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    Module Changes

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    • PuffyP
      Puffy @Puffy
      last edited by

      v7444

      • Calanatar's Road, Aunkspear updated
      • Several bugs tweaked
      • New quests tweaked according to player feedback

      @SpiffyMeister
      the real bench mark for success is if you seduce a puffy pc or npc
      @Prof-Misclick
      Puffy said "Don't you trust me? Then vote yes NERD!"
      #scaredofstrongwomen

      1 Reply Last reply Reply Quote
      • ZoolZ
        Zool
        last edited by Zool

        Modified mage alarm to give a VFX feedback effect when you place it, and also fixed it to use the target location rather than the PC itself (it used to be an alteration of identify, so that's why it used to use the PC itself, since it was changed to a real spell, and given targeting ability, it was confusing especially with no visual feedback)

        > !!!MOLES for the MOLE GOD!!!

        PuffyP 1 Reply Last reply Reply Quote
        • PuffyP
          Puffy @Zool
          last edited by

          7450

          Hillmarch updated to reflect recent events

          @SpiffyMeister
          the real bench mark for success is if you seduce a puffy pc or npc
          @Prof-Misclick
          Puffy said "Don't you trust me? Then vote yes NERD!"
          #scaredofstrongwomen

          1 Reply Last reply Reply Quote
          • EchoE
            Echo Team Lead
            last edited by

            7448

            Added bags of spider silk (10 ct) to palette, wood/tailor shop, precept craft shop, druid/ranger shop
            fixed leather pouch spawning issue
            Added more pear trees
            Added cow milk to general store
            flours & meals are now stackable
            figured out why wooden shields werent showing up in the crafting menu.
            Gorgon's Bane in palette was stacked to 10. Updated this to 1. Should fix the stacks of 10 bug.
            Changed FtS to StF on Redwood pipes in all the prestige shops
            Adjusted price of Greywatch Helm
            edited many of the sEnterMessages for areas starting with letters A-D
            edited Description Triggers in the same areas
            added iAreaInfo variable and sEnterMessage to areas that were missing it
            added sEnterMessage to Calantar's Way: Aunkspear, Deadwell, Deadwell: Mausoleum

            7452

            Added Shark's amended bardsong fixes.
            Added Fargle's animal traits spell fixes
            Re-Added Puffy's Hillmarch/Dragontrail from 7450
            Added Sharks's hak update
            Re-Added Deth's script changes from v7451
            Bug fixes in crafting

            Scribing of Mage Armor and Scare scrolls via crafting
            Added missing recipe for copper-shod club (please let me know if it still doesnt work)
            Fixed recipes for iron-shod club and bronze-shod club
            Fixed recipes for two of the druid staves (Staff of the Wanderer and Staff of the Prophet please let me know if it still doesnt work)
            Fixed typo in bone glue recipe
            Kukris can now be recycled due to fixing a typo

            Minor update to Tilverton to reflect recent events
            Found the issue in the hidden door in the Sahuagin quest
            Added some more stuff to the treasure chests table

            "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

            PuffyP 1 Reply Last reply Reply Quote
            • PuffyP
              Puffy @Echo
              last edited by

              7457
              Tilverton Interiors have had major updates

              @SpiffyMeister
              the real bench mark for success is if you seduce a puffy pc or npc
              @Prof-Misclick
              Puffy said "Don't you trust me? Then vote yes NERD!"
              #scaredofstrongwomen

              1 Reply Last reply Reply Quote
              • ZoolZ
                Zool
                last edited by Zool

                Protection from Chaos and Protection from Law should now exist.

                They should be accessed from the radial menu of protection from alignment.


                New player tool added:
                Counterspell

                Click on a creature to instantly enter counter spell mode vs them.


                New custom spell added:

                Least Spell Breach

                Caster Level(s): Wizard / Sorcerer /Bard 2
                Innate Level: 1
                School: Abjuration
                Descriptor(s): 
                Component(s): Verbal
                Range: Medium
                Area of Effect / Target: Single
                Duration: Instant
                Additional Counter Spells:
                Save: Fortitude negates
                Spell Resistance: Yes
                
                Description: If the target fails a fortitude save, this spell strips an enemy of one magical defense, including Mage Armor, Shield, Endure elements, Ironguts, or Protection from alignment.
                This spell will also reduce the target creature's SR by 2 for ten rounds.
                

