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    Orc head bounty system

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • EchoE
      Echo
      last edited by

      Should probably remove them from the quest spawns if possible. That might mean making all new ones for the quest since I think they use the same ones as in CARES.

      Will take a look at it. For now, I guess, dont pick up heads from orc quests. And I'd also add dont pick up orc heads from DM events without DM permission.

      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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      • AcemviA
        Acemvi
        last edited by Acemvi

        I sort of thought that was the whole point of this quest. It’s otherwise a mindless slog where you just go from room to room in a fairly linear fashion.

        I don’t know if this is intentional design (surely not) but very few quests have reasons to do them despite difficulty or length due to standardized XP and gold rewards. Getting rid of the heads entirely instead of putting a simple cap on them just makes it more likely people will never touch it (like Ants).

        The questing experience in CoA is already dire, let’s not artificially lengthen the time needed to invest in it by nerfing every additional source of XP.

        My recommendation would be to reduce the number of mobs (and therefore heads) but make them tougher to compensate if need be. I’d still do this even if I was only getting 500 XP for turning in the heads (after all of them are funneled to my PC).

        "Nobody realizes that some people expend tremendous energy merely to be normal." - Albert Camus

        Dire RabbitD F 2 Replies Last reply Reply Quote
        • Dire RabbitD
          Dire Rabbit @Acemvi
          last edited by

          @acemvi said in Orc head bounty system:

          I sort of thought that was the whole point of this quest. It’s otherwise a mindless slog where you just go from room to room in a fairly linear fashion.

          I don’t know if this is intentional design (surely not) but very few quests have reasons to do them outside despite difficulty or length due to standardized XP and gold rewards. Getting rid of the heads entirely instead of putting a simple cap on them just makes it more likely people will never touch it instead (like Ants).

          The questing experience in CoA is already dire, let’s not artificially lengthen the time needed to invest in it by needing every source of XP.

          My recommendation would be to reduce the number of mobs (and therefore heads) but make them tougher to compensate if need be. I’d still do this even if I was only getting 500 XP for turning in the heads (after all of them are funneled to my PC).

          I agree with basically everything in this post.

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          • ?
            A Former User @Echo
            last edited by

            @echo An easier fix than this would be just removing the XP from the bounty I guess, but it seems like a bit of a non issue to me. It just makes this quest that lacks in loot compared to some others have a reason to be worthwhile.

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            • F
              foley @Acemvi
              last edited by foley

              @acemvi said in Orc head bounty system:

              I sort of thought that was the whole point of this quest. It’s otherwise a mindless slog where you just go from room to room in a fairly linear fashion.

              I don’t know if this is intentional design (surely not) but very few quests have reasons to do them outside despite difficulty or length due to standardized XP and gold rewards. Getting rid of the heads entirely instead of putting a simple cap on them just makes it more likely people will never touch it instead (like Ants).

              The questing experience in CoA is already dire, let’s not artificially lengthen the time needed to invest in it by needing every source of XP.

              My recommendation would be to reduce the number of mobs (and therefore heads) but make them tougher to compensate if need be. I’d still do this even if I was only getting 500 XP for turning in the heads (after all of them are funneled to my PC).

              Ace brings up a lot of good points. The bounty system is a really nice way to help the awful high level questing experience. Instead of removing it, why not just limit how many things drop in the quest?

              The real problem would be more that a group could give them all to one PC and powerlevel them.

              PuffyP 1 Reply Last reply Reply Quote
              • PuffyP
                Puffy @foley
                last edited by

                Its unlikely to be removed, we just dont want it to be silly crazy amounts.

                @SpiffyMeister
                the real bench mark for success is if you seduce a puffy pc or npc
                @Prof-Misclick
                Puffy said "Don't you trust me? Then vote yes NERD!"
                #scaredofstrongwomen

                CadizC 1 Reply Last reply Reply Quote
                • CadizC
                  Cadiz @Puffy
                  last edited by

                  https://nodebb.cityofarabel.com/topic/56155/desert-gobbos/4

                  the additional goblins aadded to this quest after that bug report now has them dropping loads of ears there too

                  Zool's rule - don't be a dick.

