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Module Changes

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  • E
    Echo
    last edited by 6 Feb 2022, 22:51

    7448

    Added bags of spider silk (10 ct) to palette, wood/tailor shop, precept craft shop, druid/ranger shop
    fixed leather pouch spawning issue
    Added more pear trees
    Added cow milk to general store
    flours & meals are now stackable
    figured out why wooden shields werent showing up in the crafting menu.
    Gorgon's Bane in palette was stacked to 10. Updated this to 1. Should fix the stacks of 10 bug.
    Changed FtS to StF on Redwood pipes in all the prestige shops
    Adjusted price of Greywatch Helm
    edited many of the sEnterMessages for areas starting with letters A-D
    edited Description Triggers in the same areas
    added iAreaInfo variable and sEnterMessage to areas that were missing it
    added sEnterMessage to Calantar's Way: Aunkspear, Deadwell, Deadwell: Mausoleum

    7452

    Added Shark's amended bardsong fixes.
    Added Fargle's animal traits spell fixes
    Re-Added Puffy's Hillmarch/Dragontrail from 7450
    Added Sharks's hak update
    Re-Added Deth's script changes from v7451
    Bug fixes in crafting

    Scribing of Mage Armor and Scare scrolls via crafting
    Added missing recipe for copper-shod club (please let me know if it still doesnt work)
    Fixed recipes for iron-shod club and bronze-shod club
    Fixed recipes for two of the druid staves (Staff of the Wanderer and Staff of the Prophet please let me know if it still doesnt work)
    Fixed typo in bone glue recipe
    Kukris can now be recycled due to fixing a typo

    Minor update to Tilverton to reflect recent events
    Found the issue in the hidden door in the Sahuagin quest
    Added some more stuff to the treasure chests table

    "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

    P 1 Reply Last reply 8 Feb 2022, 23:07 Reply Quote
    • P
      Puffy @Echo
      last edited by 8 Feb 2022, 23:07

      7457
      Tilverton Interiors have had major updates

      @SpiffyMeister
      the real bench mark for success is if you seduce a puffy pc or npc
      @Prof-Misclick
      Puffy said "Don't you trust me? Then vote yes NERD!"
      #scaredofstrongwomen

      1 Reply Last reply Reply Quote
      • Z
        Zool
        last edited by Zool 2 Nov 2022, 10:17 11 Feb 2022, 00:38

        Protection from Chaos and Protection from Law should now exist.

        They should be accessed from the radial menu of protection from alignment.


        New player tool added:
        Counterspell

        Click on a creature to instantly enter counter spell mode vs them.


        New custom spell added:

        Least Spell Breach

        Caster Level(s): Wizard / Sorcerer /Bard 2
        Innate Level: 1
        School: Abjuration
        Descriptor(s): 
        Component(s): Verbal
        Range: Medium
        Area of Effect / Target: Single
        Duration: Instant
        Additional Counter Spells:
        Save: Fortitude negates
        Spell Resistance: Yes
        
        Description: If the target fails a fortitude save, this spell strips an enemy of one magical defense, including Mage Armor, Shield, Endure elements, Ironguts, or Protection from alignment.
        This spell will also reduce the target creature's SR by 2 for ten rounds.
        

        This is also a universal counter spell for level 1 spells.


        Counter spelling modified to use as universal counters for the following levels:

        1. Least Spell Breach
        2. Lesser Dispel
        3. Dispel Magic
        4. Lesser Spell Breach

        Toad leap and Spider climb should now work as touch spells on others.


        Least Spell Breach scroll added to random 1st level scroll container (which can spawn on quests)


        A load of technical stuff to make all of that work.


        You may find that if you have quick-slotted any of the counter spelling spells listed above - your quickslots for those spells look weird, just remove and re quick-slot them, no biggie.

        > !!!MOLES for the MOLE GOD!!!

        1 Reply Last reply Reply Quote
        • P
          Prof. Misclick
          last edited by Prof. Misclick 2 Nov 2022, 14:44 11 Feb 2022, 02:35

          https://nodebb.cityofarabel.com/topic/56289/remove-gsf-abjuration-bonuses-from-mage-armor?page=1

          v7462
          Professor v7462

          Shield Spell default 1 turn/level

          • Wizard(Abjuration)- Increases duration 50%
          • SF: Abjuration- Increases duration 25%
          • GSF: Abjuration- Increases duration 25% (50% combined with SF: Abjuration)

          Example.

