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    Suggestions wanted: Water treasures

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • SpiffyMeisterS
      SpiffyMeister
      last edited by

      Sharkskin Leathers
      3/4 leathers

      +1 ac,
      10% slashing immunity
      +2 versus fear

      Coral Plate

      8/1
      10% electricity immunity
      +2 versus electric
      Single Use Stoneskin (coral skin)

      Rotted Pirate Flag
      2 uses of fear

      Sacred Water Tear
      Amulet
      Water Domain Cleric Only
      +1 ac
      +1/2 cleric slot
      50% weakness to electric

      Trident of Angry Seas
      A relic of Umberlee, this trident symbolizes the angry and tyrannical nature of the sea.
      +1d4 electric
      +1d4 piercing
      OUB: CN, CE, CN
      OUB: Cleric
      +1/2 Cleric Slot

      Howl of the Tempest
      Cloak
      +1 ac, +2 versus elementals
      3 uses gust of wind
      +1 reflex

      Hum of the Sea
      Boots
      Bard Only
      +2 perform
      +1 reflex
      +1 2nd circle slot

      Sea Slug Poison
      A little vial of poison to coat one's blade

      Sahuagin's Harpoon
      Heavy Crossbow
      +2 mighty
      +1 ab
      10 uses of tanglefoot

      Crest of Foam
      Scimitar

      +1 electric
      3 uses of Keen (5)
      1d4 mass crit.

      Sharktooth Brawler's Gloves
      The sharkteeth are sewn into the leathers of the gloves, delivering a painful bite.

      +1d4 slashing
      +2 versus fear
      +2 discipline
      10x blood frenzy
      Only Use if you have: Unarmed Combat as a feat.
      Non-Lawful Alignments only

      Puffy's bumbling Scum-goblin minion.

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      • E
        EyeOfGruumsh Aunkspear Auxiliaries
        last edited by

        • Ivory fishing rod. This intricately cared fishing rod depicts sea shells, pearls, and rare exotic fish. It is inlaid with gold, amber, and jade to accentuate particular highlights of the artwork. Fishing-checks +2 (beyond a complex rod); optional: may need repairs before being useable. 100 pp.
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        • E
          EyeOfGruumsh Aunkspear Auxiliaries
          last edited by EyeOfGruumsh

          • Pirate leg wraps. These seemingly simple leg wraps have been enchanted to provide extra balance on deck. +2 balance; Feline Balance, 3 uses.
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          • E
            EyeOfGruumsh Aunkspear Auxiliaries
            last edited by

            • Pirate boarding knife. This knife has been enchanted to aid its wielder with difficult and underhanded maneuvers. Balance + 2; squeeze checks +1; AB vs. lawful +1; +2 cold damage; protection from law (3 uses); 20 pp
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            • EchoE
              Echo
              last edited by

              dont worry about trying to assign PP values. those are calculated as a percentage of the toolset value

              "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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              • E
                EyeOfGruumsh Aunkspear Auxiliaries
                last edited by EyeOfGruumsh

                • Studded Seashell Sharkskin (AC 3). Reminiscent of a chain shirt, this armor features a magically hardened mesh of tiny interlocking seashells. Underneath, a hardy but flexible sharkskin “leather” provides flexibility and maneuverability for underwater combat AC +2 if underwater; tumble +2; trout backstroke (5 uses); weight -40%
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                • E
                  EyeOfGruumsh Aunkspear Auxiliaries
                  last edited by EyeOfGruumsh

                  • Ice-blue pearl (tiny). This pearl is oddly cool to the touch. Ice Dagger (3 uses).
                  • Ice-blue pearl (small). This pearl feels distinctly cold to the touch, slightly cooling water in its direct vicinity. It glazes over exposed to a small amount of moisture. 9 charges. Ice Dagger (1 c/u); Ice Storm (3 c/u)
                  • Ice-blue pearl (large). This pearls exudes a powerful aura of cold. It is constantly covered in surrounding shell of ice, which makes it appear even larger. The magical cold of a single such pearl appears sufficient to perma-freeze a small body of water, such as a human-sized person. 21 charges. Ice Dagger (1 c/u); Ice Storm (3 c/u); Cone of Cold (7 c/u).
                  CadizC 1 Reply Last reply Reply Quote
                  • CadizC
                    Cadiz @EyeOfGruumsh
                    last edited by

                    ive not look at all the above but...

                    Helm of water breathing is iconic loot and fits the brief.

                    Zool's rule - don't be a dick.

                    EchoE 1 Reply Last reply Reply Quote
                    • EchoE
                      Echo @Cadiz
                      last edited by

                      @Cadiz said in Suggestions wanted: Water treasures:

                      Helm of water breathing is iconic loot and fits the brief.

