City of Arabel
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Register
    • Login

    Wood Elves- Little hard to build

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
    19 Posts 12 Posters 1.0k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • sharkinajarS
      sharkinajar
      last edited by

      the default stats do, IIRC.

      1 Reply Last reply Reply Quote
      • Prof. MisclickP
        Prof. Misclick
        last edited by

        The stat line for a wood elf is
        +2 Str, +2 Dex, -2 Con, -2 Int, - 2 Cha

        Moon Elf (Default): (+2 dex, -2 con)
        Wood Elf: (+2 str, -2 int, -2 cha)

        If you don't want to play an elf with a -2 to Int and Cha, then pick the default elf.

        Retired

        1 Reply Last reply Reply Quote
        • ?
          A Former User
          last edited by A Former User

          give them half orc stats or delete the race since the stats make it very -very- difficult to build

          ? 1 Reply Last reply Reply Quote
          • S
            SyrusRayne
            last edited by SyrusRayne

            Just use the 3.5e wood elf stats tbh. (Or give them -1 ECL? Is that possible?)

            1 Reply Last reply Reply Quote
            • Sparr0wS
              Sparr0w
              last edited by

              With how easy it is to get approved for planetouched and dragontouched, it really shouldn’t be this punishing to play a normal subrace, just my opinion. :)

              1 Reply Last reply Reply Quote
              • Sparr0wS
                Sparr0w
                last edited by

                I also have to disagree with the “just don’t play x race” thing. Wood elves and moon elves rp very differently and have completely different outlooks/cultures. There are plenty of elf concepts where being a moon elf just wouldn’t make sense. You’re missing out on soooo much cool shit by limiting elves to strictly moon elves.

                1 Reply Last reply Reply Quote
                • ?
                  A Former User @A Former User
                  last edited by

                  @Foley I think the purpose is to be really good at beat stick while having to roleplay subpar personal skills and intellect. However it is a bit weird that the default stats still apply ON TOP of the wood elf base stats. I feel like if it was just +2 Str, -2 int, -2 cha like you said Foley, it'd be a lot more manageable. The -2 con makes it really hard to kind of synergize the build, especially because you're more often choosing between str and dex, not going for both of them.

                  I say we let elves have their half-orc like counterparts!

                  1 Reply Last reply Reply Quote
                  • SpiffyMeisterS
                    SpiffyMeister
                    last edited by

                    Don't play a paranoid xenophobic elf if you don't like their stats.

                    Puffy's bumbling Scum-goblin minion.

                    SadGruffmanS 1 Reply Last reply Reply Quote
                    • SpiffyMeisterS
                      SpiffyMeister
                      last edited by

                      There'll be a brief discussion about this though. We DID remove the intelligence penalty from half orcs, after all.

                      Puffy's bumbling Scum-goblin minion.

                      1 Reply Last reply Reply Quote
                      • SadGruffmanS
                        SadGruffman @SpiffyMeister
                        last edited by

                        @SpiffyMeister

                        Most of the FR races are xenophobic as hell.

                        +1 Bowser's opinion.

                        With this many drawbacks it seems like playing a woodelf should gain you a -ECL instead of +ECL. Which is as far as I know, something we don't do. ATM they are stuck as a race with the suggestion they aren't good at anything.. which just isn't true.

                        Nicholas Alwin Appleberry
                        Victor Grauch
                        Kyre'Kerrym
                        Arfas Klennemen
                        Nelven Nevelbi
                        Vulgaris Penn
                        Felkyr Esolen
                        Sir Azcar Materii
                        Ebatus
                        Anton Black
                        Michanderous, Ogrebane, Dandyluckonsen
                        Ryann Macgullen
                        Bronn

                        1 Reply Last reply Reply Quote
                        • SpiffyMeisterS
                          SpiffyMeister
                          last edited by

                          Keep in mind-

                          Elves get permanent detect mode.
                          Free Rapier/Longsword feats, as well as longbows regardless of class.
                          Immunity to Sleep, and +2 to all mind spells.

                          Whereas half orcs get gimped with no racial bonus feats beyond +2 strength.

                          I think their penalties are worth it when you throw +2 strength, +2 dex on top of all of what they get above. If we remove their -2 con/int/charisma, they are loosing their +2 strength. All you get is a type of elf that is the same as moon elf except being xenophobic and weird.

                          Puffy's bumbling Scum-goblin minion.

                          1 Reply Last reply Reply Quote
                          • SpiffyMeisterS
                            SpiffyMeister
                            last edited by

                            aka really just play a moon elf and say they are wood elf. Life moves on and it's an easy solution to your problem.

                            Puffy's bumbling Scum-goblin minion.

                            ? 1 Reply Last reply Reply Quote
                            • AcemviA
                              Acemvi
                              last edited by Acemvi

                              Racial attributes giving small bonuses and penalties is fine, but they should never deter a concept from fruition because the latter is too harsh to work around. The -2 Con that elves get is a nightmare for any martial class or concept as is given how low the hp pools are on this server. The weapon proficiency feat isn't as useful as you'd think, either, given the martial classes already get them for free, and the classes who don't either rarely need to use weapons anyway (sorcerers, wizards), or have perfectly viable alternatives (bards, clerics, rogues).

                              If your answer to the question of "why are wood elves so bad at the moment?" is "just don't play one," then it suggests the subrace was not very well-designed or implemented from the get go. It's an asinine solution.

                              There's a reason future editions of DnD have moved away from having a large number of negative attributes (if any) on races, and it's precisely to prevent players who have a certain concept in mind (such as a wood elf sorcerer, or a half-orc wizard) be penalized for not picking a more mechanically optimal race.

                              "Nobody realizes that some people expend tremendous energy merely to be normal." - Albert Camus

                              1 Reply Last reply Reply Quote
                              • SpiffyMeisterS
                                SpiffyMeister
                                last edited by

                                There is some discussion going on, expect a resolution soon to this.

                                Puffy's bumbling Scum-goblin minion.

                                1 Reply Last reply Reply Quote
                                • ?
                                  A Former User @SpiffyMeister
                                  last edited by

                                  @SpiffyMeister this is a terrible suggestion, if that is the DMs thoughts just remove wood elves.

                                  1 Reply Last reply Reply Quote
                                  • Mox BerylM
                                    Mox Beryl Banned
                                    last edited by

                                    +1 Foley, +1 Sparrow

                                    Claudia Leigh Blackwell (portrait)
                                    Former: Laurel Wildwalker, Maggie Marigold

                                    1 Reply Last reply Reply Quote
                                    • 1 / 1
                                    • First post
                                      Last post