Suggestions wanted: Water treasures
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Sharkskin Leathers
3/4 leathers+1 ac,
10% slashing immunity
+2 versus fearCoral Plate
8/1
10% electricity immunity
+2 versus electric
Single Use Stoneskin (coral skin)Rotted Pirate Flag
2 uses of fearSacred Water Tear
Amulet
Water Domain Cleric Only
+1 ac
+1/2 cleric slot
50% weakness to electricTrident of Angry Seas
A relic of Umberlee, this trident symbolizes the angry and tyrannical nature of the sea.
+1d4 electric
+1d4 piercing
OUB: CN, CE, CN
OUB: Cleric
+1/2 Cleric SlotHowl of the Tempest
Cloak
+1 ac, +2 versus elementals
3 uses gust of wind
+1 reflexHum of the Sea
Boots
Bard Only
+2 perform
+1 reflex
+1 2nd circle slotSea Slug Poison
A little vial of poison to coat one's bladeSahuagin's Harpoon
Heavy Crossbow
+2 mighty
+1 ab
10 uses of tanglefootCrest of Foam
Scimitar+1 electric
3 uses of Keen (5)
1d4 mass crit.Sharktooth Brawler's Gloves
The sharkteeth are sewn into the leathers of the gloves, delivering a painful bite.+1d4 slashing
+2 versus fear
+2 discipline
10x blood frenzy
Only Use if you have: Unarmed Combat as a feat.
Non-Lawful Alignments only -
- Ivory fishing rod. This intricately cared fishing rod depicts sea shells, pearls, and rare exotic fish. It is inlaid with gold, amber, and jade to accentuate particular highlights of the artwork. Fishing-checks +2 (beyond a complex rod); optional: may need repairs before being useable. 100 pp.
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- Pirate leg wraps. These seemingly simple leg wraps have been enchanted to provide extra balance on deck. +2 balance; Feline Balance, 3 uses.
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- Pirate boarding knife. This knife has been enchanted to aid its wielder with difficult and underhanded maneuvers. Balance + 2; squeeze checks +1; AB vs. lawful +1; +2 cold damage; protection from law (3 uses); 20 pp
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dont worry about trying to assign PP values. those are calculated as a percentage of the toolset value
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- Studded Seashell Sharkskin (AC 3). Reminiscent of a chain shirt, this armor features a magically hardened mesh of tiny interlocking seashells. Underneath, a hardy but flexible sharkskin “leather” provides flexibility and maneuverability for underwater combat AC +2 if underwater; tumble +2; trout backstroke (5 uses); weight -40%
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- Ice-blue pearl (tiny). This pearl is oddly cool to the touch. Ice Dagger (3 uses).
- Ice-blue pearl (small). This pearl feels distinctly cold to the touch, slightly cooling water in its direct vicinity. It glazes over exposed to a small amount of moisture. 9 charges. Ice Dagger (1 c/u); Ice Storm (3 c/u)
- Ice-blue pearl (large). This pearls exudes a powerful aura of cold. It is constantly covered in surrounding shell of ice, which makes it appear even larger. The magical cold of a single such pearl appears sufficient to perma-freeze a small body of water, such as a human-sized person. 21 charges. Ice Dagger (1 c/u); Ice Storm (3 c/u); Cone of Cold (7 c/u).
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ive not look at all the above but...
Helm of water breathing is iconic loot and fits the brief.
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@Cadiz said in Suggestions wanted: Water treasures:
Helm of water breathing is iconic loot and fits the brief.
If it exists it will only have charges of Breathe Water, it wont be a 100% water breathing at all times
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- Umberlee‘s Sore Tooth. This Trident is made of a nearly black piece of hardwood and adorned with gilded carvings of drowning humanoids of all kinds of land-dwelling races. Small sparks of electricity can occasionally be seen leaping from prong to prong. AB + 2 vs. Human, Elf, Dwarf, Half-Elf, Gnome, Halfling; +2 electric damage; 21 charges: Gust of Wind (3 c/u), Call Lightning (3 c/u). OUB: Umberlee as patron Deity
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- Rainbow-colored pearl. This highly pearlescent pearl shines in all the colors of the rainbow, drawing attention even under water. 11 charges: Color Spray (1 c/u); Scintillating Sphere (3 c/u)
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- Rotten boot. This single boot must once have belonged to a truly extravagant pair worn by a member of a noble household. Alas, extended submersion has not been kind to the material, and whatever wondrous enchantments it once bore appear to have been twisted into something else. 13 charges. Stinking Cloud (4), 2 c/u; Infestation of maggots (3 c/u); Poison (5), 3 c/u
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- Stingray poison (craftable). The sting of this poison is not only extremely painful, but it combines sluggishness of the affected limbs with a viscous slower-working weakness. Recipe (lvl 11): 1 pristine oil, 1 stingray stinger. 1st effect: Slow (DC 19); 2nd effect: 2d4 CON (DC 19).
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- Rusted weapons (various). The blade of this once masterfully forged weapon is heavily rusted and full of barnacles. On hit: Infect with disease (like a rat-bite); some weapons might additionally have charges of Poison, or Infestation of Maggots.
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- Mystery Bottle. This small glass container is completely covered in barnacles and grime, yet the seal still seems to be intact. It will require careful cleaning to reveal its contents. Cleaning, e.g., with the „gem washer“, creates a random potion, mud, or something else such as a treasure map. Roll a d100; low rolls are garbage/mud; then cheap potions; treasure maps; vague rumors also available elsewhere (as bottled notes); then good potions (e.g., haste, death ward, critical healing); 97= Stone to Flesh; 98 = stoneskin; 99 = heal; 100 = some unique plot hook (in the sense that it can only be found this way).
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Robe of the Calming Wave:
This robe could be craftable (via tailoring), using 3 blue pearls and 2 eel skins as materials (in addition to a bolt of silk, 3 mithril rivets, and 1 greater oil).
AC+1; AC+2 vs. chaotic; AC+3 vs. water elementals (alternatively AC+ 2 vs. elementals in general if it cannot be that specific); DR -/2 against cold/electricity; swimming +3; 21 charges: Spell: Water Jet (5): 3 charges/use; Mage Armor (3): 2 charges/use
(Optional, if otherwise too powerful: OUB Monk/Rogue)
The robe is woven in soft blue and green pastel colors, depicting calm waves and embroidery surrounding three sparkling pearls amidst an endless sea.
Inspired by: https://forgottenrealms.fandom.com/wiki/Order_of_the_Calming_Wave
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@EyeOfGruumsh said in Suggestions wanted: Water treasures:
Robe of the Calming Wave:
I'd rather add these to crafting along with other religious vestment.
But that's a project for after retirement. -
- Squidskin Cloak: On being hit: 10% chance to cast Darkness (4); Improved Invisibility(7): Single use; +2 hide
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Glistening Black Pearl: Aura of Shadows (3, single use)
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Sparkling Sapphire: Lightning Bolt (5, single use)
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Misty Emerald: Mestil‘s Acid Breath (5, single use)
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Shiny White Pearl: Boreal Winds (3, single use)
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Radiant Diamond: Isaac‘s Leaser Missile Storm (7, single use)
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Pearl-studded Ring: Minor Globe of invulnerability (7, single use); knowledge history +1
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Seashell Ring of the Whispering Waves: Listen +2; Lesser Premonition (3 charges)
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Ancient Cracked Pearl: Slow (5, single use)
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What about illegal / contraband items?
Thinking maybe different colours of coral that are classed as protected by Immersea that would get you in trouble for harvesting and using?