                      If it exists it will only have charges of Breathe Water, it wont be a 100% water breathing at all times

                      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                      • E
                        EyeOfGruumsh Aunkspear Auxiliaries
                        last edited by EyeOfGruumsh

                        • Umberlee‘s Sore Tooth. This Trident is made of a nearly black piece of hardwood and adorned with gilded carvings of drowning humanoids of all kinds of land-dwelling races. Small sparks of electricity can occasionally be seen leaping from prong to prong. AB + 2 vs. Human, Elf, Dwarf, Half-Elf, Gnome, Halfling; +2 electric damage; 21 charges: Gust of Wind (3 c/u), Call Lightning (3 c/u). OUB: Umberlee as patron Deity
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                        • E
                          EyeOfGruumsh Aunkspear Auxiliaries
                          last edited by

                          • Rainbow-colored pearl. This highly pearlescent pearl shines in all the colors of the rainbow, drawing attention even under water. 11 charges: Color Spray (1 c/u); Scintillating Sphere (3 c/u)
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                          • E
                            EyeOfGruumsh Aunkspear Auxiliaries
                            last edited by

                            • Rotten boot. This single boot must once have belonged to a truly extravagant pair worn by a member of a noble household. Alas, extended submersion has not been kind to the material, and whatever wondrous enchantments it once bore appear to have been twisted into something else. 13 charges. Stinking Cloud (4), 2 c/u; Infestation of maggots (3 c/u); Poison (5), 3 c/u
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                            • E
                              EyeOfGruumsh Aunkspear Auxiliaries
                              last edited by EyeOfGruumsh

                              • Stingray poison (craftable). The sting of this poison is not only extremely painful, but it combines sluggishness of the affected limbs with a viscous slower-working weakness. Recipe (lvl 11): 1 pristine oil, 1 stingray stinger. 1st effect: Slow (DC 19); 2nd effect: 2d4 CON (DC 19).
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                              • E
                                EyeOfGruumsh Aunkspear Auxiliaries
                                last edited by

                                • Rusted weapons (various). The blade of this once masterfully forged weapon is heavily rusted and full of barnacles. On hit: Infect with disease (like a rat-bite); some weapons might additionally have charges of Poison, or Infestation of Maggots.
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                                • E
                                  EyeOfGruumsh Aunkspear Auxiliaries
                                  last edited by

                                  • Mystery Bottle. This small glass container is completely covered in barnacles and grime, yet the seal still seems to be intact. It will require careful cleaning to reveal its contents. Cleaning, e.g., with the „gem washer“, creates a random potion, mud, or something else such as a treasure map. Roll a d100; low rolls are garbage/mud; then cheap potions; treasure maps; vague rumors also available elsewhere (as bottled notes); then good potions (e.g., haste, death ward, critical healing); 97= Stone to Flesh; 98 = stoneskin; 99 = heal; 100 = some unique plot hook (in the sense that it can only be found this way).
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                                  • E
                                    EyeOfGruumsh Aunkspear Auxiliaries
                                    last edited by EyeOfGruumsh

                                    Robe of the Calming Wave:

                                    This robe could be craftable (via tailoring), using 3 blue pearls and 2 eel skins as materials (in addition to a bolt of silk, 3 mithril rivets, and 1 greater oil).

                                    AC+1; AC+2 vs. chaotic; AC+3 vs. water elementals (alternatively AC+ 2 vs. elementals in general if it cannot be that specific); DR -/2 against cold/electricity; swimming +3; 21 charges: Spell: Water Jet (5): 3 charges/use; Mage Armor (3): 2 charges/use

                                    (Optional, if otherwise too powerful: OUB Monk/Rogue)

                                    The robe is woven in soft blue and green pastel colors, depicting calm waves and embroidery surrounding three sparkling pearls amidst an endless sea.

                                    Inspired by: https://forgottenrealms.fandom.com/wiki/Order_of_the_Calming_Wave

                                    EchoE 1 Reply Last reply Reply Quote
                                    • EchoE
                                      Echo @EyeOfGruumsh
                                      last edited by

                                      @EyeOfGruumsh said in Suggestions wanted: Water treasures:

                                      Robe of the Calming Wave:

                                      I'd rather add these to crafting along with other religious vestment.
                                      But that's a project for after retirement.

                                      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                                      • E
                                        EyeOfGruumsh Aunkspear Auxiliaries
                                        last edited by EyeOfGruumsh

                                        • Squidskin Cloak: On being hit: 10% chance to cast Darkness (4); Improved Invisibility(7): Single use; +2 hide
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                                        • E
                                          EyeOfGruumsh Aunkspear Auxiliaries
                                          last edited by

                                          • Glistening Black Pearl: Aura of Shadows (3, single use)

                                          • Sparkling Sapphire: Lightning Bolt (5, single use)

                                          • Misty Emerald: Mestil‘s Acid Breath (5, single use)

                                          • Shiny White Pearl: Boreal Winds (3, single use)

                                          • Radiant Diamond: Isaac‘s Leaser Missile Storm (7, single use)

                                          • Pearl-studded Ring: Minor Globe of invulnerability (7, single use); knowledge history +1

                                          • Seashell Ring of the Whispering Waves: Listen +2; Lesser Premonition (3 charges)

                                          • Ancient Cracked Pearl: Slow (5, single use)

                                          L 1 Reply Last reply Reply Quote
                                          • L
                                            lateralus @EyeOfGruumsh
                                            last edited by

                                            What about illegal / contraband items?

                                            Thinking maybe different colours of coral that are classed as protected by Immersea that would get you in trouble for harvesting and using?

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