                This is also a universal counter spell for level 1 spells.


                Counter spelling modified to use as universal counters for the following levels:

                1. Least Spell Breach
                2. Lesser Dispel
                3. Dispel Magic
                4. Lesser Spell Breach

                Toad leap and Spider climb should now work as touch spells on others.


                Least Spell Breach scroll added to random 1st level scroll container (which can spawn on quests)


                A load of technical stuff to make all of that work.


                You may find that if you have quick-slotted any of the counter spelling spells listed above - your quickslots for those spells look weird, just remove and re quick-slot them, no biggie.

                > !!!MOLES for the MOLE GOD!!!

                1 Reply Last reply Reply Quote
                • Prof. MisclickP
                  Prof. Misclick
                  last edited by Prof. Misclick

                  https://nodebb.cityofarabel.com/topic/56289/remove-gsf-abjuration-bonuses-from-mage-armor?page=1

                  v7462
                  Professor v7462

                  Shield Spell default 1 turn/level

                  • Wizard(Abjuration)- Increases duration 50%
                  • SF: Abjuration- Increases duration 25%
                  • GSF: Abjuration- Increases duration 25% (50% combined with SF: Abjuration)

                  Example.

                  Variable Duration AC Bonus
                  Caster Level 8 8 turns +4 Deflection
                  w/ SF: Abjuration 10 turns +4 Deflection, +2 Armour
                  w/GSF: Abjuration 12 turns +4 Deflection,+4 Armour

                  Abjuration Level 8 12 turns +4 Deflection, +2 Armour
                  w/SF: Abjuration 14 turns +4 Deflection, +4 Armour
                  w/GSF: Abjuration 16 turns +4 Deflection, +6 Armour

                  Change to Mage Armour

                  • Removed 3/+1 from the spell with GSF: Abjuratio

                  Retired

                  PuffyP 1 Reply Last reply Reply Quote
                  • PuffyP
                    Puffy @Prof. Misclick
                    last edited by

                    v7487

                    Added new temple stores

                    • Helm (Greywatch must have 500 prestige)

                    • Tempus/Red Knight (Arabel must have 500 prestige)

                    • Lathander (Eveningstar must have 500 prestige)

                    • New dungeon areas made available

                    • Updates to various prestige items

                    • Lore added to the module here and there

                    @SpiffyMeister
                    the real bench mark for success is if you seduce a puffy pc or npc
                    @Prof-Misclick
                    Puffy said "Don't you trust me? Then vote yes NERD!"
                    #scaredofstrongwomen

                    1 Reply Last reply Reply Quote
                    • ZoolZ
                      Zool
                      last edited by

                      V7500

                      New dot commands:

                      -- # means any number - like 1, 2, 3, 4. You know, numbers?

                      .qs save #
                      .qs load #

                      Use these to save and load quickslot sets.

                      Set up your quick slots, then use .qs save 1

                      This will save those quick slots to quickslot set 1.

                      Now set up more, and save with .qs save 2

                      You can now use .qs load 1 and .qs load 2 to swap sets.

                      You can have an infinite amount of sets, just ... because that's how the code works, not because you need that many.

                      Loading a quickslot set you haven't saved will just load a blank set of quickslots - so, probly best to save your current ones in slot one first thing if you ever plan to use this.

                      > !!!MOLES for the MOLE GOD!!!

                      1 Reply Last reply Reply Quote
                      • ZoolZ
                        Zool
                        last edited by

                        V7502

                        Fixed a portal destination in the Temple of a Thousand Faces.

                        Enjoy being able to access the part that was blocking.

                        > !!!MOLES for the MOLE GOD!!!

                        1 Reply Last reply Reply Quote
                        • ZoolZ
                          Zool
                          last edited by Zool

                          Further to the above...

