Number of people that did the quest
Party composition with levels
Quest turn in gp and xp
Short and concise feed back including
loot found and suggested tweaks
spawn quantity/challenge and suggested tweaks
consumable usage
Give them more feats, earlier. Or give them staple feats(weapon focus, weapon spec, etc) for free at certain levels like what rogues get. Or give them more unique fighter only feats, but that requires scripting.
We'd like to have a theme for each domain
We plan to keep certain themes app only
We plan to keep restrictions of certain classes having access to certain custom themes
Some of the themes are too strong for generic access so are being reviewed.
Yeah. I dislike this system a lot. It leads to imbalancing in quest rewards where sometimes you'll get a quest that's vastly underwhelming and sometimes far too worthwhile.
Laurie has penetration, greater penetration, necro focus, defense and greater focus that may have made a difference I dont know but its hard to resist her necromantic spells.
SF/GSF impact the save (fort, ref, wil) or subsave like against death or mindaffecting
SP/GSP help overcome any spell resistance a creature may have.
d20 + caster level + spell penetration vs. SR
Cloudkill is also Conjuration so Necromancy would not be relevant. I would have to verify but Elementals do not have any SR so Spell Penetration etc would have no effect.