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                  • EchoE
                    Echo
                    last edited by

                    Will adjust gp/xp payout next time I do mod work if no one gets to it before then.

                    Open to suggestions for how much each it should pay.

                    "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                    • J
                      JoeKickAss @Echo
                      last edited by

                      @echo said in Orc head bounty system:

                      Will adjust gp/xp payout next time I do mod work if no one gets to it before then.

                      Open to suggestions for how much each it should pay.

                      I personally would hold off until more bounties are included.

                      It's kind of the point of the bounty system - to go to dangerous areas and get xp/gold.

                      EthikaE EchoE 2 Replies Last reply Reply Quote
                      • EthikaE
                        Ethika @JoeKickAss
                        last edited by

                        @joekickass yea I agree with this, add some more scary creatures like beholders in the underground tunnel/stone lands. Add bodaks to deadwell etc etc and have these scary fellas drop a decent bounty item

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                        • EchoE
                          Echo @JoeKickAss
                          last edited by

                          @joekickass said in Orc head bounty system:

                          I personally would hold off until more bounties are included.

                          Why? I change 1 number in a script now instead of waiting weeks or months for new creatures to be added.

                          "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                          • J
                            JoeKickAss @Echo
                            last edited by

                            @echo said in Orc head bounty system:

                            @joekickass said in Orc head bounty system:

                            I personally would hold off until more bounties are included.

                            Why? I change 1 number in a script now instead of waiting weeks or months for new creatures to be added.

                            because at least we can hunt orcs right now

                            Sparr0wS 1 Reply Last reply Reply Quote
                            • Sparr0wS
                              Sparr0w @JoeKickAss
                              last edited by

                              Some suggestions:

                              Remove the turn in xp and let the xp reward come from the bounty turn-in.

                              Or reduce the quest level from 10 to 9.

                              Could also increase the party requirement.

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                              • ?
                                A Former User
                                last edited by

                                I think removing the quest turn in is the wrong way to go. This will still mean the quest is imbalanced, in favour of certain members of the party looting and having more room in packs, etc. Some players could be unaware of the bounty entirely, or not find it worth the trouble to pick them up.

                                I still maintain it's not really even worth changing, but if you do want to change it I think just removing the bounty items from quests would be the best idea, as that was you can ensure things are still scripted to be even and spread appropriately.

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                                • S
                                  Swifty Willownall @A Former User
                                  last edited by Swifty Willownall

                                  It's important to keep in mind too that bounty values do not decrease based on level, or even ECL. An orc head to a level 9 PC is far more valuable than to a level 4 PC.

                                  Scott Keellip - White Knight, killed by Drow
                                  Sir William the Fearless - Fearless! and nice.
                                  Vardix - Black Dragon cultist. Also killed by Drow.
                                  Nihlos Carver - Fear the Reaper
                                  Argun The Dawnhammer - Strongman of Lathander

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                                  • HellzYeahH
                                    HellzYeah
                                    last edited by

                                    I have to say that removing heads (or the bounty for heads) from this quest will place it solidly in the "Not worth" category for me.

                                    It's boring, there's no lore besides the cringe dialogue at the start and absolutely nothing inside the quest other than "There are orcs in a cave."
                                    The loot is largely worthless, and there's not really any gold or consumable loot to make up for it.
                                    It's mostly just a slog through encounter after encounter with very little else going on for it.

                                    Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

                                    PuffyP 1 Reply Last reply Reply Quote
                                    • PuffyP
                                      Puffy @HellzYeah
                                      last edited by

                                      We're looking into this.

                                      Please bring feedback to the orc quest in another thread :)

                                      @SpiffyMeister
                                      the real bench mark for success is if you seduce a puffy pc or npc
                                      @Prof-Misclick
                                      Puffy said "Don't you trust me? Then vote yes NERD!"
                                      #scaredofstrongwomen

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                                      • EchoE
                                        Echo
                                        last edited by

                                        "Fodder" level orcs and goblins have had ears/heads removed. They will still spawn on "mid" and "higher" tier creatures respectively.

                                        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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