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    Quest ranges

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • Tempest RoseT
      Tempest Rose
      last edited by Tempest Rose

      I spoke about this a few times but didn't really have a solution because it was too early. Having hearing some of the issues people are having though and this conversation topic repeatedly coming up I think there is a good balance.

      BASIC: These are your entry-level quests. Alleyway, pixies and such. Meant to be doable as a single person. Generally low risk but high reward. Helps people who have just had bad luck get on their feet or soften the blow for the servers difficulty for people who are just getting into it. Lucrative, basic, but limited in quantity and range.

      Levels 4-6, party 1-8

      MODERATE: These are the low/medium range quests. Sewer goblins, barrenstone and most of the things which are already level 6 cap but require multiple people to enter. A lot of these seem to scale well for party size and level, but people have trouble currently getting groups for them because levels 4->5 and 5-> 6 aren't too hard and can be solo'd, but level 6's are rare because they have such a massive ammount of quests available to them and get powered to 7 rapidly. By adjusting the range from 4-8 this allows both lower and medium leveled characters to interact, quests difficulty will be appropriately scaled by spawns, but reward for the medium ranged members isn't silly so in the end it benefits the lower/medium end of the spectrum. All quests are like that though.

      Levels 4-8, party 2-8 OR levels 5-8 if it has tricky spots and parties need more hp to last because at that range all levels do is give hp

      HIGH: These are the medium/high range quests. Lizardfolk, orcs, ogres, stormhorn giants and so on. Really anything with over 8 AB and 10 damage possible. Some of these are currently 6-9, some of them are 7-10, but there is no reason for the distinction. There is no difference between a level 6 and a level 7 unless it is a primary spellcaster, in which case the only reason for a 7 minimum would be because stoneskin/imp invis are MANDATORY buffs for the quest which you shouldn't enter without. These weird level ranges also make it so that there are two (really 3 though) quests which a level 10 is even capable of, which means that a level 9/10 who should be a mover and shaker in the community is impotent because of their lacking ability to obtain gold or supplies to do things or participate in events, or with other people. Expanding these ranges gives some overlap, and remains balanced due to spawn difficulty increase, though it doooessss get a little crazy sometimes coughDwarvenThugLevel14Barbarianscough The only mechanical difference between a level 9 and a level 10, anyway, is 10ish hp and maybe one AB. Except for sorcs who earn 5th circle slots.

      Levels 6-10, party 2-8

      Special: These are special eventlike quests. At the moment: Gnolls. This should also have a special warning in the description to warn people this is a brutal, horrible, dreadful slog that will beat the crap out of them and may take hours to complete (give an estimated time if long like gnolls so people don't have to leave halfway for RL), but will be appropriately rewarding if they are able to complete it. These end-tier things do need a higher limit more of as an ooc indicator that this is different from normal quests but of course have the best rewards and dm loot like stuff.

      Levels 7-10, party 3-8 (or 3-10)

      TL;DR

      Basic 4-6 soloable
      Moderate 4-8
      High 6-10
      Special 7-10, 3-8/10 party size

      Overlap of levels 6 and 7 between moderate/high allowing more flexibility for player interaction and reduced playerbase segregation, particularly with timezones and lower player count, while maintaining difficulty ranges of quests appropriately via spawn scaling.

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      • B
        BlackNorth
        last edited by

        This post is deleted!
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        • PuffyP
          Puffy
          last edited by

          Our original plan was 4-10, 4-6, 6-9 and 7-10. But since launch it has become a bit more fluid, based of the quest itself.

          Right now the list is a little outdated, but this gives an general idea what we have so far. I'm also missing a few quests, I'm certain.

