Fixed as of Hangman 8721.

Latest posts made by Hangman
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DM List
All, please refer to the below DM list for current activity, thank you.
ACTIVE DMs
DM Activity Timezone Balladeer Active GMT + 2 Folklore Active GMT + 1 Hangman Active GMT + 1 ShadowRealm Active GMT + 1 Soothsayer Active GMT +1 Sphinxie Active GMT - 5 Moloch Active GMT - 5 Zool Background Development Only GMT + 1 INACTIVE DMs
DM Activity Timezone Erebus Inactive GMT - 5 Primordial Inactive GMT - 5 -
Everything you need to know
Welcome
Greetings, adventurers, old and new, and welcome to the City of Arabel!
Arabel is a Persistent World Server for the Neverwinter Nights: Enhanced Edition, with a legacy spanning over twenty years of storytelling, adventure, and immersive roleplay.
At our core, we are a roleplay focused server, where character development and narrative take centre stage. Our dedicated DM team works closely with the playerbase to support character arcs and craft dynamic, engaging storylines that players can explore and shape through their actions.
We embrace heroes and villains alike, celebrating the full spectrum of character alignments and classes. Whether you walk the path of light or shadow, you'll find space here to thrive. Great stories demand conflict, choice, and consequence, and in Arabel, you’ll find a home for all of it.
We are a low level server, with characters beginning at level 4 and capped at level 10. Loot and magical equipment are modest, carefully balanced to maintain challenge and reward.
But while the mechanics may remain grounded, our storytelling soars to epic heights. You may arrive at our server familiar with the City of Arabel and the Forgotten Realms setting. However, to reset expectations, please note that we’ve moved beyond canon lore, embracing entirely homebrew content and forging our own unique path in exciting new directions. Our current metaplot, Winterfront, is a prime example:
"Arabel and its surrounding lands are locked in a mysterious, unrelenting winter. A swirling storm of ice and snow has sealed off the region, cutting it off from the outside world. No one enters. No one leaves. Within this frozen prison, your story begins..."
Helpful Links
Join our vibrant Discord community to connect with fellow players, stay updated on events and server changes, and enjoy friendly conversation. The names highlighted in pink belong to our DM Team, feel free to reach out to any of them with your questions. Our player community is also exceptionally helpful and welcoming. You can find us all here, on our CoA Discord Channel.
We offer a wealth of custom content, lore, and adaptations to the core game that are worth familiarising yourself with. You can explore them here, in our Player's Handbook.
New to the server? We invite you to create a character and jump into the adventure. If you have any questions, don’t hesitate to ask, we’re always happy to help. One of the best ways to get started is by joining other players in a group concept. To do that, you have two great options to explore:
- You can read all about our DM Factions here.
- Alternatively, our amazing community frequently shares group concepts right here.
If you're interested in joining one of our DM Factions, an Application is required from the start. But don’t let that discourage you, it’s simply a way to ensure your character concept aligns well with the faction’s goals and tone. We aim to keep the process quick, straightforward, and supportive.
You can read about our Application format here.
Alternatively, you can join our DM Factions organically through gameplay by earning a recommendation from an existing member. This approach, commonly known as Earning In Game (EIG), is a natural path that many players enjoy.
Stay up to date with the latest happenings in Arabel through our regularly updated Setting-Wide Rumours thread. It features two sub-categories for you to explore at your convenience:
- DM Only rumours, pertaining to server plots and major events.
- Player rumours, in which players can promote their own activity.
Finally, if you have any questions, don’t hesitate to reach out to a member of the DM Team via the forums or Discord
You can find the full list of DMs here.
The CoA DM Team
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Arabel: Winterfront
Six weeks past, high amid the broken teeth of the Storm Horns, the victorious hosts of Orcs stood surveying the carnage of their conquest. The air hung heavy with the stink of blood and the blackened bodies of Arabels finest littered the ashen snows. It was then that the sky broke open, and a searing white light, pure and terrible, poured down from the heavens. It bathed the heights in brilliance beyond endurance, and when it faded, nothing was as it had been…
In the weeks since, the world has unravelled into a skein of new and unknowable designs. A storm, immense, glacial, and without mercy, has settled upon the region, forming a wall of shrieking white. None who have braved its mists have returned whole, some frozen solid, others mad with terror, whispering of titanic forms moving within the storm’s depths. Travellers vanish, expeditions falter. Beyond the curtain of ice, the wider world has been swallowed whole, and no succour, no sign of reprieve, has come.
