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    Arachnid summons not immune to poison

    Scheduled Pinned Locked Moved Closed Bugs
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    • ErebusE
      Erebus House of Ash
      last edited by

      Version: 8718

      Arachnid summons 1-3 don't appear to have immunity to poison.

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      • SpiffyMeisterS
        SpiffyMeister
        last edited by

        Because they aren't meant to be immune to poison. [Nods nods]

        Puffy's bumbling Scum-goblin minion.

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        • ErebusE
          Erebus House of Ash
          last edited by

          Comparatively, they feel overwhelmingly weak without that.

          Mr.MolochM 1 Reply Last reply Reply Quote
          • Mr.MolochM
            Mr.Moloch @Erebus
            last edited by

            @Erebus I'll probably give them a boost or/and look closely at their poison attacks but it hit 12:30 AM and I can't do that tonight. Maybe tomorrow.

            In the future, there are two simple rules to remember:

            NO SPITTING.

            DO NOT CROSS MISTER MOLOCH.

            https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

            Mr.MolochM 1 Reply Last reply Reply Quote
            • Mr.MolochM
              Mr.Moloch @Mr.Moloch
              last edited by

              @Mr-Moloch

              Took a look at these and noticed a few things.

              The SM1 (Summon Monster 1) is on par with other summons, but just for fun I gave it a single use of a bolt web attack.

              The SM2 is also on par with other summons, but had a skin that gave it Freedom of Movement; which was likely an effort to make immune to its own web attack. I replaced that with a spider skin that makes it immune to webs only. Gave it additional AC so its more in line with other summons.

              The SM3 is where things got odd - it had 20 poison bolt attacks, so it was just going to stand there and shoot a DC 14 minor venom at things. I reduced its bolt attacks to 1; gave it a bite attack with small spider venom and 1d6 damage - it didn't even have a bite attack before at all. Gave it weapon finesse so its attacks hit more often.

              The SM4 had 1d8 STR draining poison - meaning one hit could do 2d8 STR damage; that is just too good (better than higher level summons). So this was reduced to a 1d6 STR drain poison; twice as good as the SM3, but not better than SM5.

              The SM5 had higher damage output than most elementals + poison. So shifted its STR down, gave it more DEX and Weapon Finesse.

              This should improve the 1-3 summons but also probably brings the rest of the spider summons down a little in terms of damage at 4-5.

              Open to feedback on these moving forward - but this should be a decent boost to the 1-3; probably not very noticeable on the 4-5 I hope. That said, this theme will soon be open as a sorcerer bloodline theme.

              In the future, there are two simple rules to remember:

              NO SPITTING.

              DO NOT CROSS MISTER MOLOCH.

              https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

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