          Letter Trail (4-6) Fetch
          Courier (4-10) Fetch

          Mountain Climbing (4-10) Exploration
          Immer Trail (4-10) Exploration

          Trashed Potion Shop (4-6) Starter
          Sticky Situation (4-6) Starter
          Graveyard Ops (4-6) Starter
          Wyrm Cave (4-6) Starter
          Kobolds Nest (4-6) Starter
          Infested House (4-6) Starter
          Haunted Mansion (4-6) Starter
          Downtown (4-6) Starter
          Heroic Plumbers (4-6) Starter
          Old Tomb (4-6) Starter
          Historic Farmlands (4-6) Starter
          Firefall Keep (4-6) Starter
          Maela's Monsters (4-6) Starter
          Barrenstone (4-6) Starter
          Lord Darendaal's Wedding Ring (4-6) Starter
          Wolf Infested Farmlands (4-7) Starter

          Starwater Tomb (6-9) Average

          Ancient Watchtower (7-10) Hard
          Dwarf Rescue (7-10) Hard
          Warm Waterfall (7-10) Hard
          Irondrake Rock (7-10) Hard
          Gnoll Peaks (7-10) Hard
          Calantar's Cave (7-10) Hard

          @SpiffyMeister
          the real bench mark for success is if you seduce a puffy pc or npc
          @Prof-Misclick
          Puffy said "Don't you trust me? Then vote yes NERD!"
          #scaredofstrongwomen

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          • Tempest RoseT
            Tempest Rose
            last edited by Tempest Rose

            immersea lizardfolk 7-10, size 3-8 *
            Hillmarch Ogres 6-9 party 3-8 *
            Redwood child specter 6-10, party 3-10 -
            Redwood, redspring meadow Barrenstone 4-6, party 2-8
            Calantars road, orcs, 7-10 party 2-10
            High road ants 6-9 party 3-8 *
            high road, stone cliffs 1-6, party 1-6
            Eveningstar 4-9 party 1-8 *
            Moonsea ride, gnoll path 7-10, party 2-10 -
            Battle of South Horn 7-10, party 2-8 *
            Storm horns, tempest valley 6-10, 2-8 -
            Storm Horns, Giants Passage 7-10, party 2-8 *
            Helmlands, blasted lands 6-9 party 2-8 ?
            Helmlands, forest of eyes hut 6-10 (hard) -

            This is the list of what I have which is up to date from what is found so far. Doesn't include 1-6 stuff which may have potentially been changed higher.

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            • Tempest RoseT
              Tempest Rose
              last edited by

              asterisks on mine were changed quests which needed testing and - is broken or incomplete

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              • PuffyP
                Puffy
                last edited by Puffy

                Fetch

                Letter Trail (4-6)
                Party Size: 1-1
                Quest Giver: Gemma Green, located in Arabel: Faceless Inn

                Courier (4-10)
                Party Size: 1-20
                Quest Giver: Squire Saga, located in Arabel Outskits, Calantar's Road

                Exploration

                Mountain Climbing (4-10)
                Party Size: 1-20
                Quest Giver: Mountain Climbing, located in Dragon Trail

                Immer Trail (4-10)
                Party Size: 1-20
                Quest Giver: Immer Trail, located in Eastway, Bospir

                Starter

                Trashed Potion Shop (4-6)
                Party Size: 1-3
                Quest Giver: Lana Wetton

                Sticky Situation (4-6)
                Party Size: 1-6
                Quest Giver: Lady Kraliqh, King's Plaza

                Graveyard Ops (4-6)
                Party Size:
                Quest Giver:

                Wyrm Cave (4-6)
                Party Size: 1-6
                Quest Giver: Alicia Glimmerstoke, Arabel, Ourtskirts, Moonsea Ride

                Kobolds Nest (4-6)
                Party Size: 1-8
                Quest Giver: Kobolds Nest, located in Arabel, Sewers

                Infested House (4-6)
                Party Size: 1-3
                Quest Giver: Enya Ighnii, located in Arabel, Historic District

                Haunted Mansion (4-6)
                Party Size: 2-8
                Quest Giver: Georgina, located in Arabel, King's Plaza

                Downtown (4-6)
                Party Size: 1-4
                Quest Giver: Donna, located in Arabel, Historic District