          Variable Duration AC Bonus
          Caster Level 8 8 turns +4 Deflection
          w/ SF: Abjuration 10 turns +4 Deflection, +2 Armour
          w/GSF: Abjuration 12 turns +4 Deflection,+4 Armour

          Abjuration Level 8 12 turns +4 Deflection, +2 Armour
          w/SF: Abjuration 14 turns +4 Deflection, +4 Armour
          w/GSF: Abjuration 16 turns +4 Deflection, +6 Armour

          Change to Mage Armour

          • Removed 3/+1 from the spell with GSF: Abjuratio

          Retired

          P 1 Reply Last reply 27 Feb 2022, 18:42 Reply Quote
          • P
            Puffy @Prof. Misclick
            last edited by 27 Feb 2022, 18:42

            v7487

            Added new temple stores

            • Helm (Greywatch must have 500 prestige)

            • Tempus/Red Knight (Arabel must have 500 prestige)

            • Lathander (Eveningstar must have 500 prestige)

            • New dungeon areas made available

            • Updates to various prestige items

            • Lore added to the module here and there

            @SpiffyMeister
            the real bench mark for success is if you seduce a puffy pc or npc
            @Prof-Misclick
            Puffy said "Don't you trust me? Then vote yes NERD!"
            #scaredofstrongwomen

            1 Reply Last reply Reply Quote
            • Z
              Zool
              last edited by 13 Mar 2022, 23:18

              V7500

              New dot commands:

              -- # means any number - like 1, 2, 3, 4. You know, numbers?

              .qs save #
              .qs load #

              Use these to save and load quickslot sets.

              Set up your quick slots, then use .qs save 1

              This will save those quick slots to quickslot set 1.

              Now set up more, and save with .qs save 2

              You can now use .qs load 1 and .qs load 2 to swap sets.

              You can have an infinite amount of sets, just ... because that's how the code works, not because you need that many.

              Loading a quickslot set you haven't saved will just load a blank set of quickslots - so, probly best to save your current ones in slot one first thing if you ever plan to use this.

              > !!!MOLES for the MOLE GOD!!!

              1 Reply Last reply Reply Quote
              • Z
                Zool
                last edited by 15 Mar 2022, 01:20

                V7502

                Fixed a portal destination in the Temple of a Thousand Faces.

                Enjoy being able to access the part that was blocking.

                > !!!MOLES for the MOLE GOD!!!

                1 Reply Last reply Reply Quote
                • Z
                  Zool
                  last edited by Zool 15 Mar 2022, 19:51

                  Further to the above...

                  Sorry, but we've blocked access to the Temple of a Thousand Faces for now. After testing, It was decided it just needed too much of a rework to leave open as it was.

                  If you manage to gain access, please report how in bug reports.

                  > !!!MOLES for the MOLE GOD!!!

                  1 Reply Last reply Reply Quote
                  • Z
                    Zool
                    last edited by Zool 19 Mar 2022, 14:20

                    V7506

                    HalfHap quest has had it's monsters changed to new ones.

                    This was due to the old monsters actually being either from the standard pallette (which we tend not to use) or from the player useable summons (which have the wrong scripts)

                    The balance may be different now.

                    > !!!MOLES for the MOLE GOD!!!

                    1 Reply Last reply Reply Quote
                    • Z
                      Zool
                      last edited by 19 Mar 2022, 17:18

                      Manticore had some updates/fixes.
                      Same with sanctum of the precept

                      > !!!MOLES for the MOLE GOD!!!

                      1 Reply Last reply Reply Quote
                      • Z
                        Zool
                        last edited by Zool 24 Mar 2022, 00:42

                        Fixed some chairs in the manticore basement.
                        Implemented player suggestion - https://nodebb.cityofarabel.com/topic/56418/cantrip-regen/7
                        They regen at the same speed as level 1 spells

                        > !!!MOLES for the MOLE GOD!!!

                        1 Reply Last reply Reply Quote
                        • Z
                          Zool
                          last edited by Zool 4 Aug 2022, 13:42 8 Apr 2022, 13:40

                          v7533

                          * Find Traps: Range changed to 15 - No longer disarms traps;
                                    SF Divination range is 30;
                                    GSF Divination range is 30, shows found traps to the party.
                          

                          > !!!MOLES for the MOLE GOD!!!

                          1 Reply Last reply Reply Quote
                          • Z
                            Zool
                            last edited by 24 Apr 2022, 10:09

                            V7544

                            Barbarian CUSTOM rages now not useable in heavy armour.

                            Default rage still allowed, however, that is a temporary stop gap. the original intention was, no raging in heavy armour, which will be implemented some time in the near(ish) future. This is because there may be some characters who weren't aware (though it does say on the forums) that this was the intention - because the scripting allowed it.

                            Also, made some modifications to the tying rope script, after I got a load of complaints about how sucky it is because some DM set people on missions to capture creatures or something.

                            It should now be a bit less of a faff to capture something. They roll a d10 to see if they try to escape now, on a 1, they try to escape, so much less of that.

                            Also, when they are free of the rope, they will fall down for a couple of rounds, giving you chance to get a head start on kicking their butt again (or to leave them where they are)

                            > !!!MOLES for the MOLE GOD!!!

