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Hullack Bandits Feedback

Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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  • M
    Mortui
    last edited by 31 Jan 2020, 09:32

    • Final Area needs to have its lighting turned up significantly, it's way too dark.

    • Bandits need to be replaced with their tougher versions; Wardens instead of Archers, Veteran instead of Bandits and Elite Mages instead of regular Mages.

    • More variety of enemies needed, with more enemies added to each spawn ideally; bandit-tamed animals.

    • Last but not least, traps need fixing; apparently the traps I added don't work.

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    • P
      Puffy
      last edited by 31 Jan 2020, 09:36

      • Will check IG, might add some torches as well
      • There are low and high spawns, what spawns depends on the party. Elite creatures are not meant for quests
      • Animals can be added
      • Traps should be fine, will check why they don't work

      @SpiffyMeister
      the real bench mark for success is if you seduce a puffy pc or npc
      @Prof-Misclick
      Puffy said "Don't you trust me? Then vote yes NERD!"
      #scaredofstrongwomen

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      • M
        Mortui
        last edited by 31 Jan 2020, 09:43

        Elite Bandit Mages aren't Midgardsomr's creations, they're just an upscaled version of regular bandit mages, with fireballs that do more than 10 damage.

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        • P
          Puffy
          last edited by 31 Jan 2020, 09:44

          @Puffy said in Hullack Bandits Feedback:

          Elite creatures are not meant for quests

          Still applies :)

          @SpiffyMeister
          the real bench mark for success is if you seduce a puffy pc or npc
          @Prof-Misclick
          Puffy said "Don't you trust me? Then vote yes NERD!"
          #scaredofstrongwomen

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          • M
            Mortui
            last edited by 31 Jan 2020, 09:47

            Then rename them. They're level 8 or so wizards, they're hardly out-of-sorts for a quest that contains bandits, and weak quest mobs are just going to be an unfun cakewalk.

            M 1 Reply Last reply 31 Jan 2020, 13:45 Reply Quote
            • M
              Miss_Behaviour
              last edited by 31 Jan 2020, 10:04

              There's elite bandits in the Starwater Tomb quest though...

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              • M
                Midgardsormr @Mortui
                last edited by 31 Jan 2020, 13:45

                @Mortui said in Hullack Bandits Feedback:

                Then rename them. They're level 8 or so wizards, they're hardly out-of-sorts for a quest that contains bandits, and weak quest mobs are just going to be an unfun cakewalk.

                Yes, best as I can tell this is actually Bioware default. Elites of others may be my creation.

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                • M
                  Mortui
                  last edited by 25 Feb 2020, 21:59

                  Bump

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                  • E
                    Echo
                    last edited by 25 Feb 2020, 22:13

                    Moving this to the Quest suggestions forum

                    "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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