City of Arabel
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Register
    • Login

    New Southhorns

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
    3 Posts 2 Posters 40 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • P
      Perdition
      last edited by

      Looking good, like the variety. A few suggestions:

      1. Its a bit sunny and clear. Recommend a hint of fog and a touch of color to get that "site of massive battle and terrible incidents". Not tons, but just a hint
      2. Could maybe get a dash of some mineral/ore nodes

      Noticed the fixed transitions/added - appreciated.

      Mr.MolochM 1 Reply Last reply Reply Quote
      • Mr.MolochM
        Mr.Moloch @Perdition
        last edited by

        @Perdition Fixed the environment, that was a bug.

        Minerals is a bug too, one I still need @Zool to fix or show me how to fix. Its database related, since this is using the cap of minerals tracked in the database but I removed the old area. Needs to reset database -or- I can probably just increase the cap but I dislike that fix. Its too messy.

        In the future, there are two simple rules to remember:

        NO SPITTING.

        DO NOT CROSS MISTER MOLOCH.

        https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

        P 1 Reply Last reply Reply Quote
        • P
          Perdition @Mr.Moloch
          last edited by

          @Mr-Moloch Lookin good!

          0e68d3c2-410e-4d5a-8c2c-4d52fafe3cfe-image.png

          1 Reply Last reply Reply Quote
          • Mr.MolochM Mr.Moloch moved this topic from Suggestions
          • 1 / 1
          • First post
            Last post