                Heroic Plumbers (4-6)
                Party Size: 1-8
                Quest Giver: Madame Valentina Foster, located in Arabel, Falcon's Rest

                Old Tomb (4-6)
                Party Size: 1-8
                Quest Giver: Elderly Widow, Arabel: Mortuary

                Historic Farmlands (4-6)
                Party Size: 1-6
                Quest Giver: Viola Tanner, in Arabel, Historic District

                Maela's Monsters (4-6)
                Party Size: 1-6
                Quest Giver: Malea, Immersea: Maela's Boarding House

                Barrenstone (4-6)
                Party Size: 2-8
                Quest Giver: Barrenstone, located in Redwood, Redspring Meadows

                Lord Darendaal's Wedding Ring (4-6)
                Party Size: 1-6
                Quest Giver: Darendaal Chamberlain, High Road, Stonecliffs

                Wolf Infested Farmlands (4-7)
                Quest Giver:
                Enemies: Wolves, Dire Wolves

                Average

                Starwater Tomb (4-9)
                Party Size: 1-8
                Quest Giver: Jasmine Popine, located in Eveningstar

                Firefall Keep (6-9) WORK IN PROGRESS
                Party Size: 2-8
                Quest Giver: Summerstar Steward, located in Hullack Forest, Firefall Vale

                Infernal Cavern (6-9)
                Party Size:
                Quest Giver:

                Hillmarch Ogres (6-9)
                Party Size:
                Quest Giver:

                High Road Ants (6-9) Optional Incomplete
                Party Size:
                Quest Giver:

                Hard

                Redwood child specter (6-10)
                Party Size:
                Quest Giver:

                Forest of Eyes (6-10) WORK IN PROGRESS
                Party Size:
                Quest Giver:

                Immersea Lizardfolk (7-10) Missing loot
                Party Size:
                Quest Giver:

                Ancient Watchtower (7-10)
                Party Size: 2-8
                Quest Giver: Alice Sydow, Eveningstar, Battle of South Horn

                Dwarf Rescue (7-10)
                Party Size: 2-8
                Quest Giver: Grakdreck Iceriver (Storm Horns, Eastern Slopes)

                Warm Waterfall (7-10) WORK IN PROGRESS
                Party Size: 2-10
                Quest Giver: Rau'azz, located in Storm Horns, Tempest Valley

                Irondrake Rock (7-10)
                Party Size: 2-10
                Quest Giver: Astrid, located in Storm Horns, Giants Passage

                Gnoll Peaks (7-10) Missing loot
                Party Size: 2-10
                Quest Giver: Gnoll Peaks, located in Moonsea Ride, Gnoll Pass

                Calantar's Cave (7-10)
                Party Size: 2-10
                Quest Giver: Mr Blisterfoot, located in Calantar's Road, Blisterfoot Inn

                @SpiffyMeister
                the real bench mark for success is if you seduce a puffy pc or npc
                @Prof-Misclick
                Puffy said "Don't you trust me? Then vote yes NERD!"
                #scaredofstrongwomen

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                • Tempest RoseT
                  Tempest Rose
                  last edited by Tempest Rose

                  Irondrake rock one is complete! It's the warm waterfall that isn't. Ancient Watchtower still has Wail of the Banshee though. Lizardfolk seems done (needs loot like everything though and 7 minimum is just too high). The ones that aren't done are ants optional, forest of eyes one, warm waterfall, child spectre. I slap gnolls on there too for now because... don't do it. Not until it is filled up :P

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                  • PuffyP
                    Puffy
                    last edited by

                    Updated list

                    @SpiffyMeister
                    the real bench mark for success is if you seduce a puffy pc or npc
                    @Prof-Misclick
                    Puffy said "Don't you trust me? Then vote yes NERD!"
                    #scaredofstrongwomen

                    1 Reply Last reply Reply Quote
                    • EchoE
                      Echo
                      last edited by

                      Pinned so I know where to find it

                      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                      • PuffyP
                        Puffy
                        last edited by

