Crusader-K/Marius Lightheart/ Custom Summon Theme
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Probably worth discussing what he should get before voting. Summoning theme means he actively needs to hostile others and cannot leave them around
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I know with undead you can remove them from party and leave them as hostile encounters- is there an option to do that with summons?
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@Hangman said in Crusader-K/Marius Lightheart/ Custom Summon Theme:
I know with undead you can remove them from party and leave them as hostile encounters- is there an option to do that with summons?
It's a completely different system
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i'm not opposed to him getting (even more) cool stuff (since he has received quite a bit?) but as Puffy said, summoning themes dont work the same way that the undead system does. If you "remove" them from your party they unsummon.
Having read a bit on Bhaal, I'd say undead theme would fit more than shadows would. -
In terms of loot, I think he's only gotten a cool item that generates of placeable, nothing that makes him mechanically stronger, but a tool that lets him tell a story.
I am thinking we can upgrade his symbol to spawn undead slowly overtime maybe?
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Give him more bags to store undead in?
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@Puffy Sure. We can drop some bags of holding on him and call them 'corpse carrying bags.'
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@SpiffyMeister said in Crusader-K/Marius Lightheart/ Custom Summon Theme:
I am thinking we can upgrade his symbol to spawn undead slowly overtime maybe?
This sounds cool. As long as it's slowly and the spawns aren't OP.
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What happens if no one visits the area for a long time only to have some poor noob get there and see a horde of Undead?
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What if he set this symbol outside of a quest area or even next to a transition?
Dont forget also that timers are not always reliable so what we might perceive as slowly might end up spawning all at once.
My recommendation would be:
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Allow him to choose setting a normal symbol or a summoning Symbol
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The summoning symbol cannot support more than X amount of undead at a time. Once it reaches that limit it will have to wait for one of these undead to be killed/destroyed before another one can be summoned forth
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Once the summoning symbol is destroyed no more summoning can happen
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Only one summoning symbol per area is permitted or at the very least within Y distance from another one
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The placing of a summoning symbol will not be permitted inside certain areas or within Z distance from a transition
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Marius cannot control these undead. If he faces them they will be hostile to him too
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@Strife-and-Discord I spoke with strife we're gonna add a generic solution to this
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Has he gotten this already? (Pretty sure I know the answer) noticed there are only 3 yes votes and no confirm
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I need to fix his little summoning totem still. Just tired is all.
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Dead
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P Puffy moved this topic from Player Applications on