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    2. Locke
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    Locke

    @Locke

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    Age 36
    Location 'murica (GMT-5)

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    Latest posts made by Locke

    • Crag Cat Hood: Lore is single use

      Forum states "Lore +2, Save vs Mind Affecting +1, 15 charges: lesser premonition 1 c/u, lore 2 c/u, mage alarm 1 c/u" but in game the hood gives Lore as a single use, so the hood is destroyed upon using it.

      posted in Closed Bugs
      LockeL
      Locke
    • RE: Lower exploration DC's , get rid of the CoA Skillpoint System/make the exploration spells more accessible

      @Lord_Acererak I used to love going into the old swamps labyrinth. There was good loot, and it was dangerous enough you brought friends.. not to mention the mystery behind it all. I never did get through that first door. Another reason to explode was rare crafting ingredients only spawn on certain rare mobs in certain areas, so there was always a reason to go looking. Also, I love treasure maps. They're a really fun mechanic that I wish scaled with group size. Treasure maps really helped give people a reason to go outside the city for more than just questing.

      posted in Implemented/Closed Suggestions
      LockeL
      Locke
    • RE: Blade thirst

      @O-louth At that point just give em GMW.

      posted in Implemented/Closed Suggestions
      LockeL
      Locke
    • RE: Lower exploration DC's , get rid of the CoA Skillpoint System/make the exploration spells more accessible

      A 'helping system' where a particularly skilled party member could get the rest of the party through would be swell. If you bring 10 people somewhere with a climb check that fails into a pit... chances are at least someone is going down, especially if it's 5-10 checks back to back.

      Or have safety ropes that stop you from falling >>

      A d20 climb can be done.

      10 dc20 climb checks in a row is going to involve hours of fishing people out of a pit.

      posted in Implemented/Closed Suggestions
      LockeL
      Locke
    • Wolf Gloves: No item given

      Made a pair of wolf gloves, but no item was given.

      posted in Closed Bugs
      LockeL
      Locke
    • RE: Newbie Quest Feedback/Analysis

      @Zolm It harks back to a day when every noob rogue with a idea of being a bandit had a pot helm to hide their face. Good times

      posted in Implemented/Closed Suggestions
      LockeL
      Locke
    • Crystaline Slinger runs out of ammo really fast

      Hello >>

      The level 3 slime summons, got fixed, however it doesn't have enough ammo to last very long.
      I'd recommend a sling with unlimited ammo, myself.

      posted in Closed Bugs
      LockeL
      Locke
    • RE: Tracking bug NPC show their code name

      Feature, you can use the code to ID creatures. Only shows up if your tracking is really high. Pretty sure you have to beat a certain Tracking Versus Hide check to get the code, and zombies have really bad hide, so.

      posted in Closed Bugs
      LockeL
      Locke
    • RE: Summons Not obeying Orders

      I've had it happen with Vermin, Earth Elemental, Undead and even my familiar.

      Setting them to guard snaps them out of it, most of the time.

      posted in Closed Bugs
      LockeL
      Locke
    • RE: Can't understand languages

      I can understand and speak my native language just fine, I can't understand chosen languages however.

      posted in Closed Bugs
      LockeL
      Locke