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    2. Yavamaya
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    Yavamaya

    @Yavamaya

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    Latest posts made by Yavamaya

    • RE: Shatter hits friendly targets

      @Echo HoG

      posted in Closed Bugs
      Y
      Yavamaya
    • RE: FD/Subdual modification proposal.

      What @Zap said, mostly.

      Also, the penalties for being subdued should be massive. Spell failure, ab penalty, ac penalty, saves penalty (particularly will saves), and speed penalty.

      Further, wands and any other potential offensive item should be limited by it.

      posted in Implemented/Closed Suggestions
      Y
      Yavamaya
    • More gloves!

      Is it possible to add vanilla, no-effect gloves to the starter area store, and the basic shops in the city?

      As it stands, monks cannot make use of MW or GMW until they happen upon some.

      posted in Implemented/Closed Suggestions
      Y
      Yavamaya
    • RE: Increase Monk base HP

      @Prof-Misclick much less concerning. Thank you!

      posted in Implemented/Closed Suggestions
      Y
      Yavamaya
    • RE: Increase Monk base HP

      @CitizenBane its 4.

      posted in Implemented/Closed Suggestions
      Y
      Yavamaya
    • RE: Increase Monk base HP

      @CitizenBane they're listed as d6 in the mechanics changes. Or am I misunderstanding it?

      posted in Implemented/Closed Suggestions
      Y
      Yavamaya
    • Increase Monk base HP

      I find it bizarre that monks are one of the few classes absolutely dedicated to melee, but have had their HD reduced to a d6. They were already squishy before that change, and this seems like it's unnecessarily stepping on an already subpar choice (in the current scheme of things).

      Raise them back to a d8? d10?

      posted in Implemented/Closed Suggestions
      Y
      Yavamaya