@Echo HoG
Latest posts made by Yavamaya
-
RE: FD/Subdual modification proposal.posted in Implemented/Closed Suggestions
What @Zap said, mostly.
Also, the penalties for being subdued should be massive. Spell failure, ab penalty, ac penalty, saves penalty (particularly will saves), and speed penalty.
Further, wands and any other potential offensive item should be limited by it.
-
More gloves!posted in Implemented/Closed Suggestions
Is it possible to add vanilla, no-effect gloves to the starter area store, and the basic shops in the city?
As it stands, monks cannot make use of MW or GMW until they happen upon some.
-
RE: Increase Monk base HPposted in Implemented/Closed Suggestions
@Prof-Misclick much less concerning. Thank you!
-
RE: Increase Monk base HPposted in Implemented/Closed Suggestions
@CitizenBane they're listed as d6 in the mechanics changes. Or am I misunderstanding it?
-
Increase Monk base HPposted in Implemented/Closed Suggestions
I find it bizarre that monks are one of the few classes absolutely dedicated to melee, but have had their HD reduced to a d6. They were already squishy before that change, and this seems like it's unnecessarily stepping on an already subpar choice (in the current scheme of things).
Raise them back to a d8? d10?