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    Buff the power of DM loot

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • F
      foley
      last edited by

      This all being said, what are the admins thoughts on this? Besides one outlier, it seems storytellers and players alike want dm loot to be improved.

      Any admin thoughts?
      @Prof-Misclick

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      • Prof. MisclickP
        Prof. Misclick
        last edited by

        The loot level is not me. It is not my system. So while I seem to be the person who gets associated with it that was not my decision in a vacuum nor was I even the one who first brought up it for Chapter One. Relative loot levels, consumbables and attempts to have a grittier low powered server were the brain child of Spiffy. Hate me for the non max HP, that was my idea.

        Retired

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        • SpiffyMeisterS
          SpiffyMeister @Prof. Misclick
          last edited by

          @prof-misclick said in Buff the power of DM loot:

          The loot level is not me. It is not my system. So while I seem to be the person who gets associated with it that was not my decision in a vacuum nor was I even the one who first brought up it for Chapter One. Relative loot levels, consumbables and attempts to have a grittier low powered server were the brain child of Spiffy. Hate me for the non max HP, that was my idea.

          So yea, it was my brain child for the current loot levels and I will own that.

          That said, I am willing to put in the work to gently increase the strength of loot if the team decides to do so.

          Puffy's bumbling Scum-goblin minion.

          J 1 Reply Last reply Reply Quote
          • Prof. MisclickP
            Prof. Misclick
            last edited by

            Which we are open to discuss for the record.

            Retired

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            • J
              JoeKickAss @SpiffyMeister
              last edited by JoeKickAss

              The current system is not that bad. it actually has some really nice features. Don't get the sudden aggro. Think prof's comments are sensible.

              The prestige system could be tweaked with thematic stuff. If anything, it is a really nice feature, and not utilised enough, and should maybe be expanded to include multiclass builds. This was discussed a few days ago:

              https://nodebb.cityofarabel.com/topic/56031/adjust-loot-prestige-value/26

              if you are making DM loot with mechanics in mind, I am just not convinced by it. It just seems a desire for power creep. Problem was when it spilled over to PvP and you had PCs that were impossible to take down, which was a problem last chapter on more than one occasion. All plots then had to go through them.

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              • SalemS
                Salem
                last edited by

                If I EVER give out renamed pieces of crafted gear and call it "DM loot", feel free to DM kill IRL.

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                • HellzYeahH
                  HellzYeah
                  last edited by

                  Again, the issue mostly is that the tight constraints put upon these 'tiers' that are put in place are made tighter by the limited range that the server suffers from as a whole. You have almost zero wiggle room between the floor you have set (mundane loot) and the ceiling (presumably +1, with a little extra) and this is where the struggle takes place.

                  To be clear- I don't think anyone's asking to move the ceiling all that much further up. But I think opening up to the prospect of giving out things like better +ab bonunses (These no longer break DR,) attribute bonuses, better 1/day spells, bonus feats, and other interesting options will likely help broaden the scope of what can be made available to players.

                  I am saying this as someone who absolutely has been on the receiving end of what I can only assume is some of the best loot that's ever been given out to a PC in the current version of the server. It wasn't worth the effort, especially since I never got to actually use it because the server died a week after I got it. This is the main problem, in my eyes. Because of how restricting the range is, the most interesting variations of loot are restricted to the completion of major plots and often by that time you are finding that your character is nearly complete, or that it is so much work that it deflates the usefulness of said loot.

                  Opening up the range to be more than a little more rewarding during the beginning and middle sections of a story I think lends itself better to how the game is normally played.

                  Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

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                  • SpiffyMeisterS
                    SpiffyMeister @HellzYeah
                    last edited by

                    @hellzyeah I will test if AB breaks DR or not.

                    Puffy's bumbling Scum-goblin minion.

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                    • ZoolZ
                      Zool @SpiffyMeister
                      last edited by

                      @spiffymeister It shouldn't, we enabled a switch to stop it from working like that so that we could have more granular loot within the guidelines we are currently using.

                      Though, it's not really been used yet. (and some loot need enhance instead of AB now, particularly silver)

                      > !!!MOLES for the MOLE GOD!!!

                      PuffyP 1 Reply Last reply Reply Quote
                      • PuffyP
                        Puffy @Zool
                        last edited by

                        Continuous work

                        @SpiffyMeister
                        the real bench mark for success is if you seduce a puffy pc or npc
                        @Prof-Misclick
                        Puffy said "Don't you trust me? Then vote yes NERD!"
                        #scaredofstrongwomen

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