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    • Purple_DiamondP

      Grig's Fiddle Bow no uses

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      Mr.MolochM

      @Purple_Diamond 8730v fixed

    • SpiffyMeisterS

      Old Gate Inn- Seat Turned the Wrong Way

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      Mr.MolochM

      @SpiffyMeister I checked and its correct in the module.

    • Z

      Bandit's Bloodstone Ring Bloodstone script firing upon use.

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      Mr.MolochM

      @Zolm I found it - I already took it out once. I'll try again. :)

    • ZoolZ

      Quest list mismatch - Viola Tanna not in historic district

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      Mr.MolochM

      @Zool Fixed she's in Eastway Outskirts now.

    • L

      Uncharged Item - Chalice of the last Toast

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      Mr.MolochM

      @listen4silence Future found chalices will be fixed. 8726v

    • ErebusE

      Arachnid summons not immune to poison

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      Mr.MolochM

      @Mr-Moloch

      Took a look at these and noticed a few things.

      The SM1 (Summon Monster 1) is on par with other summons, but just for fun I gave it a single use of a bolt web attack.

      The SM2 is also on par with other summons, but had a skin that gave it Freedom of Movement; which was likely an effort to make immune to its own web attack. I replaced that with a spider skin that makes it immune to webs only. Gave it additional AC so its more in line with other summons.

      The SM3 is where things got odd - it had 20 poison bolt attacks, so it was just going to stand there and shoot a DC 14 minor venom at things. I reduced its bolt attacks to 1; gave it a bite attack with small spider venom and 1d6 damage - it didn't even have a bite attack before at all. Gave it weapon finesse so its attacks hit more often.

      The SM4 had 1d8 STR draining poison - meaning one hit could do 2d8 STR damage; that is just too good (better than higher level summons). So this was reduced to a 1d6 STR drain poison; twice as good as the SM3, but not better than SM5.

      The SM5 had higher damage output than most elementals + poison. So shifted its STR down, gave it more DEX and Weapon Finesse.

      This should improve the 1-3 summons but also probably brings the rest of the spider summons down a little in terms of damage at 4-5.

      Open to feedback on these moving forward - but this should be a decent boost to the 1-3; probably not very noticeable on the 4-5 I hope. That said, this theme will soon be open as a sorcerer bloodline theme.

    • CadizC

      error with climb from sewers

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      Mr.MolochM

      @Cadiz Should be fixed v8725

    • ErebusE

      Calantar's Cave Quest

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      Mr.MolochM

      @Mr-Moloch Fixed 8725v

    • Z

      Haunted Mansion Wand of CLW & Wand of CMW Cannot be turned in for prestige

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      Mr.MolochM

      @Zolm v8722 fixed

    • D

      Ratcatcher's Guide

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      Mr.MolochM

      Thank you - bug was that the book was only useable by conjuration wizards and was not set for it in the description. Now fixed.

    • Z

      Dock Warehouse Multiple issues

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      Mr.MolochM

      @Zolm 8722v fixed

    • Z

      Arabel: Historic District Floating piece of paper

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      Mr.MolochM

      @Zolm 8722v fixed (wasn't really floating, just was a large invisible object; so now its a regular invisible object)

    • Z

      Moonsea Ride: Griffon Hill fire ambience placable

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      Mr.MolochM

      @Zolm Fixed 8722v

    • Z

      Tilverton ruins still spawn mountain orcs

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      Z

      @Mr-Moloch you mean after all this I STILL gotta see mountain orcs? fml lol

    • TheMinionOfArabelT

      Deer spawns no longer drop pelt

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      TheMinionOfArabelT

      Fix confirmed :D

    • D

      Mdm Maeve is hostile

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      HangmanH

      Fixed as of Hangman 8721.

    • Z

      Arabel: Historic District Floating Stables

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      69 Views
      HangmanH

      Fixed as of Hangman 8721.

    • Z

      Haunted Mansion Possessed Worker Conversation

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      Z

      @Mr-Moloch fighter/ranger

    • Mr.MolochM

      No Doors Historic District

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      Mr.MolochM

      @Mr-Moloch v8717 fixed

    • O

      Please add a Set spawn point to the HOA

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      Mr.MolochM

      @Mr-Moloch 8717v fixed

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