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    Knockknock

    @Knockknock

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    Artisan

    Latest posts made by Knockknock

    • Messenger in Lonesome Tankard

      When using the .send store / .sending send commands, it doesn't register the Messenger as being within 10m so you can't use the dot commands within the Eveningstar inn.

      posted in Closed Bugs
      KnockknockK
      Knockknock
    • New Fungal Quest, Pathfinding Issue

      Area: ZQA: Moonsea Ride, Saprophyte Infested Home
      Details: I did the new fungal quest today just off the Moonsea Ride. All is fine until you get to the final area - the infested house per above. You're unable to melee the mushrooms due to distance / pathfinding, so you jockey back and forth beside them at an impasse and can't complete the quest.

      To clarify, all mushroom placeables in the penultimate room are affected.

      posted in Closed Bugs
      KnockknockK
      Knockknock
    • Corpse Spawn

      Could I recommend the location of corpses of dead players, when they log in, spawn in the Tymoran Temple? At the moment I have no idea where they do go, but it's nowhere obvious - always find ourselves asking for DM assistance.

      posted in Implemented/Closed Suggestions
      KnockknockK
      Knockknock
    • RE: Expand Half-Orc Head Selection

      -1.

      Less heads. Less choice.

      posted in Implemented/Closed Suggestions
      KnockknockK
      Knockknock
    • RE: Remove ECL

      @prof-misclick said in Remove ECL:

      Apps for subrace were put back in since we had so many of them at one point it was city of subraces not city of Arabel.

      I'm not sure what this has to do with the removal of ECL. The number of subraces in game at any one time is in the gift of the DMs, as is who gets to play them.

      It's double jeopardy. Go through an application process and then also incur a heavy progress penalty.

      App characters then have to spend a disproportionate amount of time grinding out quests to move through levels instead of role-playing, doing events or whatever else.

      I just don't see what the benefit is. It's the DMs saying you can have this perk, but you have to wear handcuffs.

      Is it meant as a deterrent? Less people apply for subraces because they don't want the faff of ECL? Just make it clear you're adjusting the approval criteria. I'm sure as a community we'd sooner see a slightly more stringent approval process if it meant once you were approved, you didn't have to grind to advance.

      posted in Implemented/Closed Suggestions
      KnockknockK
      Knockknock
    • RE: Remove ECL

      +1.

      (lol)

      Agree wholeheartedly. Haven't personally be affected by ECL, but always felt it was a needless drain. The application process is your screening opportunity, seems silly to get approved for a perk only to labour under a grind. Understand there's an argument to be made for increased power and balancing it, but if the player can't be trusted with it, don't approve them.

      posted in Implemented/Closed Suggestions
      KnockknockK
      Knockknock
    • RE: Walk

      I, for one, am furious. You'll hear from my lawyers.

      posted in Implemented/Closed Suggestions
      KnockknockK
      Knockknock
    • RE: Walk

      Walking and talking is awkward though, Hellgate. You're being inconsiderate to the Elven community.

      posted in Implemented/Closed Suggestions
      KnockknockK
      Knockknock
    • RE: Walk

      I have done both the key trick and shift. Mild inconvenience though. Fixing mild inconveniences is top of the priority list, surely?

      posted in Implemented/Closed Suggestions
      KnockknockK
      Knockknock
    • RE: Walk

      Yes please.

      posted in Implemented/Closed Suggestions
      KnockknockK
      Knockknock