Quest ranges
-
asterisks on mine were changed quests which needed testing and - is broken or incomplete
-
Fetch
Letter Trail (4-6)
Party Size: 1-1
Quest Giver: Gemma Green, located in Arabel: Faceless InnCourier (4-10)
Party Size: 1-20
Quest Giver: Squire Saga, located in Arabel Outskits, Calantar's RoadExploration
Mountain Climbing (4-10)
Party Size: 1-20
Quest Giver: Mountain Climbing, located in Dragon TrailImmer Trail (4-10)
Party Size: 1-20
Quest Giver: Immer Trail, located in Eastway, BospirStarter
Trashed Potion Shop (4-6)
Party Size: 1-3
Quest Giver: Lana WettonSticky Situation (4-6)
Party Size: 1-6
Quest Giver: Lady Kraliqh, King's PlazaGraveyard Ops (4-6)
Party Size:
Quest Giver:Wyrm Cave (4-6)
Party Size: 1-6
Quest Giver: Alicia Glimmerstoke, Arabel, Ourtskirts, Moonsea RideKobolds Nest (4-6)
Party Size: 1-8
Quest Giver: Kobolds Nest, located in Arabel, SewersInfested House (4-6)
Party Size: 1-3
Quest Giver: Enya Ighnii, located in Arabel, Historic DistrictHaunted Mansion (4-6)
Party Size: 2-8
Quest Giver: Georgina, located in Arabel, King's PlazaDowntown (4-6)
Party Size: 1-4
Quest Giver: Donna, located in Arabel, Historic DistrictHeroic Plumbers (4-6)
Party Size: 1-8
Quest Giver: Madame Valentina Foster, located in Arabel, Falcon's RestOld Tomb (4-6)
Party Size: 1-8
Quest Giver: Elderly Widow, Arabel: MortuaryHistoric Farmlands (4-6)
Party Size: 1-6
Quest Giver: Viola Tanner, in Arabel, Historic DistrictMaela's Monsters (4-6)
Party Size: 1-6
Quest Giver: Malea, Immersea: Maela's Boarding HouseBarrenstone (4-6)
Party Size: 2-8
Quest Giver: Barrenstone, located in Redwood, Redspring MeadowsLord Darendaal's Wedding Ring (4-6)
Party Size: 1-6
Quest Giver: Darendaal Chamberlain, High Road, StonecliffsWolf Infested Farmlands (4-7)
Quest Giver:
Enemies: Wolves, Dire WolvesAverage
Starwater Tomb (4-9)
Party Size: 1-8
Quest Giver: Jasmine Popine, located in EveningstarFirefall Keep (6-9) WORK IN PROGRESS
Party Size: 2-8
Quest Giver: Summerstar Steward, located in Hullack Forest, Firefall ValeInfernal Cavern (6-9)
Party Size:
Quest Giver:Hillmarch Ogres (6-9)
Party Size:
Quest Giver:High Road Ants (6-9) Optional Incomplete
Party Size:
Quest Giver:Hard
Redwood child specter (6-10)
Party Size:
Quest Giver:Forest of Eyes (6-10) WORK IN PROGRESS
Party Size:
Quest Giver:Immersea Lizardfolk (7-10) Missing loot
Party Size:
Quest Giver:Ancient Watchtower (7-10)
Party Size: 2-8
Quest Giver: Alice Sydow, Eveningstar, Battle of South HornDwarf Rescue (7-10)
Party Size: 2-8
Quest Giver: Grakdreck Iceriver (Storm Horns, Eastern Slopes)Warm Waterfall (7-10) WORK IN PROGRESS
Party Size: 2-10
Quest Giver: Rau'azz, located in Storm Horns, Tempest ValleyIrondrake Rock (7-10)
Party Size: 2-10
Quest Giver: Astrid, located in Storm Horns, Giants PassageGnoll Peaks (7-10) Missing loot
Party Size: 2-10
Quest Giver: Gnoll Peaks, located in Moonsea Ride, Gnoll PassCalantar's Cave (7-10)
Party Size: 2-10
Quest Giver: Mr Blisterfoot, located in Calantar's Road, Blisterfoot Inn -
Irondrake rock one is complete! It's the warm waterfall that isn't. Ancient Watchtower still has Wail of the Banshee though. Lizardfolk seems done (needs loot like everything though and 7 minimum is just too high). The ones that aren't done are ants optional, forest of eyes one, warm waterfall, child spectre. I slap gnolls on there too for now because... don't do it. Not until it is filled up :P
-
Updated list
-
Pinned so I know where to find it
-
-
Maela's Monsters (4-6)
Party Size: 1-6Not there
Wolf Infested Farmlands (4-7)
Could this quest be changed to 4-7 please? Currently 4-6
-
@JoeKickAss said in Quest ranges:
Wolf Infested Farmlands (4-7)
Could this quest be changed to 4-7 please? Currently 4-6
Why?
-
@SpiffyMeister said in Quest ranges:
@JoeKickAss said in Quest ranges:
Wolf Infested Farmlands (4-7)
Could this quest be changed to 4-7 please? Currently 4-6
Why?
Well the description is wrong here, but nice to have some 4-7 quests.
-
Giving it a little thought as of late, I think there is room to improve upon the way in which we look at segregating our quests.
In this theoretical method, the quests level restrictions are completely unlocked and parties are free to recruit whoever they like/whoever is available to join them and get to decide their own relative level of difficulty.
Instead, difficulty is largely measured by a player's ability to progress further along the quest's story/areas. Creating layers of difficulty that players themselves can decide if they are willing or able to progress through. In this, you don't necessarily even need to balance strictly for level anymore, simply creating a more difficult challenge every time you advance through a section of the quest means players will end up metering themselves as they start to struggle through encounters.
I'm not super sure what a quest like this looks like in practice, but I'd like to see one or two implemented just to see how it works.
-
Oh, I think I understand. Example will be the Orb quest series from EFU.
-
Explain for those of us who never played EFU
-
Entry quest is easier and has floating eyeballs, soloable.
Secondary part of quest has eyeballs, cultists and aberrant worms, requires 2 people and is harder.
Tertiary part of quest has a literal beholder with all the dangers that presents, requires three people and is all but guaranteed to kill you.Loot and gold reward from each one scales up with each quest you receive.
-
What Morui said. There's also plentiful loot rewards if your character have enough perception, additional gold, healing supplies mixing bench.
Then there's resting area at the end of the second quest.
And third quest (beholder lair) is a magic failure zone due to the beholder presence. -
That sounds really cool. Like the hardmode optional areas, or a tiered exploration zone.
-
Sounds like a fun idea for quests where it makes sense, we have had similar set ups in the past and I know it is planned for Ants. But, right now there are other things which are more prioritized, however so most likely wont happen in the near future. :) Feel free to post some Quest suggestions where these kind of set ups would work.