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Arachnid summons not immune to poison

Scheduled Pinned Locked Moved Closed Bugs
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  • E
    Erebus House of Ash
    last edited by 1 May 2025, 20:04

    Version: 8718

    Arachnid summons 1-3 don't appear to have immunity to poison.

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    • S
      SpiffyMeister
      last edited by 1 May 2025, 20:14

      Because they aren't meant to be immune to poison. [Nods nods]

      Puffy's bumbling Scum-goblin minion.

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      • E
        Erebus House of Ash
        last edited by 1 May 2025, 20:25

        Comparatively, they feel overwhelmingly weak without that.

        M 1 Reply Last reply 2 May 2025, 04:28 Reply Quote
        • M
          Mr.Moloch @Erebus
          last edited by 2 May 2025, 04:28

          @Erebus I'll probably give them a boost or/and look closely at their poison attacks but it hit 12:30 AM and I can't do that tonight. Maybe tomorrow.

          In the future, there are two simple rules to remember:

          NO SPITTING.

          DO NOT CROSS MISTER MOLOCH.

          https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

          M 1 Reply Last reply 6 May 2025, 02:41 Reply Quote
          • M
            Mr.Moloch @Mr.Moloch
            last edited by 6 May 2025, 02:41

            @Mr-Moloch

            Took a look at these and noticed a few things.

            The SM1 (Summon Monster 1) is on par with other summons, but just for fun I gave it a single use of a bolt web attack.

            The SM2 is also on par with other summons, but had a skin that gave it Freedom of Movement; which was likely an effort to make immune to its own web attack. I replaced that with a spider skin that makes it immune to webs only. Gave it additional AC so its more in line with other summons.

            The SM3 is where things got odd - it had 20 poison bolt attacks, so it was just going to stand there and shoot a DC 14 minor venom at things. I reduced its bolt attacks to 1; gave it a bite attack with small spider venom and 1d6 damage - it didn't even have a bite attack before at all. Gave it weapon finesse so its attacks hit more often.

            The SM4 had 1d8 STR draining poison - meaning one hit could do 2d8 STR damage; that is just too good (better than higher level summons). So this was reduced to a 1d6 STR drain poison; twice as good as the SM3, but not better than SM5.

            The SM5 had higher damage output than most elementals + poison. So shifted its STR down, gave it more DEX and Weapon Finesse.

            This should improve the 1-3 summons but also probably brings the rest of the spider summons down a little in terms of damage at 4-5.

            Open to feedback on these moving forward - but this should be a decent boost to the 1-3; probably not very noticeable on the 4-5 I hope. That said, this theme will soon be open as a sorcerer bloodline theme.

            In the future, there are two simple rules to remember:

            NO SPITTING.

            DO NOT CROSS MISTER MOLOCH.

            https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

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            • M Mr.Moloch moved this topic from Bug Reports on 6 May 2025, 02:42
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