City of Arabel
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Register
    • Login

    Hullack Bandits

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
    8 Posts 3 Posters 252 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • sharkinajarS
      sharkinajar
      last edited by sharkinajar

      Hullack Bandits (6-9)
      Party Size: 1-10
      Quest Giver: Hullack Bandits, located in Hullack Forest, High Crimmond

      with the removal of the dire spiders, for the most part the quest is pretty underwhelming and easy. Mob AB ranged between 2 to 6 for all enemies aside the boss, with a lot of bandit tracker spawns.

      Boss room is too packed though with mobs, and you get completely surrounded.

      Rewards were lackluster- only 1 lootable container that didn't give much.

      1 Reply Last reply Reply Quote
      • EchoE
        Echo
        last edited by

        So before it was too hard and now it's too easy?

        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

        1 Reply Last reply Reply Quote
        • Prof. MisclickP
          Prof. Misclick
          last edited by Prof. Misclick

          I'll want to see this run with a party and then we can review some changes. I've not run this with any PC for sometime.

          Retired

          1 Reply Last reply Reply Quote
          • Prof. MisclickP
            Prof. Misclick
            last edited by

            WiP. Stay tuned for the modifactions.

            Retired

            1 Reply Last reply Reply Quote
            • Prof. MisclickP
              Prof. Misclick
              last edited by

              Professor v 7021

              • Lowered minimum number of spawns
              • Removed some chance for treasure map, cure serious wands, cure moderate wands
              • Added some thematic potions, armour, weapons and generic baubles

              Retired

              1 Reply Last reply Reply Quote
              • Prof. MisclickP
                Prof. Misclick
                last edited by

                Another tweak.

                • Added some more thematic stuff/adjust spawns. There should be more variety and not be such and overwhelming mob rush all the time.
                • Adjusted loot tables some.

                Retired

                1 Reply Last reply Reply Quote
                • sharkinajarS
                  sharkinajar
                  last edited by

                  Followup on this quest- Had a hard time getting the boss to spawn, had to run through it a few times to trigger it. Not sure if just NWN or the trigger being not big enough or placed weirdly.

                  Second note- The boss has way too much AC. He has 3 APR and with his rage is at 13/8/8 or something like that due to dual wielding, and has at least 28 AC if not more. I was only able to hit him on a 30+.

                  1 Reply Last reply Reply Quote
                  • Prof. MisclickP
                    Prof. Misclick
                    last edited by Prof. Misclick

                    Professor v7047

                    Redrew the trigger. It should not have been an issue given size and placement but just in case it was not a lag issue it's done.

                    Potential AC lowered slightly. His buffed AC is comparable to a buffed PC. AB is appropriate to the level of challenge this should be.

                    Lower HP as was too high.

                    Retired

                    1 Reply Last reply Reply Quote
                    • EchoE Echo moved this topic from Suggestions: Quest Tweaks and Feedback on
                    • 1 / 1
                    • First post
                      Last post