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    Remove restriction from .recall in battle, or fix summons vs transitions

    Scheduled Pinned Locked Moved Closed Bugs
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    • WulfricW
      Wulfric
      last edited by

      If you are a conjurer and heavily rely on your summons to keep you alive, it is just necessary for you to be able to "use" them properly.

      There are quests and other areas with lots of in-area transitions and summons don't really like that, they got stuck. The issue is the following: in many places spawns are quite near to the transition, and they initiate combat immediately, and since you are in combat, you cannot .recall your summons. If you go back because you don't want to die, it "hurts" other players who are going to visit the area, because all mobs are going to wait right at the transition. So they are gonna have a hard time too.

      Sometimes you get "lucky" and the mobs go back through the transition with you, and your summons can take care of them, but this is incredibly rare. I suggest removing the restriction from .recall in-combat or fix summons that they can move through in-area transitions with you.

      Thalia Autumnwind (main)
      Zenrin Reedhill (former)
      Elmar Venlamin (former)
      Horace Stokron (former)

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      • CadizC
        Cadiz @Wulfric
        last edited by

        the problem with this is that it is so easy to metagame the ability using it to instantly summon 3 high level summons to your side for pvp, without the target being aware of the danger.

        Zool's rule - don't be a dick.

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        • WulfricW
          Wulfric
          last edited by Wulfric

          I understand that there are certain fears around this, but having the exploring deadly for low-hp low-ac wizards with otherwise powerful summons vs a chance that someone is a jerk, I vote for the option this to be enabled. If there is a serious PvP with consequences, a DM is present and can "ban" the player immediately or sanction in other ways. (It's really obvious when .recall happens in a fight.) I don't think that the community of CoA has players who would do this in a PvP.

          I believe we can make rules about it and live with it, instead of punishing the ones who have invested in SF, GSF conjuration and are dependent on this functionality.

          Thalia Autumnwind (main)
          Zenrin Reedhill (former)
          Elmar Venlamin (former)
          Horace Stokron (former)

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          • Strife and DiscordS
            Strife and Discord
            last edited by

            I have deployed a hotfix for testing this(Not merged with the normal version). It should rectify the problem of transitions.
            Please check and report back on your findings and any possible exploits from this fix.

            ? 1 Reply Last reply Reply Quote
            • WulfricW
              Wulfric
              last edited by

              I can get IG 3-4 hours from now, will test

              Thalia Autumnwind (main)
              Zenrin Reedhill (former)
              Elmar Venlamin (former)
              Horace Stokron (former)

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              • ?
                A Former User @Strife and Discord
                last edited by

                @Strife-and-Discord said in Remove restriction from .recall in battle, or fix summons vs transitions:

                I have deployed a hotfix for testing this(Not merged with the normal version). It should rectify the problem of transitions.
                Please check and report back on your findings and any possible exploits from this fix.

                Currently one summon will follow but it's not a 100% chance for it to follow but the rest stay currently.

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                • WulfricW
                  Wulfric
                  last edited by

                  Tested out in various situations

                  • When there is no battle whatsoever, it's around a 40% chance summons will show up to .recall
                  • When there is battle, .recall doesn't work
                  • At the in-area transitions (so no new area load) no summon follows you, and .recall doesn't work either (40% works)
                  • At between-area transitions (new area load) summons follow you, but one of them goes crazy and walks to the moon. (= walks forward in one direction, and if it hits an obstacle it starts walking on the Z-axis :D ) After 10-15 seconds it returns to you suddenly.

                  Thalia Autumnwind (main)
                  Zenrin Reedhill (former)
                  Elmar Venlamin (former)
                  Horace Stokron (former)

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                  • Strife and DiscordS
                    Strife and Discord
                    last edited by

                    Removed my hotfix from 8 days ago. Let me know if things are back to normal (No changes to .recall for now).

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                    • WulfricW
                      Wulfric
                      last edited by

                      It returned back, yes

                      Thalia Autumnwind (main)
                      Zenrin Reedhill (former)
                      Elmar Venlamin (former)
                      Horace Stokron (former)

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                      • PuffyP
                        Puffy
                        last edited by

                        Has this been resolved?

                        @SpiffyMeister
                        the real bench mark for success is if you seduce a puffy pc or npc
                        @Prof-Misclick
                        Puffy said "Don't you trust me? Then vote yes NERD!"
                        #scaredofstrongwomen

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                        • HarlequinH
                          Harlequin
                          last edited by

                          Just tried to recall an animal during combat. Got the error message below

                          817712a9-c480-4ca0-beaa-42759696d2e9-image.png

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                          • Strife and DiscordS
                            Strife and Discord
                            last edited by

                            Thats unrelated to the .RECALL dot command and more how dot commands work in general. When such happens you need to use your PC Mod Switch to target yourself. Should be fixed after that.

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