Module Changes
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Dwarf Rescue Quest is available again, it is now in Stormlands Widdershins.
Subraces and low charisma PCs will no longer that special penalties on Appraise Checks. The DM team does not feel this is necessary any longer since subraces are application approved and appraise already is a charisma based skill leading to higher costs.
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Did some updates to the Sunken Ship quest in Immersea. It was a 7-10 quest but wasn't hard - in fact - it was very easy. So I've made some tweaks to the challenge of the enemies, but also removed their dispel spamming. This should still feel like a typical average-level quest that requires a party. It is now 6-10th level in keeping with that as well.
The quest also now has a hard optional part to it. You'll get an OOC message from a placeable to start it, and that placeable has a red name so it stands out.
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v8744
There should now be prestige chests for the Sentinels and Black Wheel faction; both located in the Old Gate Inn. (Please report anything odd about them, its the first time I've set this up for a group before).
The Sunken Ship and Immersea Lizardfolk quests are both now 6-10 level quests; this was based on their difficulty supported by number of player deaths, how long it takes people to complete them, and a review of the CR of creatures appearing on them combined with a decision to make a few more quests available to 6-10 groups.
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v 8747
Maps should now automatically be explored if you own the map.
You still need to use the map in an area to "show it to your party" so it is explored for them as well, but for you personally, areas you have maps for will be mapped already.Historic and Noble district, as well as Bospir, Immersea, and Eveningstar, will all be auto mapped for everyone.
Discount for historic district potion store is based on black wheel having more prestige than Justiciars.
Discount for magic shop in Noble district is based on Justiciars having more prestige than Black Wheel. -
8748v
Please help us out, Summoning Theme Books should not be working for sorcerers anymore; wizards, clerics with certain domains, and bards should still be able to use them. That said, I think I over-complicated this, and should go back and revise it.
https://forums.cityofarabel.com/topic/68515/summoning-theme-books
There are now three new quests on Wyvernwater Isles Stormbreak Isle. The Quest List is up-dated. You can get to the island from the ship-captain in Immersea who hires boats for you. These quests pay 50 more than their counter-parts to help make up for the cost of sailing to the island (which means, you come out ahead if you do all three quests). The quests are done, but I may add a few features/challenges/etc that play-testers suggested.
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v8752
Taught NPCs how to use the new Edevars Eviction and Oberians Ousting spells.
They didn't really know they existed even if they had them prepared/available.
Now they do, so will cast them if they feel the need.
Tweaked AI priorities little as some appeared to be doing silly things like casting stuff over and over or getting stuck without something to do.
Tweaked/fixed the auto stealth for creartures with stealth skills.
Some may pop out of stealth and attack you now, portentially, if it works, and such creatures exist.Fixed the AoE size of Edevars eviction (it was wrong) and changed the VFX for edevars, and Oberians, so that they match more closely their actual effect radius.
Put a new AI flag into testing where NPCs can contact allies more effectively if they are under threat.
Added the Edevars and Oberians spells to a few more NPCs (some quest bosses, some quest mobs a couple of exploration based mobs) it's not much but there are a few more (some already existed, but could not cast the spells)