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    Module Changes

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    • Mr.MolochM
      Mr.Moloch @Mr.Moloch
      last edited by

      Dwarf Rescue Quest is available again, it is now in Stormlands Widdershins.

      Subraces and low charisma PCs will no longer that special penalties on Appraise Checks. The DM team does not feel this is necessary any longer since subraces are application approved and appraise already is a charisma based skill leading to higher costs.

      In the future, there are two simple rules to remember:

      NO SPITTING.

      DO NOT CROSS MISTER MOLOCH.

      https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

      Mr.MolochM 1 Reply Last reply Reply Quote
      • Mr.MolochM
        Mr.Moloch @Mr.Moloch
        last edited by

        Did some updates to the Sunken Ship quest in Immersea. It was a 7-10 quest but wasn't hard - in fact - it was very easy. So I've made some tweaks to the challenge of the enemies, but also removed their dispel spamming. This should still feel like a typical average-level quest that requires a party. It is now 6-10th level in keeping with that as well.

        The quest also now has a hard optional part to it. You'll get an OOC message from a placeable to start it, and that placeable has a red name so it stands out.

        In the future, there are two simple rules to remember:

        NO SPITTING.

        DO NOT CROSS MISTER MOLOCH.

        https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

        Mr.MolochM 1 Reply Last reply Reply Quote
        • Mr.MolochM
          Mr.Moloch @Mr.Moloch
          last edited by

          v8744

          There should now be prestige chests for the Sentinels and Black Wheel faction; both located in the Old Gate Inn. (Please report anything odd about them, its the first time I've set this up for a group before).

          The Sunken Ship and Immersea Lizardfolk quests are both now 6-10 level quests; this was based on their difficulty supported by number of player deaths, how long it takes people to complete them, and a review of the CR of creatures appearing on them combined with a decision to make a few more quests available to 6-10 groups.

          In the future, there are two simple rules to remember:

          NO SPITTING.

          DO NOT CROSS MISTER MOLOCH.

          https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

          1 Reply Last reply Reply Quote
          • ZoolZ
            Zool
            last edited by

            v 8747

            Maps should now automatically be explored if you own the map.
            You still need to use the map in an area to "show it to your party" so it is explored for them as well, but for you personally, areas you have maps for will be mapped already.

            Historic and Noble district, as well as Bospir, Immersea, and Eveningstar, will all be auto mapped for everyone.

            Discount for historic district potion store is based on black wheel having more prestige than Justiciars.
            Discount for magic shop in Noble district is based on Justiciars having more prestige than Black Wheel.

            > !!!MOLES for the MOLE GOD!!!

            Mr.MolochM 1 Reply Last reply Reply Quote
            • Mr.MolochM
              Mr.Moloch @Zool
              last edited by Mr.Moloch

              8748v

              Please help us out, Summoning Theme Books should not be working for sorcerers anymore; wizards, clerics with certain domains, and bards should still be able to use them. That said, I think I over-complicated this, and should go back and revise it.

              https://forums.cityofarabel.com/topic/68515/summoning-theme-books

              There are now three new quests on Wyvernwater Isles Stormbreak Isle. The Quest List is up-dated. You can get to the island from the ship-captain in Immersea who hires boats for you. These quests pay 50 more than their counter-parts to help make up for the cost of sailing to the island (which means, you come out ahead if you do all three quests). The quests are done, but I may add a few features/challenges/etc that play-testers suggested.

              In the future, there are two simple rules to remember:

              NO SPITTING.

              DO NOT CROSS MISTER MOLOCH.

              https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

              1 Reply Last reply Reply Quote
              • ZoolZ
                Zool
                last edited by

                v8752

                Taught NPCs how to use the new Edevars Eviction and Oberians Ousting spells.

                They didn't really know they existed even if they had them prepared/available.

                Now they do, so will cast them if they feel the need.

                Tweaked AI priorities little as some appeared to be doing silly things like casting stuff over and over or getting stuck without something to do.

                Tweaked/fixed the auto stealth for creartures with stealth skills.
                Some may pop out of stealth and attack you now, portentially, if it works, and such creatures exist.

                Fixed the AoE size of Edevars eviction (it was wrong) and changed the VFX for edevars, and Oberians, so that they match more closely their actual effect radius.

                Put a new AI flag into testing where NPCs can contact allies more effectively if they are under threat.

                Added the Edevars and Oberians spells to a few more NPCs (some quest bosses, some quest mobs a couple of exploration based mobs) it's not much but there are a few more (some already existed, but could not cast the spells)

                > !!!MOLES for the MOLE GOD!!!

                Mr.MolochM 1 Reply Last reply Reply Quote
                • Mr.MolochM
                  Mr.Moloch @Zool
                  last edited by

                  v8756

                  Stormland areas should now have the proper number and kinds of spawns appearing to represent the danger of these areas - specifically Stormland Deosil and Widdershins.

                  Major problems with the Sorcerer Shadow Theme summons, these were fixed to put their power back in alignment with other summons.

                  Updated Stormhorns: Wailing Slopes to -
                  Add missing treasure map location.
                  Add missing hidden nooks.
                  Add Castle Kilgrave Quest back to the module.
                  Add CRN resources to the area and gardening area.

                  In the future, there are two simple rules to remember:

                  NO SPITTING.

                  DO NOT CROSS MISTER MOLOCH.

                  https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                  Mr.MolochM 1 Reply Last reply Reply Quote
                  • Mr.MolochM
                    Mr.Moloch @Mr.Moloch
                    last edited by

                    8762v

                    Making adjustments to the new quests that went in last week. I'm being very upfront with these changes since the original versions, while tested several times, proved much too powerful. Data showed too many player deaths for these quests, I've provided DM raises to most affected and will be replacing lost XP for other players (DM me please if I don't find you first, there are two people left on the list).

                    The Rotting Carcass Quest:
                    Gormeels had Prismatic Dragon Breath, but the script had a death effect and flat damage that made them too dangerous. This had not been an issue in testing with players during Beta but was still not appropriate to our power level.

                    Gormeels still fire the same effect, but the damage is now randomized and instead of death, there's a possibility of a 6 second knockdown effect. Damage scales on the Hit Dice of the Gormeel, so weaker ones do much less damage than higher level ones now; this is how most breath/bolt attacks work in the module.

                    The Ancient Temple Quest:

                    Certain creatures on this quest summoned other creatures, but these creatures were hardcoded in NWN. I have changed them to use our custom summons instead, this allows us to make encounters here more adjustable for balance issues moving forward and reduces the power of the creatures they spawn.

                    Additionally, a specific creature on here spawned in large numbers with a Dispel Effect, this was proving very powerful against small groups of players in non-optimized teams. This Dispel was replaced with a Lesser Spell Breach.

                    In the future, there are two simple rules to remember:

                    NO SPITTING.

                    DO NOT CROSS MISTER MOLOCH.

                    https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

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