Make the following quests HARDER
-
All the quests are easy. The Spice shall flow!
-
Remember we balance after the average player, this includes our beloved fugue king @Orin1234 in the calculation.
-
@puffy said in Make the following quests HARDER:
Remember we balance after the average player, this includes our beloved fugue king @Orin1234 in the calculation.
If I were a girl, Orin and I would be fugue dating. So when I post this, it is not Dobby, CB and their like who steamroll through quests. It is I, Olouth, the man who thought Parry was good on ranger/wizards.
-
@salem My current PC would disagree with the first half of what you said
-
In smaller parties the Watchtower quest is actually one of the 7-10s you can take more damage on without NEP. All the ghosts spam vampiric touch and can often actually be kind of dangerous. I think the problem here is how the quest scales and the boss could likely use a gentle uptick in hp.
-
@bowser said in Make the following quests HARDER:
In smaller parties the Watchtower quest is actually one of the 7-10s you can take more damage on without NEP. All the ghosts spam vampiric touch and can often actually be kind of dangerous. I think the problem here is how the quest scales and the boss could likely use a gentle uptick in hp.
^This. I probably take more dmg on this quest than any other 7-10
-
I am generally all for quests becoming harder if they also provide better rewards. Simply making the existing quests hArDeR doesn't necessarily make them better, imo. I don't particularly enjoy running through them, but this doesn't have all that much to do with their difficulty.
-
Sounds like the problem is that the quest does not scale up enough with larger parties?
-
@shadowfax Yeah, I'd say that's the only issue with Watchtower.
-
Its unlikely we will make quests "harder", however quests that fail to scale is a bug. Please make a bug report if you notice quests that dont scale well.
-
P Puffy moved this topic from Suggestions on