Remove restriction from .recall in battle, or fix summons vs transitions
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the problem with this is that it is so easy to metagame the ability using it to instantly summon 3 high level summons to your side for pvp, without the target being aware of the danger.
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I understand that there are certain fears around this, but having the exploring deadly for low-hp low-ac wizards with otherwise powerful summons vs a chance that someone is a jerk, I vote for the option this to be enabled. If there is a serious PvP with consequences, a DM is present and can "ban" the player immediately or sanction in other ways. (It's really obvious when .recall happens in a fight.) I don't think that the community of CoA has players who would do this in a PvP.
I believe we can make rules about it and live with it, instead of punishing the ones who have invested in SF, GSF conjuration and are dependent on this functionality.
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I have deployed a hotfix for testing this(Not merged with the normal version). It should rectify the problem of transitions.
Please check and report back on your findings and any possible exploits from this fix. -
I can get IG 3-4 hours from now, will test
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@Strife-and-Discord said in Remove restriction from .recall in battle, or fix summons vs transitions:
I have deployed a hotfix for testing this(Not merged with the normal version). It should rectify the problem of transitions.
Please check and report back on your findings and any possible exploits from this fix.Currently one summon will follow but it's not a 100% chance for it to follow but the rest stay currently.
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Tested out in various situations
- When there is no battle whatsoever, it's around a 40% chance summons will show up to .recall
- When there is battle, .recall doesn't work
- At the in-area transitions (so no new area load) no summon follows you, and .recall doesn't work either (40% works)
- At between-area transitions (new area load) summons follow you, but one of them goes crazy and walks to the moon. (= walks forward in one direction, and if it hits an obstacle it starts walking on the Z-axis :D ) After 10-15 seconds it returns to you suddenly.
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Removed my hotfix from 8 days ago. Let me know if things are back to normal (No changes to .recall for now).
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It returned back, yes
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Has this been resolved?
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Just tried to recall an animal during combat. Got the error message below
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Thats unrelated to the .RECALL dot command and more how dot commands work in general. When such happens you need to use your PC Mod Switch to target yourself. Should be fixed after that.