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    foley

    @foley

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    Latest posts made by foley

    • Post an outline of what storytellers are able to do

      So, I've been hearing from a lot of people i talk to that they've been pushed into a permadeath situation by storytellers just during quest spice. Now it may just be me but having permadeath on just quest spice is a bit much.

      However if the admin team is alright with that, could we get an outline of what to expect from storytellers, including when they can perma you, so that players can know what to expect and if they're willing to accept the risk of perma death just from going on quests.

      posted in Implemented/Closed Suggestions
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      foley
    • RE: Dm shouts to discord

      plox

      posted in Implemented/Closed Suggestions
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      foley
    • RE: Buff the power of DM loot

      This all being said, what are the admins thoughts on this? Besides one outlier, it seems storytellers and players alike want dm loot to be improved.

      Any admin thoughts?
      @Prof-Misclick

      posted in Implemented/Closed Suggestions
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      foley
    • RE: Buff the power of DM loot

      Gotta agree with both Hellz and Owl. This is a video game. Meant for fun. Let's treat it as such.

      posted in Implemented/Closed Suggestions
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      foley
    • RE: Buff the power of DM loot

      @bowser weird cause my experience most dm loot people get is a renamed piece, except for the big stuff at the end, which takes months to get usually, which is still (usually, as many have had said) weaker than crafting gear.

      posted in Implemented/Closed Suggestions
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      foley
    • RE: Buff the power of DM loot

      @zap said in Buff the power of DM loot:

      If anything, handing out renamed crafted gear as dm loot makes the grind less appealing.

      Thats the limit of the guidelines right now actually. Storytellers can basically only hand out renamed crafting loot or quest loot. Aka you're only going to get crafting loot really and it'll be renamed.

      posted in Implemented/Closed Suggestions
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      foley
    • Buff the power of DM loot

      So this is in response to this thread here: https://nodebb.cityofarabel.com/topic/56309/lower-slightly-the-power-of-titanium-weapons

      Instead of nerfing the pinnacle of crafting gear that takes months of work to reach as a crafting pc, why not just allow stronger dm loot if it is being overshadowed by PCs' months of hard work?

      Time and again this conversation comes up in the discord about crafting being too strong and it needs to be nerfed in relation to dm gear, but the easier solution is just making the hard-earned dm gear just better.

      The DMs could also then stop nerfing storyteller's loot that is slightly better than the top crafted gear, causing less frustration among players and storytellers alike.

      Now this is not me saying all dm loot should be buffed. I mean the more hard-earned loot, that takes a long time to receive, just like crafting stuff. But it should still be better because you are pushing a lot of things forward and risking your PC for it, that being said if your personal pc goal is to be a mster crafter, reaching that peak of crafting should still be well rewarded. Also lets be honest, who doesn't like receiving a cool, and strong, piece of gear after weeks of planning and pushing a plot?

      posted in Implemented/Closed Suggestions
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      foley
    • RE: Orc head bounty system

      @acemvi said in Orc head bounty system:

      I sort of thought that was the whole point of this quest. It’s otherwise a mindless slog where you just go from room to room in a fairly linear fashion.

      I don’t know if this is intentional design (surely not) but very few quests have reasons to do them outside despite difficulty or length due to standardized XP and gold rewards. Getting rid of the heads entirely instead of putting a simple cap on them just makes it more likely people will never touch it instead (like Ants).

      The questing experience in CoA is already dire, let’s not artificially lengthen the time needed to invest in it by needing every source of XP.

      My recommendation would be to reduce the number of mobs (and therefore heads) but make them tougher to compensate if need be. I’d still do this even if I was only getting 500 XP for turning in the heads (after all of them are funneled to my PC).

      Ace brings up a lot of good points. The bounty system is a really nice way to help the awful high level questing experience. Instead of removing it, why not just limit how many things drop in the quest?

      The real problem would be more that a group could give them all to one PC and powerlevel them.

      posted in Implemented/Closed Suggestions
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      foley
    • RE: Adjust loot/prestige value

      Hope we don't cause I don't want to find some stupid reason to have a pc donate to a faction they hate just because they need that item.

      posted in Implemented/Closed Suggestions
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      foley
    • RE: Adjust loot/prestige value

      Wouldn't giving certain groups good loot go back to the original problem of "Why do people only donate to this one chest?"

      posted in Implemented/Closed Suggestions
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      foley