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Quest ranges

Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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  • P
    Puffy
    last edited by 6 Oct 2019, 22:06

    Updated list

    @SpiffyMeister
    the real bench mark for success is if you seduce a puffy pc or npc
    @Prof-Misclick
    Puffy said "Don't you trust me? Then vote yes NERD!"
    #scaredofstrongwomen

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    • E
      Echo
      last edited by 15 Oct 2019, 01:48

      Pinned so I know where to find it

      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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      • P
        Puffy
        last edited by 21 Oct 2019, 14:17

        https://nodebb.cityofarabel.com/topic/47168/quest-list

        @SpiffyMeister
        the real bench mark for success is if you seduce a puffy pc or npc
        @Prof-Misclick
        Puffy said "Don't you trust me? Then vote yes NERD!"
        #scaredofstrongwomen

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        • J
          JoeKickAss
          last edited by 27 Oct 2019, 11:52

          Maela's Monsters (4-6)
          Party Size: 1-6

          Not there

          Wolf Infested Farmlands (4-7)

          Could this quest be changed to 4-7 please? Currently 4-6

          S 1 Reply Last reply 27 Oct 2019, 14:11 Reply Quote
          • S
            SpiffyMeister @JoeKickAss
            last edited by 27 Oct 2019, 14:11

            @JoeKickAss said in Quest ranges:

            Wolf Infested Farmlands (4-7)

            Could this quest be changed to 4-7 please? Currently 4-6

            Why?

            Puffy's bumbling Scum-goblin minion.

            J 1 Reply Last reply 27 Oct 2019, 14:31 Reply Quote
            • J
              JoeKickAss @SpiffyMeister
              last edited by 27 Oct 2019, 14:31

              @SpiffyMeister said in Quest ranges:

              @JoeKickAss said in Quest ranges:

              Wolf Infested Farmlands (4-7)

              Could this quest be changed to 4-7 please? Currently 4-6

              Why?

              Well the description is wrong here, but nice to have some 4-7 quests.

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              • H
                HellzYeah
                last edited by HellzYeah 2 Jul 2020, 23:26 7 Feb 2020, 23:25

                Giving it a little thought as of late, I think there is room to improve upon the way in which we look at segregating our quests.

                In this theoretical method, the quests level restrictions are completely unlocked and parties are free to recruit whoever they like/whoever is available to join them and get to decide their own relative level of difficulty.

                Instead, difficulty is largely measured by a player's ability to progress further along the quest's story/areas. Creating layers of difficulty that players themselves can decide if they are willing or able to progress through. In this, you don't necessarily even need to balance strictly for level anymore, simply creating a more difficult challenge every time you advance through a section of the quest means players will end up metering themselves as they start to struggle through encounters.

                I'm not super sure what a quest like this looks like in practice, but I'd like to see one or two implemented just to see how it works.

                Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

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                • W
                  Walrus Warwagon
                  last edited by 8 Feb 2020, 12:23

                  Oh, I think I understand. Example will be the Orb quest series from EFU.

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                  • E
                    Echo
                    last edited by Echo 2 Aug 2020, 16:27 8 Feb 2020, 16:27

                    Explain for those of us who never played EFU

                    "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                    • M
                      Mortui
                      last edited by 8 Feb 2020, 16:31

                      Entry quest is easier and has floating eyeballs, soloable.
                      Secondary part of quest has eyeballs, cultists and aberrant worms, requires 2 people and is harder.
                      Tertiary part of quest has a literal beholder with all the dangers that presents, requires three people and is all but guaranteed to kill you.

                      Loot and gold reward from each one scales up with each quest you receive.

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                      • W
                        Walrus Warwagon
                        last edited by 8 Feb 2020, 16:33

                        What Morui said. There's also plentiful loot rewards if your character have enough perception, additional gold, healing supplies mixing bench.
                        Then there's resting area at the end of the second quest.
                        And third quest (beholder lair) is a magic failure zone due to the beholder presence.

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                        • T
                          Tempest Rose
                          last edited by 9 Feb 2020, 06:20

                          That sounds really cool. Like the hardmode optional areas, or a tiered exploration zone.

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                          • P
                            Puffy
                            last edited by 9 Feb 2020, 09:19

                            Sounds like a fun idea for quests where it makes sense, we have had similar set ups in the past and I know it is planned for Ants. But, right now there are other things which are more prioritized, however so most likely wont happen in the near future. :) Feel free to post some Quest suggestions where these kind of set ups would work.

                            @SpiffyMeister
                            the real bench mark for success is if you seduce a puffy pc or npc
                            @Prof-Misclick
                            Puffy said "Don't you trust me? Then vote yes NERD!"
                            #scaredofstrongwomen

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