At first, the city strained against the storm, seeking to banish it to whatever nameless womb had birthed it. But the best efforts, like sword on stone, shattered against the immensity of the thing. In time, it became a truth too brutal to deny, there would be no answer, no deliverance. Only the slow, ponderous necessity of survival remained, an existence measured not in triumphs, but in deferrals of doom.
Little can be said of the storm, whence it came, what will drives it, what horrors prowl its fathomless heart. All that remains certain is this: none may breach its shrouded wall to the world beyond, and none beyond may break back through. What is, is all that shall be. No comings, no goings, only the sealed ledger that is the City of Arabel.
The storm, pitiless and perilous to all that gasp and grovel, has birthed a grim necessity, a sin clad in the raiment of survival. The House of Ash, rebranded as the Last Watch, has risen to prominence.
The faithful of Jergal, embracing the black edicts of their creed, summon the lumbering dead to a solemn duty. Their animations walk the storm haunted expanses beyond, pale sentries plucking the lost from the jaws of death, or dragging their frozen bodies back from the brink.
In a city strangled by fear, even necromancy has found its place. The Last Watch gather anew in the Historic District, where they are afforded liberties denied them beyond its crumbling bounds. Here they endure, not by right, nor by grace, but by rendering a service no other dares or can, their worth measured always against the weight of their necessity.
But why does the Historic District shelter them? What fracture in the city's soul makes this place different from all the rest?
Politics, always a bloodsport within Arabel’s walls, have curdled into open resentment. The city is now a thing cleaved in two, the Historic District, where the People’s Militia under Warden Sleathe stride unchallenged, and the Noble District, where Sir DeSchurr’s Justiciars hold vigil behind fresh ramparts.
Sleathe, a man of coarse speeches and bloody deeds, has become a new idol to the common folk, who chant his name in the broken markets and slums. Whispers tell of a vagabond band, driven to Arabel by the storm, who have woven strange, half-pagan rites about his figure. It is their black-spoked banners that are found in street corners and fester in shadowed alleys, that crown seized halls and most tellingly, loom above the Warden himself.
The Black Wheel Company seeps through the veins of the Historic District, under the unyielding gaze of Warden Sleathe, an amalgam of the discarded, the shattered Militia, and the cryptic gypsies. Together, they tighten their grip on the east, their power pooling like blood in a long-forgotten wound.
Meanwhile, the Noble District endures, fortified like a stone rising from a frozen sea. Here, Lord Protector Malcom DeSchurr rules with a heavy hand, his Justiciars carving order from chaos with mailed fists and sharpened law. Within their gilded halls, the highborn dream of rescue, or of dominion.
The few Orcs who survived the events of six weeks ago have been rendered into little more than half-mad wretches, glimpsed only rarely in the wild places where the mountains, cracked by thunderous quakes, now drown under endless snows.
The Storm Horns themselves have become a labyrinth of ice and stone, a broken monument to something glimpsed but not understood. For now, they are themselves impassable, heaped snow blocks much of the path north. Somewhere amid those abominable heights, Avalanche may yet endure, or perhaps she was already claimed, swallowed whole by the tumult she could neither master nor escape.
And yet, whispers curl through the air, speaking of something that now stirs in the peaks, something that was not, something vast and untamed, its power bloated with madness, its presence a stain upon the land...
Beyond the white veil the world has fallen silent. Only the Storm speaks now, in voices none can understand.
And always, always, the storm thickens.
Join our Discord For general discussion! https://discord.gg/QsDx8Vd
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RE: Spiffy & Emoteen - Sentinel Promo
Erebus is mad. Wouldn’t listen to that guy..
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RE: Spiffy & Emoteen - Sentinel Promo
Feels a little too soon? Hasn’t it only been 5 days. They should accomplish something first. I’m all for a low bar too get past Sentinel, but there’s levels.
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RE: GloomySunday / Andris Dawnhammer / Justicar (Abandoned)
Voted yes, but would not be shocked if he quit the character before we got the faction launched.
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RE: Corianne / Murdered Manticore
Think this has moved on in a different direction. Doesn't seem like a goer from where we are now? Moved my vote to a no. Any other comments?