• Fungus Infested House

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    SpiffyMeisterS

    The chests and the mushrooms should despawn. Seems like a bug in the treasure spawning script.

  • Suggestions for Back Alleys

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  • Prestige Items & Rewards

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    Vrugor the GreatV

    @Bibi-the-Alien

    Item Type: Dagger
    Stats: Keen, +2 Intimidate/Persuade
    Name: Sembian Blade

    Description: Something something Sembia, something something cut-throat merchants, KHAAAAAAANNNNNN!

  • Stopgap measure for player inclusion in quests

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    @Apollo2019

    I don't think the quest giver descriptions need to change at all. By the nature of ignoring the requirements you are intrinsically agreeing that you are leaving the bounded scaling of the quest.

  • New Barbarian Rages

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    Prof. MisclickP

    @SpiffyMeister said in New Barbarian Rages:

    13 days, no comments. I guess these are fine as is and will be going live.

    Good job Spiffy and co. Locking this thread. If anyone has feedback or suggestions please start a new post.

    As a reminder we likely will miss any suggestions/feed back on Discord for this or anything else. Please take the time to make a forum post and we’ll get to it when we can.

    Happy Gaming!

  • Shadow summoning theme, shadows race

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    SpiffyMeisterS

    @Puffy said in Shadow summoning theme, shadows race:

    The general uneducated population assume they are undead

  • Sticky Situation

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  • Shamrock Garden

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  • Tone Down Frozen War End Room

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    Prof. MisclickP

    @Mortui

    While this is being looked over please for the furture use this thread for all quest stuff so we can keep it organized and out of other suggestions.

    Thanks

    https://nodebb.cityofarabel.com/category/379/suggestions-quest-tweaks-and-feedback

  • Druid grove merchant

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    EchoE

    Druid merchant added 6707

  • Change descriptions upon area enter

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    EchoE

    EWR & House Vaylan OnEnter messages fixed.

  • Potions

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    EchoE

    Potion prices are unlikely to change for the foreseeable future.

  • List of QoL and For-Fun suggestions

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    To the same effect of adding exit NPCs to the Hullack, could we perhaps implement exit objects and transitions of the same purpose to some of the quests on the server? The only ones I am familiar with are Ants (Which seems unintentional) and the Walking quest south of Bospir which doesn't really transition but loops back on itself.

  • On garbage in quest loottables

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    SpiffyMeisterS

    Some quests still have 'garbage' in them due to the existence of certain quests which require it. They are, however, in quests that are rarely done and you need to look for them really...

  • Ranger/druid companions - only summonable in wilderness areas

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    EchoE

    This is an issue that can be self-regulated by responsible druid players.
    At this point there is no reason to add extra scripting.
    If there is an issue/incident, then an Admin can handle it on a case-by-case basis.

  • Polarization potions

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    EchoE

    Check potion shop after v6706

  • Hullack Bandits Feedback

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    EchoE

    Moving this to the Quest suggestions forum

  • Reopening NPC merchant buying price

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    EchoE

    Max buying price has been slightly elevated.

  • Historic district needs a redo.

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    EchoE

    Zolm this is for suggestions, not criticism.
    Saying "It looks like a bunch of buildings slapped together with no cohesive thought for city layout design" is just being insulting. You made your suggestion in the first post. No need to get nasty about it. And you were told it is a low priority at the moment. Please consider your words before you post. I'm going to lock this thread now that your point, and our point, has been made.

  • My response to "Every area needs a quest" mentality

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    PuffyP

    It's an aim, not a priority or anything. :) We don't fret over an area missing a quest, it's just a goal the team has.