                            1 Reply Last reply Reply Quote
                            • Z
                              Zool
                              last edited by 16 May 2022, 14:14

                              V7572

                              Added new cooking ingredient merchant in Arabel Historic District, next to all the cooking tables, so you don't have to run back and forth to get salt and stuff. Halfling, near all the stuff, can't miss him.

                              > !!!MOLES for the MOLE GOD!!!

                              1 Reply Last reply Reply Quote
                              • Z
                                Zool
                                last edited by 26 May 2022, 00:12

                                Quarter staff and Shuriken now count as Monk Weapons, in the same way that Kamas so.

                                > !!!MOLES for the MOLE GOD!!!

                                P 1 Reply Last reply 31 May 2022, 10:21 Reply Quote
                                • P
                                  Puffy @Zool
                                  last edited by 31 May 2022, 10:21

                                  v7582

                                  The Historic District, Faceless Inn, Alleyways, Smuggler Route, and a few minor areas have been updated to reflect recent changes IG.

                                  @SpiffyMeister
                                  the real bench mark for success is if you seduce a puffy pc or npc
                                  @Prof-Misclick
                                  Puffy said "Don't you trust me? Then vote yes NERD!"
                                  #scaredofstrongwomen

                                  P 1 Reply Last reply 3 Jun 2022, 12:53 Reply Quote
                                  • P
                                    Puffy @Puffy
                                    last edited by 3 Jun 2022, 12:53

                                    v7586 City walk quest unavailable due to closure of the Greywatch

                                    @SpiffyMeister
                                    the real bench mark for success is if you seduce a puffy pc or npc
                                    @Prof-Misclick
                                    Puffy said "Don't you trust me? Then vote yes NERD!"
                                    #scaredofstrongwomen

                                    1 Reply Last reply Reply Quote
                                    • E
                                      Echo
                                      last edited by Echo 6 Mar 2022, 20:58 3 Jun 2022, 20:57

                                      7587

                                      Bugs fixed

                                      • Maybe found the issue with crafting leather pouches
                                      • Non-druid members of the Wildwalkers should now be able to access 'common' groves
                                      • Pinwell at the palace should have orange name associated with quest NPCs
                                      • Damage from Corrupted Large Earth Elemental should work properly now
                                      • Attempted fix for wolf farm invasion
                                      • Unblocked pathway in underground hidden grottos
                                      • Fixed the Cape of the morning lord cost
                                      • Fixed Winter Wolf studded and hide armor recipes/items
                                      • Adjusted chests in Goldfeather tomb quest
                                      • Edits to Awana Dawn's dialogue so players know where to go get paid
                                      • Added prestige variable to sharktooth amulet
                                      • Adjusted crafting noed on stonebolt trail and added some climbs so you can access them

                                      Changes made

                                      • Added juice bottles to brewing/baking shop since juices are needed to make pies
                                      • Adjusted spawn location of some monsters in Smuggling Tunnels
                                      • buffed/increased the difficulty of the sewer goblin quest making it on par for a 4-9
                                      • Added a submenu to the Enchanting Altar so people can disenchant gems - might work?
                                      • Fixed a trap in the Haunted Halls that kept firing
                                      • Added a few resting places in the Haunted Halls to encourage further exploration
                                      • Adjusted the auto-lock doors in the Haunted Halls

                                      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                                      P 1 Reply Last reply 10 Jun 2022, 17:04 Reply Quote
                                      • P
                                        Puffy @Echo
                                        last edited by 10 Jun 2022, 17:04

                                        7596

                                        • All exploration areas now have hidden treasure spawns, the more dangerous the more spawns. Some have themed loot, others use generic treasures, more themed loot will be added over time.
                                        • New dungeon area themed around the planar infestation in the Eastern Marches, there are two ways to access it
                                        • Hillmarch Mines updated to reflect recent changes IG, more lore added after feedback

                                        @SpiffyMeister
                                        the real bench mark for success is if you seduce a puffy pc or npc
                                        @Prof-Misclick
                                        Puffy said "Don't you trust me? Then vote yes NERD!"
                                        #scaredofstrongwomen

                                        P 1 Reply Last reply 11 Jun 2022, 10:09 Reply Quote
                                        • P
                                          Puffy @Puffy
                                          last edited by 11 Jun 2022, 10:09

                                          7597

                                          • Crown Guards area and NPCs now live
                                          • Beaker is available once more

                                          @SpiffyMeister
                                          the real bench mark for success is if you seduce a puffy pc or npc
                                          @Prof-Misclick
                                          Puffy said "Don't you trust me? Then vote yes NERD!"
                                          #scaredofstrongwomen

                                          P 1 Reply Last reply 23 Jun 2022, 08:14 Reply Quote
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