                        https://nodebb.cityofarabel.com/topic/47168/quest-list

                        @SpiffyMeister
                        the real bench mark for success is if you seduce a puffy pc or npc
                        @Prof-Misclick
                        Puffy said "Don't you trust me? Then vote yes NERD!"
                        #scaredofstrongwomen

                        1 Reply Last reply Reply Quote
                        • J
                          JoeKickAss
                          last edited by

                          Maela's Monsters (4-6)
                          Party Size: 1-6

                          Not there

                          Wolf Infested Farmlands (4-7)

                          Could this quest be changed to 4-7 please? Currently 4-6

                          SpiffyMeisterS 1 Reply Last reply Reply Quote
                          • SpiffyMeisterS
                            SpiffyMeister @JoeKickAss
                            last edited by

                            @JoeKickAss said in Quest ranges:

                            Wolf Infested Farmlands (4-7)

                            Could this quest be changed to 4-7 please? Currently 4-6

                            Why?

                            Puffy's bumbling Scum-goblin minion.

                            J 1 Reply Last reply Reply Quote
                            • J
                              JoeKickAss @SpiffyMeister
                              last edited by

                              @SpiffyMeister said in Quest ranges:

                              @JoeKickAss said in Quest ranges:

                              Wolf Infested Farmlands (4-7)

                              Could this quest be changed to 4-7 please? Currently 4-6

                              Why?

                              Well the description is wrong here, but nice to have some 4-7 quests.

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                              • HellzYeahH
                                HellzYeah
                                last edited by HellzYeah

                                Giving it a little thought as of late, I think there is room to improve upon the way in which we look at segregating our quests.

                                In this theoretical method, the quests level restrictions are completely unlocked and parties are free to recruit whoever they like/whoever is available to join them and get to decide their own relative level of difficulty.

                                Instead, difficulty is largely measured by a player's ability to progress further along the quest's story/areas. Creating layers of difficulty that players themselves can decide if they are willing or able to progress through. In this, you don't necessarily even need to balance strictly for level anymore, simply creating a more difficult challenge every time you advance through a section of the quest means players will end up metering themselves as they start to struggle through encounters.

                                I'm not super sure what a quest like this looks like in practice, but I'd like to see one or two implemented just to see how it works.

                                Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

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                                • W
                                  Walrus Warwagon
                                  last edited by

                                  Oh, I think I understand. Example will be the Orb quest series from EFU.

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                                  • EchoE
                                    Echo
                                    last edited by Echo

                                    Explain for those of us who never played EFU

                                    "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                                    • MortuiM
                                      Mortui
                                      last edited by

                                      Entry quest is easier and has floating eyeballs, soloable.
                                      Secondary part of quest has eyeballs, cultists and aberrant worms, requires 2 people and is harder.
                                      Tertiary part of quest has a literal beholder with all the dangers that presents, requires three people and is all but guaranteed to kill you.

                                      Loot and gold reward from each one scales up with each quest you receive.

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                                      • W
                                        Walrus Warwagon
                                        last edited by

                                        What Morui said. There's also plentiful loot rewards if your character have enough perception, additional gold, healing supplies mixing bench.
                                        Then there's resting area at the end of the second quest.
                                        And third quest (beholder lair) is a magic failure zone due to the beholder presence.

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                                        • Tempest RoseT
                                          Tempest Rose
                                          last edited by

                                          That sounds really cool. Like the hardmode optional areas, or a tiered exploration zone.

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                                          • PuffyP
                                            Puffy
                                            last edited by

                                            Sounds like a fun idea for quests where it makes sense, we have had similar set ups in the past and I know it is planned for Ants. But, right now there are other things which are more prioritized, however so most likely wont happen in the near future. :) Feel free to post some Quest suggestions where these kind of set ups would work.

                                            @SpiffyMeister
                                            the real bench mark for success is if you seduce a puffy pc or npc
                                            @Prof-Misclick
                                            Puffy said "Don't you trust me? Then vote yes NERD!"
                                            #scaredofstrongwomen

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