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    General Discussion Regarding Loot Levels and Storyteller Freedom

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
    33 Posts 12 Posters 2.2k Views
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    • EthikaE
      Ethika
      last edited by

      6-9s should be harder as well, only quests that really pose a hard challenge are frost giant optional and frozen war

      sharkinajarS 1 Reply Last reply Reply Quote
      • sharkinajarS
        sharkinajar @Ethika
        last edited by

        @Ethika Well, those are 7-10s so they should be the challenge haha.

        EthikaE 1 Reply Last reply Reply Quote
        • EthikaE
          Ethika @sharkinajar
          last edited by

          @sharkinajar Yeah but they are really the only hard quests on the server, would be fun to have a variety and better loot as a result of completing them as ace said.

          sharkinajarS 1 Reply Last reply Reply Quote
          • sharkinajarS
            sharkinajar @Ethika
            last edited by

            @Ethika Agree with that though! The loot needs a bit of a looking at across the board- through all the quests and all the tables and whatnot.

            ZoolZ 1 Reply Last reply Reply Quote
            • Lord_AcererakL
              Lord_Acererak
              last edited by

              I want more super long 4-10s with multiple stop points. It would be nice if you got to the 20 minute point you were afforded 1 ending, and then every 30 minutes a different ending, so you could in theory just spend 5 hours doing 1 quest for some cool rewards.

              Like a big hole in the ground.

              With loot.

              But as you dig it becomes a crypt, then a ... bigger crypt.. then a mind.. now we're in the Underdark.. Ohshit a portal to the Abyss! Ah, now we're in the Historic district.

              sharkinajarS AcemviA CadizC 3 Replies Last reply Reply Quote
              • sharkinajarS
                sharkinajar @Lord_Acererak
                last edited by

                @Lord_Acererak Possible with nested quests. Kind of like how the ice caves frost giants one is designed, you could just have a quest within a quest within a quest within a quest that gets progressively harder the deeper you go. Definitely a lot to build though.

                1 Reply Last reply Reply Quote
                • AcemviA
                  Acemvi @Lord_Acererak
                  last edited by

                  @Lord_Acererak I like quest chains a lot. Be it in the form of multiple linked quests or a single super long quest with multiple stopping points.

                  On an unrelated note, with the addition of +1 AC to Mithril (and you might as well add it to Adamantine as well, to be honest), there should probably be something equivalent to this for leathers. Maybe Malar Panther leather?

                  "Nobody realizes that some people expend tremendous energy merely to be normal." - Albert Camus

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                  • CadizC
                    Cadiz @Lord_Acererak
                    last edited by

                    @Lord_Acererak i like the idea of being able to leave when you run out of time, as the missing pilgrims quest in the moountians used to be where there were various possible endings ... the lycan, the orcs , the bandit.. or if you continued you found the cyricists.

                    another alternative would be similar to the note book quest where you needed an item to access the thing. so complete one quest find the access item to the next which ought to be harder etc. similar the the ashby trilogy.

                    if the item was pesistent then you could progress to the next tier when you next logged in (obviously make it weigh significantly so they werent just accumulated, and set them to decay if put in storage or magic bags)

                    Zool's rule - don't be a dick.

                    1 Reply Last reply Reply Quote
                    • ZoolZ
                      Zool @sharkinajar
                      last edited by Zool

                      @sharkinajar I did that, twice.

                      Some of the stuff I put in there isn't... the same now as when I put it in there. Not sure how.

                      I also re-scripted the entire treasure system to enable loot to be better distributed instead of having one loot chest everything spawns from so you need to put 5000 wands into it to make certain items "rare"

                      > !!!MOLES for the MOLE GOD!!!

                      1 Reply Last reply Reply Quote
                      • PuffyP
                        Puffy
                        last edited by

                        Suggestions and feedback reviewed, with changes implemented.

                        @SpiffyMeister
                        the real bench mark for success is if you seduce a puffy pc or npc
                        @Prof-Misclick
                        Puffy said "Don't you trust me? Then vote yes NERD!"
                        #scaredofstrongwomen

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