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    Graveyard Ops

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • AngryOwlA
      AngryOwl
      last edited by

      Module version:  v7033
      Quest name: Graveyard ops
      Quests giver: Dinkelberg Ivernerness
      Level range 4-6
      Party requirements 1-10 
      Number of people that did the quest 1 (and 2)
      

      Two things

      1. The boss skeleton mage attempted to repeatedly use a healing wand on themselves causing them to effectively do nothing for 6+ turns. This happened twice both once solo and once in a party of two.
      2. Scaling might be off for this quest, it felt fine with with a group of 2 but when doing this solo at level 5 all that spawned were extremely weak skeletons with +0 AB and sub 6 HP who couldn't have had more than around 12 AC which made this quest incredibly easy.
      ZoolZ 1 Reply Last reply Reply Quote
      • ZoolZ
        Zool @AngryOwl
        last edited by

        @AngryOwl said in Graveyard Ops:

        Module version:  v7033
        Quest name: Graveyard ops
        Quests giver: Dinkelberg Ivernerness
        Level range 4-6
        Party requirements 1-10 
        Number of people that did the quest 1 (and 2)
        

        Two things

        1. The boss skeleton mage attempted to repeatedly use a healing wand on themselves causing them to effectively do nothing for 6+ turns. This happened twice both once solo and once in a party of two.
        2. Scaling might be off for this quest, it felt fine with with a group of 2 but when doing this solo at level 5 all that spawned were extremely weak skeletons with +0 AB and sub 6 HP who couldn't have had more than around 12 AC which made this quest incredibly easy.
        1. don't give undead healing wands! (Use monster loot spawning system- it will spawn after they die that way)
        2. Scaling is mostly a case of giving the system enough options to be able to choose more wisely, though it will sometimes (Rarely) spawn LOADS of tiny things, to make up the same CR as a few more powerful things - which is possbly what happened - though with more options, that would be less likely.

        > !!!MOLES for the MOLE GOD!!!

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        • Prof. MisclickP
          Prof. Misclick
          last edited by

          Professor v7047

          Lowered the encounter table min to allow for more flexible creatures. It was pulling the weakest of the creatures to meet the min required and still adhere to the CR.

          The boss skellie has no wand. Please run again and confirm if the issue persists.

          Retired

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          • AngryOwlA
            AngryOwl
            last edited by

            Ran this again today to test. Spawns seemed more consistent; smaller number of stronger zombies instead of hordes of useless skeletons.

            Boss dropped no loot and thus had no wands to spam on themselves and actually spent the time casting spells at me.

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            • EchoE Echo moved this topic from Suggestions: Quest Tweaks and Feedback on
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