                          Sorry, but we've blocked access to the Temple of a Thousand Faces for now. After testing, It was decided it just needed too much of a rework to leave open as it was.

                          If you manage to gain access, please report how in bug reports.

                          > !!!MOLES for the MOLE GOD!!!

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                          • ZoolZ
                            Zool
                            last edited by Zool

                            V7506

                            HalfHap quest has had it's monsters changed to new ones.

                            This was due to the old monsters actually being either from the standard pallette (which we tend not to use) or from the player useable summons (which have the wrong scripts)

                            The balance may be different now.

                            > !!!MOLES for the MOLE GOD!!!

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                            • ZoolZ
                              Zool
                              last edited by

                              Manticore had some updates/fixes.
                              Same with sanctum of the precept

                              > !!!MOLES for the MOLE GOD!!!

                              1 Reply Last reply Reply Quote
                              • ZoolZ
                                Zool
                                last edited by Zool

                                Fixed some chairs in the manticore basement.
                                Implemented player suggestion - https://nodebb.cityofarabel.com/topic/56418/cantrip-regen/7
                                They regen at the same speed as level 1 spells

                                > !!!MOLES for the MOLE GOD!!!

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                                • ZoolZ
                                  Zool
                                  last edited by Zool

                                  v7533

                                  * Find Traps: Range changed to 15 - No longer disarms traps;
                                            SF Divination range is 30;
                                            GSF Divination range is 30, shows found traps to the party.
                                  

                                  > !!!MOLES for the MOLE GOD!!!

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                                  • ZoolZ
                                    Zool
                                    last edited by

                                    V7544

                                    Barbarian CUSTOM rages now not useable in heavy armour.

                                    Default rage still allowed, however, that is a temporary stop gap. the original intention was, no raging in heavy armour, which will be implemented some time in the near(ish) future. This is because there may be some characters who weren't aware (though it does say on the forums) that this was the intention - because the scripting allowed it.

                                    Also, made some modifications to the tying rope script, after I got a load of complaints about how sucky it is because some DM set people on missions to capture creatures or something.

                                    It should now be a bit less of a faff to capture something. They roll a d10 to see if they try to escape now, on a 1, they try to escape, so much less of that.

                                    Also, when they are free of the rope, they will fall down for a couple of rounds, giving you chance to get a head start on kicking their butt again (or to leave them where they are)

                                    > !!!MOLES for the MOLE GOD!!!

                                    1 Reply Last reply Reply Quote
                                    • ZoolZ
                                      Zool
                                      last edited by

                                      V7572

                                      Added new cooking ingredient merchant in Arabel Historic District, next to all the cooking tables, so you don't have to run back and forth to get salt and stuff. Halfling, near all the stuff, can't miss him.

                                      > !!!MOLES for the MOLE GOD!!!

                                      1 Reply Last reply Reply Quote
                                      • ZoolZ
                                        Zool
                                        last edited by

                                        Quarter staff and Shuriken now count as Monk Weapons, in the same way that Kamas so.

                                        > !!!MOLES for the MOLE GOD!!!

                                        PuffyP 1 Reply Last reply Reply Quote
                                        • PuffyP
                                          Puffy @Zool
                                          last edited by

                                          v7582

                                          The Historic District, Faceless Inn, Alleyways, Smuggler Route, and a few minor areas have been updated to reflect recent changes IG.

                                          @SpiffyMeister
                                          the real bench mark for success is if you seduce a puffy pc or npc
                                          @Prof-Misclick
                                          Puffy said "Don't you trust me? Then vote yes NERD!"
                                          #scaredofstrongwomen

                                          PuffyP 1 Reply Last reply Reply Quote
                                          • PuffyP
                                            Puffy @Puffy
                                            last edited by

                                            v7586 City walk quest unavailable due to closure of the Greywatch

                                            @SpiffyMeister
                                            the real bench mark for success is if you seduce a puffy pc or npc
                                            @Prof-Misclick
                                            Puffy said "Don't you trust me? Then vote yes NERD!"
                                            #scaredofstrongwomen

                                            1 Reply Last reply Reply Quote
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